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MoonQuest News

Build 430300

There are two new features in this build:

Keybindings can now be customised. You can do this from the Keyboard Configuration in the menus, or by manually editing the keybindings.json file in your saves directory.

Games can now be seeded. Every unique game is generated from a game seed. If you go into the Quest menu within a game, the seed for that game will be copied to your copied. If you go into the Graveyard menu in the main menu then you can copy seeds from failed games. To play a seeded game choose Load From Seed in the Extras menu on the title screen.



Full changelog:


You can now customise keybindings.
NPCs dialogue is a different colour if it's a hint.
On death a worn cursed item has an 80% change of being lost.
Added "Play From Seed" mode. Start a game from a seed (must be in clipboard).
Added "Graveyard" to menu that shows failed games.
Updated menus.
Fix: Fixed infinite mining while menu is shown bug.

Build 422700

This update features gameplay improvements, some new content, and a werewolf only unlockable during a full moon.

Werewolf gameplay GIF


Added Holy Toolbench (available in Crusader's temple)
Added Umbrella. It protects against rusting.
Added Chalice.
Gamdelf automatically recharges staves.
Carl can now craft Ray Gun through recycler.
Humans now have a wind-up delay when attacking.
"Demons" are now "unformed".
Walls don't burn away in underground areas.
Elemental is now vegetarian.
All attacks cause some knockback.
Added secret character.
Added bats.
Increased breath.
Disabled exit walk animation.
Crusader always has a salt seller in town.
Wood seller in town appears more often.
Added enemy health bars (toggle through Gameplay menu).
Fix: Reduced cost of some toolbox items.
Fix: Optimised fire to increase frame rate.
Fix: Can now craft forest set.
Fix: Fixed player movement stutter when climbing up blocks.
Fix: Items no longer get stuck in furniture.
Fix: Fire and fluid no longer simulate while game is paused.
Fix: Fixed issue where game couldn't find data.dat.
Fix: Fixed other minor things.
Misc: Disabled external twitter link in Steam.






FAQ: Will there be multiplayer?

Will there be multiplayer? Probably not.

Will there be multiplayer? MoonQuest was designed as a single-player game, and ultimately a lot of decisions I make are centred around that.

Will there be multiplayer? There are no plans for multiplayer. There are some great multiplayer games out there that have a similar style and so I encourage you to play them.

Will there be multiplayer? Maybe one day.

Will there be multiplayer? It's not completely out of the question. I'm not sure what form it would take (couch co-op, online, co-op assist).

Will there be multiplayer? Believe me, I'd love to wander around the MoonQuest universe with a friend. But on the flip side, I think I can add much more interesting content and mechanisms if the game is single-player only.

Will there be multiplayer? You either get house-legs or multiplayer. Make your choice.

Build 421700


  • Fix: Ladder wasn't resetting fall height!
  • Shift + Left-Click in inventory will auto-move items.
  • Added option to put pickups directly into inventory (instead of hotbar).
  • Added option to place tooltip near cursor instead of bottom of screen.
  • Right-stick on controller is rotated 90 degrees under Steam Big Picture. Added temporary menu option to fix it.
  • Added option in settings to disable joystick detection.
  • Fixed default package used if settings.json goes bad.

MoonQuest OST is out!

The official MoonQuest soundtrack is now out! Go and listen to NoonGuest by Aliceffekt and let the sweet ambience fill your ears.

Bonus question: Does Moonman have ears?