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SCUM Comic #26 Community Showcase

Today is a special day as it's Ivonas birthday (If you don't know who Ivona is shame on you and check out here!)

So lets see those happy birthday wishes in the comments!

Before we dive into the showcase lets talk a bit about optimizations and what we got.
We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics is lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.

Keep in mind that results will vary depending on your PC hardware.

Showcase time!!!


It's back to school season.



Wow COPS really lost its ratings huh



Gotta love Russian dash cams



Not sure this qualifies as chilling



Don't think that is gonna help you there buddy



Comic time! Number 26 today! That is a nice number, someone give Ivona her raise.

If you missed any pages you can find a full list here:



And the #26!





Sippy harbinger of Aloe Veras.

Developer update #11



Another boat is getting ready from the art department. Mechanics for driving boats is still in the works.







We refreshed our vests with some visual overhauls. The one bellow will take the place of the "Heavy Ballistic Armor"









You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!



So this is how they work:
  • There are 4 levels of compass items in game. They differ from the amount of information you can read of them.

  • Depending on your survival skill and the type of compass you have will determine how much information you get from them.

  • Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.

  • "Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.

  • If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.

  • Level 1 - You can see just the north (N)
  • Level 2 - You see all 4 sides of the world (N,E,S,W)
  • Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
  • Level 4 - You see 8 sides with degrees between them.


A look how the level 4 compass UI looks like.



Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!





Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!

Here a little video that shows how it works!

https://www.youtube.com/watch?v=1xGiih2bOOE&feature=youtu.be

Also you can name your chests anyway you like!



We are working on a new feature that will let you look into another players inventory if he is tied down. And of course, you will be able to take his items while he is tied down. We will get you more info on it as the feature develops!

Community showcase QA and Comic page #25



Hello everyone! It is Friday yet there is not patch today. I know it's sad but we are working on something that should improve the game in a way you all asked for. Well what do we have for you all then? Well a hot new Community showcase, Q&A and as is tradition a new comic page, all just for you. So get ready for new screenshots some questions and my dumb ass responses to all of them? Are you ready yet? Too bad, here we go!


"AK47 Engraved is beautiful" indeed it is.

Make sure to keep any crimson barons from this area.

Tactical setup to always be ready to fight against tyrannical government.

Until then I rest.

This message is sponsored by the TEC1 tourist board

We would like to ask our fans to stop taking pictures of our office environment. Thank you.

When you make lunch for the bois, but there are no bois. Can I get an F in the chat?

Just chillin, resting from the killin. I should be a poet.

Nobody was affected by Brexit as much as Hogwarts did.

Huh weird. This seems awfully familiar.



And now for the Q&A, and this time we have a new edition. We asked on twitter for your questions and you delivered. Se here we go: Q&A twitter edition.

  • Eventually, yes. Our focus right now is to optimize the game even more and then we can talk about when, what and how new features will be implemented.


  • Yeap down the line, it is being worked upon and will be released as a whole feature down the line.


  • Yep a new roadmap will be made as soon as we get the time to make it. Wouldn't want to pass an opportunity for you guys to yell at us that we missed a roadmap goal now would we?


  • Sippy just made 4 new cocktails for you and you are already asking for more? Fine, yeap they are planned and in production, but as listed above, priority is on optimization right now.


  • What do you mean? We got bunch of trailers. Check them out on our Youtube channel. Like, share and subscribe.


  • Nothing before full release, after that we can start thinking about it.


  • Something might be cooking. Stay tuned for future updates.


  • Yeap, more survival mechanics are in the works. Including fishing traps etc. No ETA as in, again, optimization is a priority right now.


  • Russian weather balloons.


  • Do you deserve a yacht tho?




Comic time! Number 25 today! That is a nice number, someone give Ivona her raise.

If you missed any pages you can find a full list here:







That is all from us for now. Stay safe out there.

"Tena's emotional replacement for Sippy" Beda.


SCUM - Hotfix 0.2.55.16696



Hello everyone! Yes we know that updates might not be on a weekly basis, but we have some hotfixes that should help to stabilise the game until we finish the super scary optimizations.

Into the bugs we go!!
  • Possible fix for door frames not destroying doors sometimes.

  • Fixed the bug with flare gun having infinite reload in some situations.

  • Fixed the bug where fireworks would disappear when trying to light it.

  • Fixed the bug where mugshots weren't centred.

  • Fixed the bug when exiting the right side of the bed in small cabins, it puts you outside the cabin.

  • Fixed AK weapons sound difference between single and continuous fire modes.

  • Fixed the bug where you weren't able to lay down on a mattress.

  • Fixed facial hair length when scarf is worn.

  • Fixed the bug while resting, if you hold W it assumes you are running and increases calorie usage.

  • Fixed the bug with the 20# bow having the wrong inventory size.

  • Fixed the bug where some clothing items had wrong icons on them.

  • Fixed the bug where you couldn't pull out last page from the diary.

  • Fixed a radio-related crash.

  • Fixed the bug where horse halves would spawn in the ground.

  • Fixed the bug where you couldn't access scopes from quick access bar if you had something in your hands.

  • Fixed the bug when you were teleported to an event while climbing a leader when teleported out of the event you would fall down from the leader.

  • Fixed a visual bug where night vision textures were wrong.

  • Fixed the bug where a message saying event was cancelled at end, even though it ended properly

  • Items should now be placed at their last inventory position when picked up again.

  • Fixed the bug where sometimes you would get stuck on "rest" action while sitting on a chair.

  • Possible fix for some users getting connection lost

  • Possible fix for players falling through the ground after being killed.
  • Added HP text to base doors.

  • Added base element names when destroying an element.

  • Improved wall snapping to door frames.

  • Allow urination, defecation and vomiting when resting (will automatically stop resting before doing the action)

  • Moving items inside inventory should now produce sounds.

  • Increased inventory size for M1 scope and Improvised scope from 1x1 to 2x1

  • You won't be able to change stance anymore while resting.

  • Now you are able to place improvised barbecue over the camp fire.

  • Now you have the possibility to change the base build foundation height! Once you enter the blueprint mode and adjust rotation press F once again and you will enter hight mode adjustment, and you use that with the scroll.

  • New Shortcuts:
    • Shift + C now opens the crafting tab straight away.

    • Alt + C crafts last crafted item or places last selected BP without opening the crafting tab.


  • Optimized flare items.

  • Small base building optimizations.

  • Minor client and server optimizations.




It is Friday, funday and you know what that means! That is right! New comic page, as is tradition.

If you missed any pages you can find a full list here:



Latest page #24






Have a good weekend, take care of each other, and as it's already September it's totally okay to bring out the halloween decoration out already!

SCUM - Community Showcase QA

This was the best birthday EVER! Again big thank you to all you amazing people playing our game! Here is a new showcase with some new info down bellow!

So let's get into it!

I can't bear to ask what was after this...sorry



Hello Greece!



Yea, we ain't fixing this bug ever.



I can still see the cowboy from the last showcase.



Beautiful decorations!



You guys do awesome firework screens!



Tractor races...this will be an event soon.



This reminds me of my old house



Aw man, who leaked our crossover plans?



Happy Piratmas, Pirastmas?



Next time you kill a puppet remember, he is an influencer too.





Time for the comments!

  • Yes, Dobrila is a known plant killer. But I keep my aloe vera safe and sound!


  • First of all thank you for the nice wishes and the comment! In the start we didn't plan to add base building we stated that few times. But as time passed and most of community was vocal regarding base building so we gave it a try, and it works really good. But ofc work on base building is not done, we have things to add and to improve!


  • We will definitely add more various AI in the game that you can interact with. From friendly AI to hostile AI, and all of those suggestions have been written down!


  • We read minds but don't tell it to others.


  • My bet is on the guy above this comment.


  • Dully noted!


  • A̴m̶̢ ͞͠n͟͡͠ó́t̛͢͏!̨͏́


  • A new road map is in the works! And we will look into that pesky bug.




And that is all for today!


Or is it? We just wanted to let you know that for the time being we will have a bigger and deeper look into optimizations. So patches may not come on a weekly basis or they might do, in game dev you never know but we will give our best to keep you updated with the progress!