Build 13.4 Hotfix Released
- Implemented a new “Battlemaster” which is designed to create interesting, context aware, combat scenarios.
- If you are in a field, props like a tree or boulder will appear.
- If in a dungeon room with a barrel, the barrel will appear in combat.
- Battles now have a main race, for the territory you occupy, and associated races. If you are in goblin territory, you will face goblins. But you won’t face only goblins. This is a big departure from the past. Now you will have goblins, and maybe a bat or a wolf or spiders to mix it up. This makes combat way more interesting.
- If you are in a field, props like a tree or boulder will appear.
- Fixed all of WillSama's bugs
- The outfitter list was longer than the screen. Fixed.
- When being kicked out of the inn because it is closing time, the player is given the option to pay to stay the night
- When searching for a lair, if you are in the right hex, it always succeeds and shows you the lair. Even if you failed to find anything else.
- Previously only trail rations were automatically eaten as time passed, now they are preferred but once they are gone if you have any food in inventory it is eaten
- The outfitter list was longer than the screen. Fixed.
- Spell icons were sometimes disappearing when being disabled. This is now fixed.
- Combat hang bug is fixed