1. Archmage Rises
  2. News

Archmage Rises News

Update #91: Indie Dev Motivation



First, I show progress on the 3d dungeon generation. Then I talk about my motivation.

There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.

http://www.archmagerises.com/news/2019/3/16/update-91-indie-dev-amp-motivation

Update #90: Quick Status Update

https://youtu.be/ekOv5H2I_pM

Not much progress since the last update. I got sick and then went to Chicago for my eldest daughter, Claire's, dancing competition.

I asked on the forums if I should even bother doing an update and the consensus was its always good to be consistent even without much to say.

Update #89: 3D Dungeons (Work in Progress)



This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

http://www.archmagerises.com/news/2019/2/8/update-89-3d-dungeons-work-in-progress

Update #88: Evolving Dungeons



Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

http://www.archmagerises.com/news/2019/1/25/update-88-evolving-dungeons

2019 Annual Report



This is a special year end review on the current state of Archmage Rises for fans, stakeholders, and indie game devs. We review work effort, financials, fan survey, and then the next steps on how to finish the game through to release. I hope you enjoy the transparency. I’m happy to clarify anything or answer questions.

http://www.archmagerises.com/news/2019/1/12/2019-annual-report

(Steam doesn't notify me if you post questions to this announcement. If you have a question it's best to use the forums. Thanks!)