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Totally Accurate Battle Simulator News

WE'RE RELEASING A PAID BUGGED DLC (It's free - Happy April Fools)

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This DLC includes 11 unique bugs that you can trigger in the options menu!
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  • Added bug where players can access hidden developer tools such as force push, unit grab, spawn projectiles and gravity modulation.
  • Added a bug which causes fireworks to be too big and too strong.
  • Added a bug which makes it impossible for units to die.
  • Added bug where range units attack speed is too high.
  • Added bug where balloons weigh too much.
  • Added bug where units would become too big.
  • Added bug causing units to become too small.
  • Added bug where mammoths are able to be placed on top of each other.
  • Added bug causing halflings to implode into black holes.
  • Added bug causing units to unexplainably spin around at a close range.
  • Added bug where all units now have valkyrie wings.





https://store.steampowered.com/app/1270340/Totally_Accurate_Battle_Simulator__BUG_DLC/

All of Landfall's proceeds (At least 2,5USD per sold DLC) will go to Doctors Without Borders.

There is also a free version of the DLC available on Steam now - and everywhere else tomorrow.

A little update from the devs!

Hello Everyone! Here’s a little update from us developers.

We’re currently all working from home as the COVID-19 pandemic is hitting Sweden and Germany harder than expected. Currently, most of the team are healthy but some of us are sick. We’re doing our best to not let it affect our update schedule - that said we cannot say if it will cause some delays further down the road. If so, we’ll keep you posted.

The next update will most likely be in April, we have some very exciting stuff that we can’t wait for you to play! :D The reason we haven’t released any dev-clips or info about the coming updates lately is that we have a lot of surprises in store for you, we think the wait and secrecy will be worth it, we hope you do too.

Stay safe out there, practise social distancing, wash your hands and show compassion for others!




Patch Notes: 0.9.0.a and 0.9.0.b: Hotfix for some bugs

[h3]Patch Notes - 0.9.0.b[/h3]
Bug Fixes
  • Now able to load another map after saving a custom battle.
  • Now able to type with any letters when saving custom content.

[h3]Patch Notes - 0.9.0.a[/h3]
Bug Fixes
  • Fixed issue where secrets can not be unlocked and the start/clear button stops working.


More info about Win Conditions and the Hero unit!

We're getting a lot of questions about Win Conditions and the Hero Unit, here's a post explaining them a bit more.

Win conditions: Adds the option to add/remove rules for how a team wins the fight.

Currently, in the game, the default is that both teams have the win condition: "Kill all enemy units". The first team to do this wins. By editing the win conditions you could make it so that the blue team loses if their king dies, or that they win if the battle takes more than 30 seconds
The two teams can have different win conditions creating the possibility for more interesting scenarios. This option will most likely appear right under the team line settings in the UI.

We haven't decided which Win conditions will be available yet.

Hero Unit: The hero unit will be a special unit which you will possess as long as it's alive on the battlefield.

You can customize it with all the props from the unit editor.

The hero unit will have a few special "hero weapons" to chose from.

The hero unit will have directional attacks meaning that you can choose to swing from the left/right/up/down - more movement and choice than the current Unit possession system.

Patch Notes - 0.9.0 Simulation maps, campaign, new map and campaign UI!


Love is in the air!


[h3]Features[/h3]
  • Added 21 new simulation maps
  • Added a Simulation campaign



[h3]Bug Fixes[/h3]
  • Fixed issues when swapping team colours for units.


[h3]Changes[/h3]
  • The Teachers should now hit more reliably
  • Red jade’s sound for her spinning swing now works correctly
  • Added new UI for selecting maps and campaign levels
  • Added categories for different kind of maps in sandbox menu
  • Added secret unit


[h3]Balance[/h3]
  • Slightly reduced the cost of the Brawler


[h3]Performance[/h3]
  • Increased performance for UI when opening and closing menus
  • Optimized lightmaps for all levels