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Archmage Rises News

Update #120: New Combat Design - Build 13



With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!

http://www.archmagerises.com/news/2020/6/20/update-120-new-combat-design-build-13

[previewyoutube][/previewyoutube]

Build 13 Combat Design PDF
The doc will be updated at that link, so you always have the latest version.

As you read it, you are invited to jump in on the conversations taking place on Steam right now:

  1. Goals, Principles, Encounter Mechanics
  2. Battlefield
  3. Status Effects
  4. Spells
  5. Monsters
  6. Items, Armor, Weapons

Update #119: Game Engine Updated



It’s a busy time! We have successfully upgrade the game from Unity 5.6 to 2019.3 and will now continue to track with the latest Unity versions. Dungeon tech continues to develop as we add grime and staining to the walls. Finally, we will soon start working on Build 13 - Combat, where you get to participate in the design discussion.

http://www.archmagerises.com/news/2020/6/13/update-119-game-engine-updated

12.2.1 Hotfix Released

Oops! We introduced a bad bug in 12.2 where you could not load a saved game.

We found it, fixed it, and put up this hotfix fast as we could.

Release Notes:
Fixed - Loading game error, your save files should work now
Improved - Loading screen now tells you if there is an error loading the file, rather than just sitting there forever
Fixed - Dungeon camera moving during cast window or interacting with any UI elements

Build 12.2 Release Notes (May 22 2020)


Since last release: 8 major improvements, new trap disarming mechanic, and we fixed every bug reported.

This is the best version of Archmage Rises yet!

http://www.archmagerises.com/news/2020/5/22/build-122-release-notes-may-22-2020

Update #117: Let’s Play 3d dungeons (Build 12.1)


Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring!
Every other Let's Play of Archmage Rises will be better than this one!

http://www.archmagerises.com/news/2020/5/16/update-117-lets-play-archmage-rises-3d-dungeons-build-121-the-grigg-ring