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SCUM News

SCUM - Development update #88

[h3]Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to! [/h3]



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving on new clothing.
  • Optimizations.
  • Bugfixing.


  • Working on dropship audio design.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Hotfix 0.9.536.86452

[h3]Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out! [/h3]



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loot.


  • Tweaked vehicle storage collision, giving them more wiggle room to fit in garages.
  • Objects that are not affected by gravity can now be spawned with #spawnitem command +/-10m in regards of ground level.
  • Key cards no longer spawn in abandoned bunker armory lockers.

SCUM - Development update #87

[h3]Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future![/h3]



  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


  • Setting up quest notice boards.
  • Working on new roads.
  • Finishing continental houses material.
  • Tweaking POIs.
  • Materials optimizations.
  • Materials cleanup.
  • Vertex painting coastal houses.
  • Lighthouse rework.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving clothing morph issues.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Development update #86

[h3]Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.[/h3]



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on landscape textures.
  • Reworking snow.
  • Buildings cleanup.
  • Materials optimizations.
  • Materials cleanup.
  • Yep even they are bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new textures.
  • Optimizations.
  • Bugfixing, surprise!
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.

SCUM - Hotfix 0.9.535.85943

[h3]5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live! [/h3]



  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning.


Known issue:
Chests could count as more BB elements. Temp solution: in your flag area put chests in your hands and place them back on the ground.