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Archmage Rises News

Update #129 Business of Indie Games: Archmage Rises Annual Report 2021



Today I tell my wife how much of our money I spent making my dream indie game.
In this annual report we review effort from 2014-2020, expenses and revenue, and the road ahead to completing the project.

http://www.archmagerises.com/news/2021/1/30/update-129-business-of-indie-game-development-archmage-rises-annual-report-2021

Update #128: 2020 Wrap Up



On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.

http://www.archmagerises.com/news/2020/12/31/update-128-2020-wrap-up

Update #127: An Old Friend Stops By


A surprise update for a surprise visit with Nic Biondi, the original programmer helping on Archmage Rises!

In this update we cover the work done on the new race of Ettins, new combat terrain types and its effects, and what working on this external contract means for Archmage Rises.

http://www.archmagerises.com/news/2020/10/24/update-127-an-old-friend-stops-by

Update #126: Combat Progress #3



This week’s progress is new enemies, new animations, and new monster abilities.
http://www.archmagerises.com/news/2020/8/29/update-126-combat-progress-3

Update #125: Dungeons Build 12.4, Combat, & Finances


This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.

http://www.archmagerises.com/news/2020/8/21/update-125-build-124-released-finance-news-combat