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SCUM News

SCUM - Development update #64

[h3] Hey hey everyone! Hope you are having a good start of the week. As per our regular programming, another Monday another Dev update, check it out! [/h3]



  • Working on server admin loot control configuration.
  • Bugfixing.
  • Finishing up on EMP functionality.
  • Reworking input system.
  • Implementing crafting rework UI.
  • Working on encounter manager.
  • Working on new tutorial system.
  • Implementing the pick up truck to the modular vehicle system.
  • Implementing the duster plane to the modular vehicle system.


  • Landscape optimizations.
  • Textures optimization.
  • Bugfixing.
  • Reworking and optimizing continental houses.


  • Working on SKS animations.
  • Touching up on clothing morphs.
  • Bugfixing.
  • New UI elements design.
  • Finished SCAR-L and SCAR-H models.
  • Working on new concept art.
  • Working on modular plane parts and collision boxes.
  • Working on pickup truck parts.
  • Working on knife holsters.
  • Working on new trailer.
  • Working on new clothing items.


  • Working on EMP grenade audio design.
  • Working on SCAR audio design.
  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.


SCUM - Development update #63

[h3] Almost end of a Monday, but we are here with another Dev update! There are a lot of things being worked upon to get you excited so check it out! [/h3]



  • Working on admin loot spawn settings.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on puppet entering buildings capabilities.
  • Adding up on Brenner capabilities.
  • Setting up groundwork for updated tutorials.
  • Working on chest carrying capability.
  • Implementing the plane to modular vehicles.
  • Set up new master server.


  • Cleaning up killbox spawners.
  • Optimizing road rendering.
  • Reworking and optimizing continental houses.
  • Memory optimizations.
  • Asset optimizations.


  • Bugfixing.
  • Reworking head item slots.
  • Reducing the number of duplicated textures.
  • Re design of some radial menu assets.
  • Working on new concept art.
  • Working on flamethrower model.
  • Finished the SCAR-L model.
  • Finished the SCAR-H model.
  • Working on SCAR animations.
  • Working on the new trailer.
  • Working on the plane modular parts.
  • Working on new clothing items.
  • Working on EMP grenade model.
  • Working on new dance animations.


  • Working on SCAR audio design.
  • Working on EMP grenade audio design.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.


SCUM - Hotfix 0.9.113.75065

[h3]Hey hey everyone, happy Wednesday! We have a small but important hotfix for you. Check it out![/h3]



  • Anti cheat system upgrade.
  • Added a new master server for Asia region.




We have added new settings for puppet spawning available both in menu server settings and in serversettings.ini file.
  • Setting_AbandonedBunkerPuppetBaseCountMin -1
    (7) is the default value which -1 reflects on, the maximum value of 150
    This setting determines a minimal amount of puppets per abandoned bunker.

  • Setting_AbandonedBunkerPuppetBaseCountMax -1
    (10) is the default value which -1 reflects on, the maximum value of 150
    This setting determines the maximum amount of puppets per abandoned bunker.

  • Setting_AbandonedBunkerExtraPuppetPerPlayer -1
    (2) is the default value which -1 reflects on, the maximum value of 150
    This setting determines an additional number of puppets per extra player located in an abandoned bunker.

  • Setting_AbandonedBunkerExtraPuppetPlayerCap -1
    (10) is the default value which -1 reflects on, a maximum value of 64
    This setting limits how many players will increase the number of puppets in the abandoned bunker.

  • Setting_AbandonedBunkerPuppetRespawnBatchMin od -1
    (1) is the default value which -1 reflects on, a maximum value of 150
    Minimum amount of how many puppets can be respawned per respawn tick.

  • Setting_AbandonedBunkerPuppetRespawnBatchMax od -1
    (5) is the default value which -1 reflects on, a maximum value of 150
    Maximum amount of how many puppets can be respawned per respawn tick.

  • Setting_AbandonedBunkerPuppetRespawnIntervalMin -1.0
    (45) is the default value which -1 reflects on, the maximum value of 14400
    Minimum time in seconds for puppet respawn.

  • Setting_AbandonedBunkerPuppetRespawnIntervalMax -1.0
    (75) is the default value which -1 reflects on, the maximum value of 14000
    Maximum time in seconds for puppet respawn.


These spawners will exclude the minimum and maximum amount of puppets already set for the server, these numbers are only additions for abandoned bunkers and will work like this:
64 max puppets on server + number of puppets that were set additionally for abandoned bunkers, if the abandoned bunkers have 12 puppets as addition that will be multiplied with each abandoned bunker there is on the map.

SCUM - Development update #62

[h3] Hello everyone! Looks like Autumn days are dripping closer towards us. You know what else is drippy? Dev update, check it out! [/h3]



  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Working on crafting rework.
  • Resolving issues with puppets.
  • Bugfixing.
  • Adding up on Brenner capabilities.
  • Working on blindness condition.
  • Adjusting the pickup truck to modular vehicle system.
  • Working on chest carrying functionality.
  • Adjusting planes to modular vehicle system.
  • Working on vehicle weapon mounting system.


  • Re arranging abandoned bunker layout.
  • Bugfixing.
  • Textures optimizations.
  • Tweaking landscapes.
  • Reworking and optimizing continental houses.


  • Setting up new Main menu screen.
  • Reworking head item slots.
  • Working on new concept art.
  • Polishing and exporting the 1st part of new UI assets.
  • Working on the flamethrower model.
  • Working on plane modular assets.
  • Working on SCAR animations.
  • Animations optimizations.
  • Working on EMP grenade.


  • Setting up preparations for audio recordings.
  • Working on SCAR audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.


SCUM - Development update #61

[h3] Hello all! Been a while since had one of these but here we are! Check out what the dev team has been up to, besides the patch. [/h3]



  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Bugfixing.
  • Crafting rework.
  • Door rework.
  • Building rework.
  • Working on plane modular system.


  • Testing virtual textures.
  • Memory optimizations.
  • Reworking and optimizing continental houses.


  • Reworking male muscle definition.
  • Setting up new items slots and IDs.
  • Working on new concept art.
  • Preparing assets for new UI elements.
  • Bugfixing.
  • Finishing up SCAR animations.
  • Touching up on older animations.
  • Working on new clothing items.


  • Working on SCAR weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.