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CrossWorlds: Escape News

Patch Notes v0.3.0.0



  • Added a map. It was originally not explored and opens automatically when traveling around the world. You can open it from the log or by pressing the M key by default

  • Added sloping roof and triangular wall for them

  • Added scaffolding. You can replace already built walls with them

  • Fixed bug with definition of protection against a wind

  • Fixed a bug with the destruction of the door

  • Some starting points have been changed. Now you have less chance to meet the enemies immediately after the start of the game

  • Old quests are disabled

  • The work of the compass is slightly changed

  • Added a slot for accessories

  • A number of small changes in the number of materials for construction

  • A phone is added to the starting equipment. While his battery is not discharged, it will serve as a compass and clock



The release of the first part of the plot is again postponed, it will be added at next week. We are very ashamed that we again delayed his exit. Also, a change in the boss summon system is postponed for a week.

Hotfix v0.2.2.1a



  • Increased the difference in illumination between the full moon and the new moon

  • The effect of the maximum gamma setting is increased

  • At the respawn point, you can now find several logs

  • Added another check to fix a sudden death. Please let us know if your character suddenly dies for no apparent reason

  • Reduced the speed of the clouds

v0.2.2.1

In this patch, we planned to remake the tutorial and add map and the first part of the storyline, but unfortunately we will have to postpone it for the next month.




  • Some render settings have been changed, anti-aliasing has been improved

  • Video settings reset to default

  • Improved landscape vegetation

  • Modified some models

  • Icons for resource gathering are now more informative

  • Fixed the crash of the game when the initial statue of resurrection was destroyed

  • Now the volume settings work for the sound in the main menu

  • In a networked game, the client will no longer be able to move recipes

  • To many arrows added visual effects for better visibility of the flight path

  • Added the ability to disable the autocomplete hotbar (Menu-Settings-Game)

  • Fixed a bug with a button for ignite torch/campfire

  • Now you can close the containers and the journal with the Esc key

  • Now you can not crouch with open inventory

  • Now near the place of appearance with the new game you can find a little clay

  • The sort button now sorts items by type

  • Added commands for chat: Suicide and Unstuck. The first immediately kills your character, the second one tries to free you if you get stuck. The second command can not be used more often than once a minute

  • A few more changes, of which we have already forgotten



Unfortunately, so far, we have not been able to find out the reason for the crash when the third player joins, we continue to investigate this bug

v0.2.2.0a



  • Fixed a bug with game freezing in the later stages

  • Now the new laid eggs are automatically transferred to the feeder

  • A little altered the logic of the feeder

  • Finally the moon again began change its phase

  • Fixed bug with peace mode. Now, in this mode, mobs will not attack you if you do not approach them closer than 5 meters

  • Now the seeds are transferred to the garden beds for one item

  • Now the eggs are transferred to the cages for one item

  • Now after transferring the seeds to garden beds or eggs into cages, they will cease to stack

Patch notes v0.2.2.0



  • The possibility of catching and breeding small animals is added

  • Rabbits are added. They can be found in some forests and fields. To catch, you can use a cage with any food inside

  • Added ducks and hens. So far, they can not be found anywhere else, except in the villages of goblins. In addition, ducks can be grown from found eggs

  • Several buildings for keeping and breeding animals have been added. Each building is designed for a certain type of animal. Animals can only eat in one of these buildings

  • Added feeder. It is necessary for feeding caught animals. Without it, they will die of hunger

  • Added specialized food for animals. So far, they only eat this food

  • Hungry animals will not breeding. Similarly, animals will not breeding if they are not in cage their own type

  • Active cell in hotbar has become more visible

  • Modified some textures and models

  • Ibex have been added, they can be found in mountainous areas

  • Non-aggressive animals are now frightened if the player approaches them too close

  • You can no longer to cut down a tree with a knife

  • Changed the amount of extraction of resources by non-profile and profile tools

  • The recipe for processing skin and fur again is changed. For this purpose, the special tanning compound added

  • Raid by the NPC now only occur when playing at the maximum difficulty

  • A few small changes in the balance were made

  • Fixed a bug with building of the altar