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Archmage Rises News

Build 13.6 Hotfix Released

  • Patrols were changing between encounters. They are now remembered and consistent
  • WillSama was right, his search rolls were always failing. At first we thought he was complaining about RNG, but sure enough there was some bad code making you fail. Good find!
  • Fixed: Overlapping enemies
  • Fixed: unequipping now re-equips fists again
  • Fixed: Trail rations
  • Fixed: Bleeding is no longer permanent

Build 13.5 Hotfix Released

Release Notes:
  1. Combat hang bug is fixed, for real this time!
  2. Fixed combat items showing up with a castbox instead of just being used

Build 13.4 Hotfix Released

  1. Implemented a new “Battlemaster” which is designed to create interesting, context aware, combat scenarios.
    • If you are in a field, props like a tree or boulder will appear.
    • If in a dungeon room with a barrel, the barrel will appear in combat.
    • Battles now have a main race, for the territory you occupy, and associated races. If you are in goblin territory, you will face goblins. But you won’t face only goblins. This is a big departure from the past. Now you will have goblins, and maybe a bat or a wolf or spiders to mix it up. This makes combat way more interesting.
  2. Fixed all of WillSama's bugs
    • The outfitter list was longer than the screen. Fixed.
    • When being kicked out of the inn because it is closing time, the player is given the option to pay to stay the night
    • When searching for a lair, if you are in the right hex, it always succeeds and shows you the lair. Even if you failed to find anything else.
    • Previously only trail rations were automatically eaten as time passed, now they are preferred but once they are gone if you have any food in inventory it is eaten
  3. Spell icons were sometimes disappearing when being disabled. This is now fixed.
  4. Combat hang bug is fixed

Update #136: Build 13 Combat Released!


In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies: new systems, combat items, and 50+ new spells!

Now you can play it yourself! It's part of the main game!

http://www.archmagerises.com/news/2021/5/7/update-136-build-13-combat-released

Update #135: Combat Gauntlet Hotfix 2



We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.

Read more for release notes and what comes next.

http://www.archmagerises.com/news/2021/5/1/update-135-combat-gauntlet-hotfix-2