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Archmage Rises News

Update #132: Combat Build Next Week


The four of us have been working hard on Combat (Build 13) and a taste of it is coming next week!

Finishing the game design continues. Then we can decide by feature what we will: Keep, Free Update, DLC, and Cut.

Tough calls to make, but hey, if this were easy... Well if this were easy we'd be done already!

http://www.archmagerises.com/news/2021/4/10/update-132-combat-build-next-week

Update #131: Meet New Team Member Josh!



Meet the newest team member helping finish Archmage Rises: Josh! Get to know Josh's background a bit, what he's been working on, and the thoughts he'll bring to procedural storytelling.

http://www.archmagerises.com/news/2021/3/12/update-131-meet-new-team-member-josh

Update #129 Business of Indie Games: Archmage Rises Annual Report 2021



Today I tell my wife how much of our money I spent making my dream indie game.
In this annual report we review effort from 2014-2020, expenses and revenue, and the road ahead to completing the project.

http://www.archmagerises.com/news/2021/1/30/update-129-business-of-indie-game-development-archmage-rises-annual-report-2021

Update #128: 2020 Wrap Up



On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.

http://www.archmagerises.com/news/2020/12/31/update-128-2020-wrap-up