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Archmage Rises News

Update #128: 2020 Wrap Up



On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.

http://www.archmagerises.com/news/2020/12/31/update-128-2020-wrap-up

Update #127: An Old Friend Stops By


A surprise update for a surprise visit with Nic Biondi, the original programmer helping on Archmage Rises!

In this update we cover the work done on the new race of Ettins, new combat terrain types and its effects, and what working on this external contract means for Archmage Rises.

http://www.archmagerises.com/news/2020/10/24/update-127-an-old-friend-stops-by

Update #126: Combat Progress #3



This week’s progress is new enemies, new animations, and new monster abilities.
http://www.archmagerises.com/news/2020/8/29/update-126-combat-progress-3

Update #125: Dungeons Build 12.4, Combat, & Finances


This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.

http://www.archmagerises.com/news/2020/8/21/update-125-build-124-released-finance-news-combat

Update #124: Combat Progress #2


This week we address some of the bugs in the release of 12.3, then show some of our progress on the combat engine, then finally show some pics of a new race coming to Vaelun!

http://www.archmagerises.com/news/2020/8/14/update-124