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Archmage Rises News

Update #136: Build 13 Combat Released!


In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies: new systems, combat items, and 50+ new spells!

Now you can play it yourself! It's part of the main game!

http://www.archmagerises.com/news/2021/5/7/update-136-build-13-combat-released

Update #135: Combat Gauntlet Hotfix 2



We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.

Read more for release notes and what comes next.

http://www.archmagerises.com/news/2021/5/1/update-135-combat-gauntlet-hotfix-2

UPDATE #134: Combat Gauntlet Hotfix 1


New 13.1 version of the combat gauntlet! Thanks for the detailed feedback over the last week.

Full release notes here:
http://www.archmagerises.com/news/2021/4/24/update-134-combat-gauntlet-hotfix-1

Update #133: Build 13 Combat Preview Now Available


Now you can try what we’ve been busily working on for so many months.

This work in progress has 5 combat scenarios, each engaging enough to show the tactical depth we will bring to the finished game. See the full details on how to download the testing branch.

http://www.archmagerises.com/news/2021/4/16/update-133-build-13-combat-preview-now-available

Update #132: Combat Build Next Week


The four of us have been working hard on Combat (Build 13) and a taste of it is coming next week!

Finishing the game design continues. Then we can decide by feature what we will: Keep, Free Update, DLC, and Cut.

Tough calls to make, but hey, if this were easy... Well if this were easy we'd be done already!

http://www.archmagerises.com/news/2021/4/10/update-132-combat-build-next-week