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Archmage Rises News

Build 0.2.23 is now live!

[h2]FIXED:[/h2]
  • Fixed bug where gold collected in dungeons was not being added to your total gold count

[h2]IMPROVED:[/h2]
  • Improved the way NPCs select quests to request of the player
  • Now opponents dice are visible when gambling (player requested)

Dev Update: Dec 18, 2023

This is the last update of 2023. Thanks for adventuring with us. It has been an adventure!

[h2]Quick Recap of 2023[/h2]

What a year! From getting a demo (sorta) ready for Next Fest in Feb, to Splattercat becoming a fan and posting some great videos, to launching into Early Access in April, to two major content updates across the summer. The game has grown. So has our following. We started the year with < 5,000 wishlists and now have 37,316. We’re near the top of Steam in a couple of metrics that matter to us:

  • Top 15% lifetime units sold
  • Top 13% in positive reviews
  • Top 9% lifetime gross revenue

This all says to me: I’m not the only one who wants a real open world mage simulator!

[h2]NEW Combat[/h2]



It's all hands on deck on combat! We have an internal milestone to hit this Friday in order to keep Jan 19 on schedule. Lots of systems are coming online:

  • Items, weapons, and armor
  • Spell XP gains and progression system
  • Monster AI to pick optimal battlefield locations and avoid harmful things like fire
  • Storm school spells and debuffs

[h2]Dynamic Quests & NPCs[/h2]



In a recent discussion about the Rivals feature, people raised how ‘dumb’ the rivals are with not recognizing the player or speaking to you appropriately. We have all the data, we just need to connect it up. Given that there isn’t a lot of narrative work to do on Combat, Nolan took a stab at utilizing the new Dynamic Quest tech to solve this problem. And it’s working! He’s able to get far more sophisticated greeting for each relationship level and how long it's been since your last visit (very long time, long, medium, recent, very, recent, moments ago, and first visit ever).

Having NPCs recognize you, react to you, and talk to you based on relationship will come just after Combat ships Jan 19. Getting this working and out will really help get Dynamic Quests out in Update #3 Exploration.

[h2]Game Design: Spell Use In World[/h2]

I want to bring your attention to an important shift in the game design. Until recently, I’ve had the design objective to make each spell functional in combat AND the world. While it sounds cool, there are serious ramifications to doing this and I see now we need to pivot away from it. You can read more on why and what this means in this post:

https://steamcommunity.com/app/506480/discussions/0/4030222834124307825/

[h2]Christmas Time![/h2]

Die Hard is a Christmas Movie. Just like Elf.

The office will be closed next week and hopefully none of us working so as to enjoy Christmas with our families. This means we won’t be answering forum posts or Discord until the following week. Lots of new people are buying the game each day, so it would really help us if some of you veteran adventurers can help out the new ones in our absence.

We appreciate you all! See you in the new year with some new combat!

Build 0.2.22 is now Live!

[h2]FIXED:[/h2]
  • Fixed a bug related to quest givers that could potential prevent save games from loading (thanks to Ashpeef for the bug report)


[h2]IMPROVED:[/h2]
  • Added option to disable rivals when creating a new game (requested by TakeMyLunch)
  • Improved text highlighting during NPC dialogue to recognize more opportunities to highlight keywords

Introducing - Ice Magic

As we get closer to the release of the Combat Update we'll be sharing some info about each school of magic. Today we wanted to talk about the School of Ice Magic:



[h2]What is an Ice Mage like in the new Archmage Combat?[/h2]
Cold, Hard, Calculating.

The core gameplay behind our Ice Mage is mastery through controlling adversaries, primarily through target prioritization and measured spellcasting.

Most ice-based spells, in addition to dealing ice damage, apply a stacking debuff called Chilled. This debuff builds up on an enemy, eventually Freezing them in place.

Once Frozen,
  • Enemies become locked down; they can’t move or attack for a turn or two.
  • The next Physical Attack shatters the frozen effect and deals excessive extra damage.

The allows players to pull off devastating hits on frozen enemies by mixing in weapon attacks like a Battle Mage...

Or cleverly leveraging a spell that deals physical damage, such as our re-imagined Ice Lance.

We're knee deep in snow testing and tuning this school's spells. Just yesterday some changed some single to multi-target. What about targeting one enemy but adding debuffs to neighbors? It's changing every day as we find the sweet spot. Sweet, like maple syrup on freshly fallen snow. Try it, it's delicious!

As of today, here are some of the confirmed spells you'll be able to learn:
  • Frost Bolt: Fling a frigid bolt of pure winter at the enemy.
  • Ice Lance: Pierce your frozen foe with a mighty shard of ice.
  • Sleet: Drive your foes before you with a relentless onslaught of sleet.
  • Frostburn: Smother your adversaries beneath a deadly shroud of frost.

We'll have even more details diving deeper into the magic of an Ice Mage as we get closer to release.

What do you most want to see in the new school of ice magic? Let us know in the comments!

PS: If you haven't yet, we'd love for you to vote for us for the Indie Game of the Year Award! You can cast your vote here: https://www.indiedb.com/games/archmage-rises

Help Us Win Indie of The Year!

As we mentioned in our last dev updates post, we're really excited (and very honored) to have been chosen as one of IndieDB's Top 100 Indie Games of 2023, and we really couldn't have done it without all of you, so a huge thanks and congratulations to all of you!

Let's see if we can swing this momentum far enough to nab the Indie Game of the Year award for 2023! We'd love your help to make that happen, all you have to do is take a few seconds of your time to jump over to the link below and cast your vote for Archmage Rises!

https://www.indiedb.com/games/archmage-rises



Thanks again, and we'll have another post coming later today to dive a little deeper into our upcoming Combat Update!