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SCUM - Development update #7

[h3]And we are back with another Development update, this time on time! Curious about the progress on 0.7 we made this week? Check it out! [/h3]



  • Fixing the build machine.
  • Merging development builds from different branches.
  • Finishing touches on the Phoenix tears effect.
  • Implemented particle effects support for bicycles.
  • Tweaking the first person view in planes.
  • Created support for locking the camera in first person while operating vehicles.
  • Implemented mouse control support for operating planes.
  • Implemented support for switching seats while in airplanes.
  • Fixing issues with the parachutes.
  • Working on a system where the player can remain in the vehicle in case of a server crash.
  • Investigating the desync issue.
  • Support for caching data on server restart.
  • Resolving issues with animals and vehicles.
  • Resolving placement issues.
  • Testing and improving the vehicle desync issues.


  • Optimizing terrain shaders.
  • Reworking material textures.
  • Further work on ruined houses.
  • Reworking ruined houses.
  • Further work on stone houses.
  • Optimization of furniture.
  • Creation of ruined coastal dry walls.
  • Level bugfixing.


  • Exporting head models for the NPCs.
  • Reworking the Block handgun.
  • Creating new clothing options.
  • Resolving animation bugs.
  • Working on the 0.7 trailer.
  • Finishing the new car model.
  • Texturing the new Grenade Launcher.
  • Retexturing the wooden bats.
  • Creating new female clothing options.
  • Making the destroyed airplane mesh.
  • Finishing the new bike.


  • Working on the trader NPC audio.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Started working on 2 mystery events.





That's all form us for now folks, talk to yall soon. Real soon.

SCUM - Development update

[h3]Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week! [/h3]



  • Fixing the bugs related to Metahumans.
  • Fixed the issue with the master server.
  • Created the cache system for items in chests.
  • Created the cache system for bullets in magazines. (both should result in better performance of servers)
  • Fixing the issues with Phoenix tears.
  • Fixed the issue with whitelisted servers.
  • Fixed the issues with caching textures.
  • Further work on trader UI.
  • Optimizing the crafting cache system.
  • Backend work for UI.
  • Created location damage model for airplanes.
  • Working on a mount weapon system for airplanes.
  • Working on a solution for possible disconnects when player is flying around.
  • Adding new server admin options,
  • Further work on inventory rework.
  • Bug fixing.


  • Exporting the meta human heads for traders.
  • Fixing the issues with facial hair on meta humans.
  • Working on model for Mr. Brenner.
  • Reworking the bicycle animations.
  • Creating new concept art.
  • Creating a fireproof suit.
  • New clothing.
  • Re texturing the Block.
  • Creating different versions of the plane.
  • Added mounting pylons on the plane.
  • Texturing the new car interior.
  • Reworking the primal weapons.


  • Created the medical containers.
  • Created new firework particles.
  • Level optimizations.
  • Optimizations of building interior.
  • Further work on stone houses.
  • Further work on ruined buildings.
  • Re texturing the furniture.
  • Further optimizations for 0.7.


  • Working on traders.


  • Testing the aircraft mechanics.
  • Cheater hunting.
  • Collecting feedback.
  • Reporting bugs.
  • Testing the Traders.


  • Re committed changes for the merge.
  • Feedback document and changes to the plane design.
  • Feedback document and changes to the traders.




We also have revisited our official servers for Hardcore and PvE experience. If you are looking for that kind of experience you can check them out here!

[h3]Hardcore servers [/h3]
  • SCUM Official Server Hardcore #1 - Europe
    IP: 176.57.168.191:28102
  • SCUM Official Server Hardcore #1 - US East
    IP: 172.107.179.31:28202


[h3]PvE servers[/h3]
  • SCUM Server Official PvE #1 - Europe
    IP: 176.57.168.191:28202
  • SCUM Server Official PvE #1 - US East
    IP: 172.107.179.31:28302







SCUM - Hotfix 0.6.19.43166

[h3]Told you we will see you in a hotfix. Check it out! [/h3]



  • Fixed the bug when injecting Phoenix tears would sometimes cause a game crash.
  • Fixed the bug that allowed Base building in forbidden zones. Existing elements will be deleted.
  • Fixed the bug where you could not craft items with Foosters blade.
  • Fixed the bug where sometimes items would not show usage when in hands.
  • Fixed the bug that caused whitelisted and password protect servers not register logs.
  • Fixed the bug that made killbox gas always kill prisoners.
  • Fixed the bug that prevented drag and dropping sledgehammers.
  • Fixed the bug where admin drones could not drag and drop items.
  • Fixed the bug where picking up the double bang firecracker would cause the pick up sound play on loop.
  • Fixed a bug where you could not cycle or type in chat when in the drone.
  • Fixed a bug where admin commands were being logged in the login log.


SCUM - Patch 0.6.19.43091

[h3]Hello everyone happy year of the Tiger! To celebrate we have another regular update for you! Some new things, tons of bugfixes and an announcement. Check it out! [/h3]



Alright lets start with the announcement:

This will be our last regular update before 0.7 (potential hotfix not included) as we are all hands on deck for it from now on. So keep an eye out on news and announcements and we will see you all on 0.7!



First off let's start with celebrating the Lunar New Year! As a part of the ongoing Steam sale you can get SCUM for 40% off right now! So what are you waiting for? Get it for yourself if you haven't already, get it for your friends, hell get it for your next door neighbor. Just in time before 0.7 hits in soon future.



But that is not all. To help you celebrate the New Year we added a new item inspired by a tradition we heard about from our Chinese community.

The Double bang firecracker can now be found on the island.



Find this thingy on the island before the Lunar year ends so you can light it and keep the evil spirits away, and have good luck for the rest of the year.



Alright up next we have a quite an important one. This one has been teased a little bit and is a prequel to the story and a faction you will encounter in the future. The PT-29 rapid recovery serum or codenamed "Phoenix Tears" can now be found on the island. This extremely rare item is more valuable than gold. Rather than explaining what it does to you I am just going to past the text from the design document.

Kids and women were mostly testing subjects and they were seldom exposed to different experiments which included drugs cocktails, synthetic hormones and radiation in order to provoke their immune system. The purpose was to create the serum capable of restoring the body from almost any type of disease or physical damage. The company soon got results and Phoenix Tears were created, an experimental secret military grade injectable. Provides rapid and near instantaneous stabilization and recovery of ANY and ALL injuries at once, perhaps even death. Rare as a snowflake touching down in hell.



Well they are rare as a snowflake touching down in hell but how do you find them? Well in certain bunkers around the island you will find new containers mounted on the walls.



These are secure locked boxes for which you will need to be highly skilled in order to open them, and then you have chance to either get a random medical item or the highly valued PT-29.




We got your feedback about bicycles and heavily reworked how they are utilized. First off you will see that all of the animations have been reworked so you will now have a more natural feeling when riding a bike.



You can tell now that depending on the speed of your pedaling your character will adjust the position on the bike to maximize the speed. We have also adjusted the max speed of the bicycle making it a much more useful vehicle for moving around the island. Not only that but we adjusted the physics on bikes to be much more realistic, one of the products is that you no longer need to pedal to go forward when going downhill.



This and many tweaks are awaiting your Dave Mirra experience.



And since you asked we have added new variations of items because we can, and you guys like loot.

[h3]Bows [/h3]



We have added new variations of the compound bow, now in multiple camouflage patterns.
[h3]
Quivers[/h3]



And what is a proper bow without a matching quiver.

[h3]Spears[/h3]



Spears have also been touched upon with new textures.

  • Fixed the bug where handguns would clip through cars when aiming.
  • Fixed the bug where lockpicking items would not properly remove usage left number.
  • Fixed the bug where water buckets would spill their content when picked up.
  • Fixed the bug where zappers would deal damage even if they are turned off in custom zones.
  • Fixed the bug where holding a handgun as passenger would sometimes bug the prisoners vision.
  • Fixed the bug where the Thai language was not selectable.
  • Fixed the bug where the Polish language was not selectable.
  • Fixed the bug where Empty bag would hover in hand when picked up.
  • Fixed the bug where the prisoner would sometimes aim sideways when in vehicle.
  • Fixed the bug where you could lockpick doors even though it was disabled in custom zones.
  • Fixed the bug where iron sights would be disappear from weapons when messing around with the inventory.
  • Fixed the big where player was unable to draw a weapon on some cruiser motorbikes.
  • Fixed the bug where some melee weapons could be thrown through walls.
  • Fixed the bug where the camera would sometimes clip through vehicles.
  • Fixed the bug where default weapon sights would appear on weapon after relogging with attachment sights equipped.
  • Fixed the bug where prisoner was unable to draw the compound bow after adjusting draw weight on it.
  • Fixed the bug where prisoners could see each other behind trees when they shouldn't.
  • Fixed the bug where metal detector would drop to floor instead to holster when holster button from quick access is pressed.
  • Fixed the bug where shovels could not be placed on the ground via drag and drop.
  • Fixed the bug where player could not hear the repair sounds when someone else is repairing something.
  • Fixed the bug where if the player was fishing and enters the event the fishing line would automatically break.
  • Fixed a bug where if prisoner would try to holster an item mid jump the item would drop on the floor instead.
  • Fixed the bug where vehicles would not take damage when colliding with other vehicles.
  • Fixed the bug where it was possible to stack barbed spike traps infinitely.
  • Fixed the bug where you couldn't place items or BB elements over buried items.
  • Fixed the bug where shooting any game object would give XP.
  • Fixed the bug where fortification health was not properly loaded to clients.
  • Fixed the bug where you could disarm suicide puppets through doors.
  • Fixed the bug where bicycles would start burning and explode when damaged.
  • Fixed some grammatical errors on items.
  • Potential fix for the invisible bug.


  • Prisoners will now also pee when they poop.
  • You can no longer put grenades back into inventory once the pin is pulled.
  • Mine detectors will now detect barbed wire BB elements.
  • Lowered the percentage of health on vehicles when they get set on fire.
  • Increased the time the vehicle can be on fire before it explodes.
  • Vehicles are now detectable with metal detectors.
  • All BB elements with metal parts are now detectable with metal detectors.
  • Compound bow max draw weight is now increased to 120 pounds.
  • Buffed the damage for the Katana.
  • Nerfed the damage for the Bushman knife.
  • Decreased the Christmas item spawning ratio.
  • Tweaked the bicycle camera.
  • Added tooltips for Custom Zone Settings.
  • Disabled the ability to light fireworks when in hands.


  • #Silence [Duration]
    Prevents the silenced player from sending messages to other players.
  • New server parameter:
    [SCUM.Zombies]
    ZombieDamageMultiplier=1
    DisableSuicidePuppetSpawning=0
    "DisableSuicidePuppetSpawning" That is set by default on 0 and turning it to 1 will disable suicide puppets from spawning on server.

    [SCUM.BaseBuilding]
    UseMapBasedBuildingRestriction=1
    DisableBaseBuilding=0
    FlagOvertakeDuration=86400 That is default value of this setting it's measured in second and it determines how long the flag overtake will last.
  • Added an Admin chat channel in ingame chat.
  • Added new option to disable BB damage on Admin panel zones.

SCUM- Development update #5

[h3]Hey everyone another Monday another development update! Check out what we have been up to this past week. [/h3]



  • Further progress on the inventory rework.
  • Fixing bugs and issues with 2 wheel vehicles.
  • Creating new UI for trader inventory.
  • Creating a new driving model for a new bike.
  • Further progress on crafting rework.
  • Resolving parachute system related issues.
  • Finished the functional dashboard for airplanes.
  • Connecting animations with bailing out of airplanes.
  • Changed the pricing system for traders.
  • Tweaked the sentry targeting system.
  • Working on trader depo clearing system.
  • Created admin chat channel.
  • Created new admin setting allowing admins to tweak flag overtake time.
  • Created a system where you can shit and pee at the same time.


  • Further work on metahumans.
  • Creating the new car chassis model.
  • Finished the airplane animations.
  • Created concept art for future features.
  • Modeling the 40mm GL model.
  • Creating new clothing items.
  • Texturing the airplane.
  • Further work on the Machette model.


  • Segmented the outposts in the backend for optimizations.
  • Created distant LODs for outposts.
  • Re-texturing houses.
  • Optimizing shaders.
  • Further work on collapsed buildings.
  • Re-texturing furniture.


  • Fixing the sounds for vehicles.
  • Working on sounds for a new medical item.


  • Testing the new economy system for traders.
  • Revision of the official hardcore and PvE servers.
  • Revision of the serversettings.ini file.
  • Testing the aircraft mechanics.
  • Cheater hunting.
  • Collecting feedback.
  • Reporting bugs.


  • Tweaked the auto-destroy parameters for vehicles.
  • Designing the modular vehicles concept.
  • Reduced the Christmas items spawn ratio.
  • Designing the new medical item.