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Archmage Rises News

Update #115: Council Approves, Build 12 Coming Soon!



This week the small council said Build 12 is good enough (done enough) to release to everyone, as long as we fix some major bugs. And we added another programmer!

http://www.archmagerises.com/news/2020/5/2/update-115-council-approves-build-12-coming-soon

Update #114: 3D Dungeons Build 12 Sent to Small Council



It was a hectic week of several 12-hour days, but we finally got Build 12 playable enough for the fan Small Council to review. We'll see what they say...

http://www.archmagerises.com/news/2020/4/25/update-114-build-12-3d-dungeons-sent-to-small-council

Update #113: Dungeon Build 20 Outstanding Critical Tasks



We finally accomplished Playtesting this week. This generated 68 issues/tasks of which 20 are critical to resolve before we can have anyone play it. Maybe it’s just me, but being able to find a quest item in a dungeon seems pretty important to the whole experience. :-)

http://www.archmagerises.com/news/2020/4/18/update-113-20-outstanding-critical-tasks

Update #112: Simulator Generated Dungeon Quests


In this update I talk through how the game generates quests, using existing people and monsters going about their business in the world, into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.

http://www.archmagerises.com/news/2020/4/4/update-112-simulator-generated-dungeon-quests

Update #111: Testing Dungeon Build Begins


Today I share features of the upcoming Build 12 and then demo some of the dungeon experience. We start gameplay testing of the dungeons on Monday!

http://www.archmagerises.com/news/2020/3/21/update-111-testing-dungeon-build-begins