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Archmage Rises News

Archmage Rises Soundtrack Now Available on Steam!

Over the last several months since Archmage Rises released into Early Access, we've had people comment on how much they are loving the music to the game and asked when the soundtrack will be available. We've also had others ask us how they might be able to provide more support for the game in additional ways.

So we thought, why not do both?

This soundtrack contains all of the music currently in the game (as well as some tracks that we're releasing a bit early that aren't in the game as of yet), 32 tracks in total. And we've got more on the way that will get added to this soundtrack as they get released, which will likely be close to or at the same time we released the 1.0 version of the game.

All of these tracks have been written & composed by the amazing James Marantette, along with the title track that was written and produced by The Fat Man, George Alistair Sanger.



You can grab the soundtrack here: https://store.steampowered.com/app/2537400/Archmage_Rises_Soundtrack/

More Details on Mage Tower (with Screenshots)

Hey!

We are only a few more days away from launching the Mage Tower, and here are more details and screenshots of how it works!

Mage Tower Overview

  • The land for Mage Towers (yes, plural) can be purchased from town mayors. If you have a great relationship with the mayor, you might be able to strike a deal with them...
  • Building is done by Room. You pay gold to add empty rooms to the tower. This automatically increases the size of your structure.
  • Adding rooms wide and up requires a Foundation score for stability. Foundation is increased by building on the ground floor (or underground).
  • Once empty rooms are built, you can choose what function that room will serve in your tower. Each type of room provides different perks and abilities
  • Some basic room functions will be available right away, while others will require blueprints in order to build
  • Blueprints can be purchased from various merchants. This is where the cost is. Once you have the blueprint, you can make as many of these rooms in your tower as you desire.
  • Most rooms also have Display Slots. These allow you to decorate and personalize your rooms by showcasing various treasures you've collected in your journeys: art pieces, trophies, skulls, books, wine bottles, etc. In the future, these will give you certain benefits, like increasing your Prestige score.
  • We're including a frequently requested room: Portals. You can teleport to other towers that also contain a portal room.


View of a Mage Tower

Building a Mage Tower

You can add floors on the ground level or underground to increase your tower's Foundation score

Once a room is built, you can choose the function of that room. Some room types require additional blueprints

Blueprints can be purchased at various merchants

Many rooms give you access to special actions you can only perform in your tower

This is what is coming Aug 10th.

Still to come in the near future:
  • Decorate and personalize the exterior of the tower.
  • Multi-block rooms. Basically the ability to build a bedroom beside a bedroom and it's one big bedroom OR upgrade a room to a larger size. We have the tech but haven't decided on the best approach yet.
  • More trophies available in world, like skulls from named elite monsters or commissioned art pieces.
  • Additional room types


Let us know what you think!

Build 0.1.6c is Live!

This patch fixes a bug that prevented some "kill" quests from being completed.

Build 0.1.6b is Live!

This patch resolves some remaining issues with combat not ending tied to our updated quest tooling. It also contains a fix for some players not being able to travel between dungeon rooms.

Build 0.1.6a is Live!

This hotfix should address most, if not all, of the issues with [???] showing up in an NPC's dialogue when discussing quests.

Other fixes include:
  • - Some people experiencing issues with combat not ending after defeating all enemies
  • - Some save games not loading properly