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Archmage Rises News

Update #92: 10 Realizations from a Purpose Driven Break



On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came out of walking away.

http://www.archmagerises.com/news/2019/4/13/update-92-10-realizations-from-a-purpose-driven-break

Update #91: Indie Dev Motivation



First, I show progress on the 3d dungeon generation. Then I talk about my motivation.

There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.

http://www.archmagerises.com/news/2019/3/16/update-91-indie-dev-amp-motivation

Update #90: Quick Status Update

https://youtu.be/ekOv5H2I_pM

Not much progress since the last update. I got sick and then went to Chicago for my eldest daughter, Claire's, dancing competition.

I asked on the forums if I should even bother doing an update and the consensus was its always good to be consistent even without much to say.

Update #89: 3D Dungeons (Work in Progress)



This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

http://www.archmagerises.com/news/2019/2/8/update-89-3d-dungeons-work-in-progress

Update #88: Evolving Dungeons



Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

http://www.archmagerises.com/news/2019/1/25/update-88-evolving-dungeons