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Patch Notes - Spooky - 0.8.3



Bug Fixes
  • The Healer will no longer make units immune to Skeleton Archer fire
  • The Healer, Candlehead and Skeleton Archer should no longer trigger each other's effects.
  • The camera when possessing a Mammoth is no longer inside the Mammoth
  • The tomatoes on the shelf on Farmer 1 are now red


Performance
  • Slightly changed the smoke effect of the muskets to improve performance
  • Slightly changed the smoke effect of the hwacha arrows to improve performance


Changes
  • Some typos corrected


Balance
  • Slightly increased the range of the Bomb on a stick


Please make sure to restart steam and verify the integrity of the game files!

Patch Notes - Pumpkin patch 2 - 0.8.2

Patch Notes - Pumpkin patch 2 - 0.8.2


Bug Fixes
  • Giants no longer spawn on top of each other
  • Placement Square now correctly displays the size of giant units.
  • Victory screen in placement when using delay should no longer occur
  • Swordcaster swords now interact properly with units that deflect projectiles.



Make sure to restart steam completely and verify the integrity of the game-files.

Pumpkin patch 0.8.1

Hope you're all having fun with the Spooky update, here are two fixes to make it more enjoyable!

Bug Fixes
  • Fixed the stacking issue with the mammoth in placement


Performance
  • Removed the fog effect from the spooky maps to improve performance

Spooky Faction Update 0.8.0!

Check out the trailer below!

[previewyoutube][/previewyoutube]

We just updated the game with a spooky new faction for Halloween! The faction has seven new spooky units, two spookified maps, and a whole new campaign, do you dare to beat it?

The update is not a trick but a treat you'll get to keep it when Halloween is over!




Features
  • The Spooky faction with seven new units
  • Two Spooky themed maps
  • Spooky Campaign


Bug Fixes
  • Pirate Queen will no longer take damage from landing after her special attack jump.
  • Fixed collision on the rock in the water on the Pirate map
  • Fixed the issue on medieval 1 prohibiting placement on the side paths
  • The Blunderbuss hat will now work like the rest of the armor
  • The win screen should not be appearing in the placement phase anymore


Changes
  • Changed placement square to reflect the size and rotation of the unit to be placed.
  • Fixed some typos




Please remember to restart steam and verify the integrity of the game files! :)

Patch Notes 0.7.1



Bug Fixes
  • It is now possible to possess Blackbeard
  • The Blunderbuss will now be affected by the Ballista and the Balloon archers
  • Pirate Queen’s eye will now disappear when disabling eyes in the settings menu
  • The bomb on a stick will now explode correctly
  • The water on most levels will now be the correct lighter blue color
  • Highlighting now works as intended when restarting a battle
  • Possession camera now works as intended when canceling a battle when searching for possession
  • Dead clams will no longer spawn in the air after a while.


Changes
  • Improved the pathfinding around the statues on ancient 2
  • Moved the eyes of Blackbeard slightly lower



Remember to restart steam and verify the integrity of the game files!

Report bugs here: https://steamcommunity.com/app/508440/discussions/0/1696095260993128846/