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Archmage Rises News

Procedurally Generated Deeply Simulated World Turn Based Rogue RPG

Hello Adventurers!

What if every moment and decision in an RPG mattered?


Every life is intimate, unique, and memorable. Feel each playthrough deeply.



  • Actually Be in a Medieval Fantasy World – Swear fealty to nobles, gain lands and estate, invest in town shops, move homes, start a family (or several). An unprecedented level of presence in the world.

  • Build a Mage Tower – Use your power and wealth to build an intellectual respite of research or an impenetrable tower of power, and anything in between

  • Unparalleled NPC Interaction – Every NPC is a distinct person of depth. Learn their personality and motivation, conduct business, turn things romantic, or kill them. NPCs remember every interaction and even spread news (sometimes inaccurately) about you.



  • It’s Your Story – Born with great potential, what will you do with it? Adventure, politic, research, grow in power, but one day you will die by natural causes ending your story. See your impact on the world at your funeral.

  • Total Freedom – Make good, evil, or choices in between. Use your gold to fund an orphanage, or keep prisoners in your mage tower and let them rot. Use your power and influence to bring peace between waring nobles or to instigate a feud. Just like pen & paper its all up to you.

  • Gain in Power – Explore dungeons, discover artifacts of ancient power, visit arcane libraries all to gain skill in 5 distinct schools of magic. Customize you own spells through research.
Join Us!
Sat, February 11, 2023 4:00 PM EST
Commander_Orca (Hannah) and game director Thomas will be live on Archmage Rises. This is Round 2: Let's see if Hannah can finish the demo quest! Everything is procedurally generated and AI driven: we have no idea what will happen!

Developer Livestream!

Everything is procedurally generated: Even though I designed the game, I have no idea what will happen!

Join us for an exclusive live streaming event with the team behind the game!

Update #146: 2023 Roadmap




As I write this we are finishing our last day of 2022. It’s been a full year with a much work going into the game. The team is up to 9 full time people now. The game is showing the benefit of everyone working.

Before we end for the year I wanted to let you know what is happening in 2023 with the release of the game, and for those brave enough, to have a little taste of the new build.

Read more here: http://www.archmagerises.com/news/2022/12/23/update-145-2023-roadmap

It's been 18 months since our last combat build... we need to stop doing that. :-p
I didn't want to end the year without doing *something*, so I put up a very buggy preview of the new build on the Beta Branch (follow the link for instructions). We were working past midnight getting it to work. Thanks team for sticking with it!

Thanks for believing in us. The game is showing glimpses of what it can be. I hope it meets your expectations by the time we are done!

Oct Studio & Dates Update


It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to…

It’s been a few months since my last studio update, and many things have happened!

http://www.archmagerises.com/news/2022/10/8/update-155-studio-amp-dates-update