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Community showcase and QA

Hey everyone happy Thursday! It's your boy Beda with another showcase and Q&A. Yeah it's not Monday but pfft new year new me. What hasn't changed (and probably never will) are my shit jokes and horrible answers. So strap in to glance over the post and yell at me why am I writing this and not releasing the patch even though I have nothing to do with it. Here we go!



What's for lunch? How about a knuckle sandwich!

Opens up a pack of gum in class.

"Do you f***** mind?"

Yeah whatever you hid in your prison pocket is safe to assume not there anymore.

Ever wondered what having both the power of God and anime on your side actually looks like?

"I wish I was Kurt Kobain."

First on the right is flagging himself.


"That's a weird looking snow."


That one per list that I have nothing witty to say, just a cool screenshot.

We tried to tell you to prevent the forest fires peacefully. Now we are using our right to bear arms.(I lied when I said I'll stop making bear puns)


Time for answers. You know the drill semi useful, barely funny and a 100% chance to rustle some jimmies.

  • These are planned, currently the gun team is working on something else but it is planned.


  • Nah


  • Also planned, all of them. Can't say when tho but something is cooking. It's rakija. We are cooking rakija.


  • You met my mother it seems.


  • I would say when ever Sippy feels like it, but that day may never come. Try spamming his DMs.


  • No those are dolls because dolls are precious. Puppets are guys that bring nothing useful but open their mouths anyway.


  1. Unknown yet
  2. Working on it
  3. They are spawning but are rare
  4. That's the idea but most likely will be implemented once we get all the items in the game.
  5. There are issues with that where it would be possible to break the inventory system as it is now
  6. Yeah we heard your feedback about that and are looking into what we can do about it
  7. Not me I can tell you that for sure


  • Depends on your intelligence level. If the leader has lower INT he can manage less people in the squad. That being said there was a bug about it not working properly but the fix was rolled out. If it comes back would appreciate if you report it. Just to Kristian, not me.


  • Well it is whining, but not the bad kind per se. Yes those features were and still are planned for 0.3. However we had (and in some cases still have) issues that came up and resolving them took priority. As for why military puppets. Well
  • someone* made them in like 5 minutes and sneakily added them. We put that special
  • someone* on shock therapy and told him to do all the issues bellow. Even tho he is not a programmer.

    P.S. it was Sippy


  • Stay tuned more on that soon-ish.


That is all from me folks. Stay safe, drink lots of water and don't eat yellow snow.
Cheers.
"Sippy please don't censor me so much this time" Beda

SCUM - Patch 0.3.68.20018

[h2]Hello everyone, hope you all had a good Christmas and jolly holidays! This week we mostly have bugfixes QoL, and optimization stuff. And at the end of the post we will talk a bit about whats coming in the next few weeks![/h2]



[h3]Now you will be able to encounter military and police puppets.[/h3]

Right now there is no big difference between normal puppets and the military police ones. By default they drop better clothing, and the puppets with body armour are bit harder to kill, due to the body armour.

  • Police puppets can be found around and inside the police station.



  • Military puppets can be found in all military zones.



[h3]We reworked MP i SP times for spawning puppets.[/h3]
  • Single player:

    Wild = 5 min
    Exterior = 18 sec
    Interior = 30 sec
  • Multiplayer:

    Wild = 10 min
    Exterior = 30 sec
    Interior = 5 min


Interior zombies will have bad hearing to stop them from reacting while walking down the street, and reacting right away, now they will sleep until you enter their house and make some noise.



  • Fixed bug when prisoner was unable to take compound bow in hands.

  • Fixed the bug where moving an item from chest to inventory would play the sound twice.

  • Fixed various issues with "ghost item widgets" appearing.

  • Fixed bug that caused squad member limit to be invalid on server restart.

  • Fixed Metal Palisades blueprint being unfinishable.

  • Fixed some placed blueprints requiring less ingredients to finish.

  • Fixed possible crash and lag while opening any type of inventory.

  • Fixed front sight being barely visible on Winchester rifle.

  • Fixed bug where looking trough binoculars or scopes while sitting wouldn't have magnification.

  • Fixed tractor brake lights sometimes causing screen to go dark.

  • Fixed the bug with squad mates triggering traps.

  • Fixed bug that allowed you to receive squad chat messages you should not be receiving

  • Fixed a bug where sledges would sometimes fall through terrain.

  • You can no longer launch other players with sledge.




  • Patching wounds within events is now much quicker.

  • The "bury" action now gives you 25 exp and washing items gives you 10 exp. (Survival skill)

  • Rebalanced all helmets and armor vests, they now offer more realistic protection against bullets.

  • Recipe for stab proof vest changed, instead of rags you need 3 diaries now. Also it offers now better protection against smaller caliber guns, but overall durability is lower. Also now it offers better protection against bullets than the stabproof vest.

  • Now you can bondage people with improvised rope and tree bark rope.

  • Items now take slight damage upon throwing.

  • Melee weapons take slight damage on hit now.

  • Spear damage reworked. Still all 3 spears will kill in one hit if it's a headshot. The damage taken from a chest or limb hit is more proportional to each spear, depending on the quality.

  • We changed how gaining base build experience works, before you would get a set amount of exp once you finished the base build element, now you will gain the same amount just in smaller batches with every base build ingredient added (wooden plank, wooden log etc..) This way if more people partake in building a base, everyone gets exp equal to the work put in!

  • Re-added basic tooltips for items (name and description), holding CTRL will expand to the full tooltip, basic tooltips are optional (there is an option to disable them in the options menu, under the GAME section)

  • You can now scroll through the inventory when dragging an item (scroll wheel will rotate the item, CTRL + scroll wheel will scroll)

  • We have a new system of repairing base elements, as a lot of you were frustrated that it takes too much time and resources. Now it only takes 1 use of your toolbox to repair 1 base element to 100%.

  • You can repair your base from your flag area now. When you interact with the flag it shows you how many base elements you have under your flags control. You can decide to repair elements that are less than 25,50,75 percent durability or you can choose to repair all.

  • The amount of base elements under the flag will determine how much usages of a toolbox it will use. So if you have 100 base elements and 90 usages on a toolbox, the repair action will repair 90 base elements starting from the most damaged to least damaged base element.

    The number at the end is the total uses needed

  • Base flag can't be destroyed with weapons or explosions any more.

  • Barbed spike trap can now be destroyed via interaction.

  • Trap explosions effect base elements more realistically. Elements blocked by other elements now get less damage.

  • Prisoner movement speed is now same when limping and limping in melee combat mode.

  • Added new, motion captured movement animations when holding a weapon while walking and jogging.

  • Various improvements to a number of different weapon animations.

  • Exposed squad member limits as parameters in server config. Admin command

  • Reduced amount of experience/fame player gets when firing shotgun.

  • M1891 animation and visual upgrade

  • Supply drops have been rebalanced and they are now more oriented towards the mid game gameplay. Items spawned inside of supply drops:mid tier rifles and handguns, magazines and low tier scopes, mid tier clothing/backpacks, ammo, food, repair kits. There are no more empty supply drops. This is the beginning of balance changes in regards to item spawners.

  • Client and server optimizations.


So now that you made it to the end some news. So right from the start the next patch is planned for 2 weeks from now (so no patch next week), and we do plan for it to be a feature patch.

"Sippy can you maybe leak something?"

No, i can not, but I will. And not just that, next week we plan to show you some new things we are working on. So you can expect a developer update post! Also we will have a new community showcase and Q&A

For the Q&A leave the questions in the comments of this post!

That's all from us have a nice day, and don't leave your pets outside in this cold!

Sippy.

SCUM - Small balance update 0.3.67.19766



We're back for just a little bit to bring you a few balance changes before the holidays.


Balanced recipes when making palisades

Reduced usage of toolbox needed for repairing base elements


Adjusted crafted demolition recipes (some items did not use materials required for the recipe)

SCUM - Hotfix 0.3.66.19762



It's us again, coming back again with a small hotfix. We heard your feedback so we have reverted to a version of the old inventory system.

All items have the same sized icons as before, but with the inventory split as it was in the 0.3 update. Also rotation stays as well!




Your characters and base building elements are where they were before, and you have been given the starter prisoner clothes. All chests, cars and anything that can contain items have been wiped.

We are sorry for causing so much distress, we appreciate your tolerance for our shenanigans!

Much love from everyone at the office, we wish you happy holidays!

Important Announcement!



We heard you loud and clear, we're working on a hotfix that will revert the inventory back to where it was with the inclusion of rotation. The hotfix will hopefully be out by the end of today.

A wipe of all items/containers will be needed for this to work Base building elements, locks and squads, also anything else that doesn't have to do with items will stay as is.

Thank you for your patience and support!