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Archmage Rises News

Update #89: 3D Dungeons (Work in Progress)



This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

http://www.archmagerises.com/news/2019/2/8/update-89-3d-dungeons-work-in-progress

Update #88: Evolving Dungeons



Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

http://www.archmagerises.com/news/2019/1/25/update-88-evolving-dungeons

2019 Annual Report



This is a special year end review on the current state of Archmage Rises for fans, stakeholders, and indie game devs. We review work effort, financials, fan survey, and then the next steps on how to finish the game through to release. I hope you enjoy the transparency. I’m happy to clarify anything or answer questions.

http://www.archmagerises.com/news/2019/1/12/2019-annual-report

(Steam doesn't notify me if you post questions to this announcement. If you have a question it's best to use the forums. Thanks!)

Update #86 Build 11.3



Well this is it! Build 11 is going live to the main Steam branch. I delayed until the last possible moment of 2018 to do so.

http://www.archmagerises.com/news/2018/12/13/build-113-update

I need you to answer a short survey about the game to help me plan out 2019!
https://www.surveymonkey.com/r/FZTCV3P

Build 11.2 Update



Build 11.2 is out. Now with 90% less bugs!
Full release notes here:
http://www.archmagerises.com/news/2018/12/8/build-112-update