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Archmage Rises News

Build 0.0.4 Live!

First, sorry for the weird build number. We decided to conform our build numbers to the Roadmap, might as well do it now than later:
So EA version is 0.0.x, Update 1 will be 0.1.x, Update 12 will be 0.12.x

I have been doing my best to read the forums and sift through the bug reports. Thanks for all the great feedback everyone, we need and want your help to reach the quest goal of making this game great!
  • Fixed hang/stuck/crash in dungeons due to how book loot was generated
  • Fixed building and menu issue causing people to get stuck
  • Fixed lightning bolt spell crashing combat
  • Fixed enemy armor bars not decreasing (the damage was working but the bars wouldn't shrink)
  • Fixed cannot cast if at 0 stamina - you only need Ara to cast
  • Fixed player armor bar at 0 showing as full (divide by zero issue)
  • Fixed innkeeper herb quest couldn't be accepted
  • Removed Error notification pop-up. It helped us during the demo period but is just annoying people now
  • Run away AP is now 4 from 6
  • Fixed innkeeper quest text overflow
  • Fixed error in help and added World page
  • Fixed tutorial appearing at wrong time in character creation


Patch 0.13 Live

Another day, another hotfix. Oh what fun it is to ride...

Fixes
  • Fixed getting stuck in buildings, making them inescapable
  • Fixed major issues with Goblins, their data was corrupt so they weren't working correctly
  • Fixed combat buffs: Frozen, IceBlock, and the spell Frostbite. We took out frostbite last night, now you can use it again.
  • Fixed an issue with spell books being null in dungeon generation and for studying - this is part of the reason people getting stuck in dungeons
  • Made worg even easier, edited out lick wounds ability, and removed option of 2 appearing
  • Healer now heals all injuries, reduced injury chance
  • Fixed player resource generation in combat
  • Improved magic missile by hopefully just the right amount
  • Changed Character Creation encounter rewards to be balanced across all fifteen instead of within the three categories.
  • Stopped showing everyone married to everyone else in town. While hilarious, the panel wasn't working right. Now it doesn't let you continue inspecting people you don't know.
  • Improved legibility of market trading
  • Fixed dynamic quest text overflows
  • Removed mentions of slider from tutorials



Thank you for going on this adventure with us to make this game great!

Hotfix 0.12

It wouldn't be launch day in Early Access without our THIRD hotfix today ːsteamfacepalmː. We can't do 3 hotfixes a day (nor should we) but today is special, and we want to solve XAru's game freezing issue.

Fixes
    Frostbite is causing problems so we have temporarily removed it from the game! We did this by making it 20 AP therefore making it impossible to cast. Don't cast it, it'll crash yer game. More to come.
  • Fixed issue reported by xAru when Goblin casts stink cloud. It basically breaks the game and corrupts the save. This fix allows your save file to continue to work.
  • Based on feedback today, the Worg was nerfed a bit. Remember, you can always run! It's ok to save your skin! Worgs now only attack once a round and max damage is now just under 30 so you can survive 1 hit


We'll test and investigate combat more tomorrow.

Thanks all of you for going on this adventure with us to make this game great!

Hotfix v0.11 Is Live!

Hey everyone!

Thanks so much for the strong support so early in our release! We've been getting great feedback in both Discord and on Steam, and we're already here with our first hotfix (well, second if you count the blunder of pushing an internal testing build live on release instead of the actual release build... whoops!).

Here are the fixes for this build:

  • FIXED: Getting stuck in buildings
  • FIXED: Daggerfall incorrectly bypassing armor
  • FIXED: Running away from combat could potentially hard-lock you
  • FIXED: Combat UI fixes
  • FIXED: Quest log should properly show location of quest NPC's


Keep reporting any bugs you encounter, either via the forums here on Steam, in our Discord or via our in-game bug reporter (best solution so we can get logs of your build and the errors).

Again, thanks so much for both your support and for enjoying the game!

Early Access Release Livestream @ 2:45PM Eastern

Come join us as we get ready to push the button to release the game to Early Access on Steam! We will be going live at 2:45pm Eastern, with the official "pushing of the release button" happening at 3pm Eastern:

https://www.twitch.tv/archmagerises/