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Dev Blog: Inspirations

Hello again everyone and oh wow it's February already!! Another week, another opportunity to tell you more about Martha Is Dead, this time Luca Dalcò takes you on a trip through some of the films that have influenced him in recent times!



This week I would like to talk about "sources of inspiration".

I always find it difficult to answer this common question because I think that before talking about sources of inspiration one should always clarify what one means.

I would instinctively define a source of inspiration as an experience that moves sensations and emotions within us, which we then digest and, just as happens during the digestion, transform into nourishment for ourselves, into experience, thus becoming part of our experiential heritage.

In this sense everything is a source of inspiration, in the final analysis, our life is our source of inspiration. In my opinion, this is exactly the case! Our heritage of experience defines our sensitivity and, therefore, the way we express ourselves. Unless one decides to take a cue from something that does not belong to us and imitate it, in which case the meaning of inspiration is radically changed. This second conception does not belong to me.

I don't think the first definition is better or nobler, I simply don't consider myself capable of following this second path, which has given birth to many works of great beauty and perfection. I feel, or rather “we” feel, because I am convinced that it is a sensation shared by the whole team, that we are more comfortable coming to terms with ourselves, without having to respond to rules, symbols and consolidated facts that we often don't even know.

From a certain point of view, I think that in this way it is easier to give original traits to one's work, but it is certainly more difficult to manage to communicate with the same effectiveness and cleanliness. So, pros and cons.

Returning to the subject of sources of inspiration, I would like to limit myself to audiovisual and narrative products and in particular to the cinema, which is my main source. I am particularly fond of horror films. The kind of movies that use horror to tell a story and not just to frighten with jump scares.

I don't like the overused Hollywood horror standards at all. When I read "4 friends decide to go and spend the weekend..." I honestly wonder how there is still someone who doesn't react by thinking "Again? No way!" Many of my favourite films (and here subjectivity is absolute) are hard to find because they don't run on the mainstream circuit and generally have little visibility.

This is the reason for this blog.

I hope to introduce a few titles to some of you who are fans of the genre. A few titles that you may have missed, submerged by the bombastic marketing campaigns of infinitely inferior products, at least from my point of view.

There would be so many, but I'll try, as much as possible, to choose the lesser-known ones, the ones that critics often haven't made an effort to give visibility to, because they don't click and above all, the ones that aren't older than me! I don't like it when people praise the productions of 50 years ago and don't even know about the many valuable contemporary works that are silently redefining and elevating the horror genre as never before.

Let's start with this unreasoned list:

Ich seh, Ich seh, 2014, Austria, Severina Fiala, Veronika Franz
The main characters are twins... but that's not why I loved it and watched it 3 times. It's for the atmosphere that manages to be deeply disturbing from the beginning to the end of the movie.

Saint Maud 2019, UK, Rose Glass
Great psychological horror. Terminal illness, religion, mental illness. Difficult topics, handled masterfully by a young director who should definitely be followed.

Còrki dancingu (aka The Lure), 2015, Polland, Agnieszka Smoczynska
Visionary movie about mermaids. It is a peculiar and swinging product, at times questionable, at times sublime.

The Eyes of My Mother, 2016, USA, Nicolas Pesce
A black and white film, that, in my opinion, might as well not have been a black and white.
I find much to criticise, but, in the end, it is able to immerse, engage and develop empathy with the main character. Not a little!

November 2017,Estonia, Rainer Sarnet
A work of art. Horror only belongs to it for short stretches, but the atmosphere of this film is incredible. This is a black and white movie that could only be black and white movie!

Hagazussa 2017 Austria Lukas Feigelfeld
Another movie where there is the equivalent atmosphere of 10 mainstream productions, each with 10 times the budget. It may be reminiscent of Robert Eggers' far more celebrated "The Witch" (another wonderful film), but I found it deeper in the psychological analysis of the main character, so disturbing!

I am the Pretty Thing That Lives in the House, 2016, Canada, Oz Perkins
A little Netflix original gem, the director had already proven his skills with "The Black Coat Daughter", but this one! wow! The only potential problem is the deliberately slow pace. Better to know now!

Across the river, 2013, Italy, Lorenzo Bianchini
An Italian title, just one in this list... yes! Even if I were to lengthen the list very few would appear. Unfortunately, I don't like Italian cinema very much. I'd like to, I watch it, I try to, but I can't! It's a pain for me, a real pain. An exception is this film by Lorenzo Bianchini who, with a ridiculous budget, has produced a film of great atmosphere, a film that is really scary without making you jump off your chair. A rarity. Really a great one!



There you have it, quite a list right?!

Have you seen any of these films? Do you have any recommendations of your own? Share them in the comments below!

You'll be able to see exactly how these helped shape Martha Is Dead in... 23 days! That's coming quick! Be sure to wishlist the game and share with your friends, it's almost time for Tuscany....

https://store.steampowered.com/app/515960/Martha_Is_Dead/

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Announcing The Martha Is Dead Collectors Edition

Today we are proud to announce that Martha Is Dead has a special physical collectors edition available for PlayStation 5, and including a Steam key as well for good measure!

The PlayStation 5 exclusive Collector’s Edition - which will be sold in limited quantities, with only 1,000 units set to be produced - is available to pre-order now for the UK and European markets exclusively via the Wired Productions Store with an SRP of £125.00. In North America, players will be able to pre-order from 8th February, via our friends at Limited Run Games with an SRP of $165.00.

Let's have a quick look at what's included!



[h2]Contents[/h2]

⦁ The deeply evocative Original Game Soundtrack to this stunning game on Triple Vinyl with gatefold sleeve, including digital download copy.
⦁ A physical copy of Martha Is Dead on PlayStation 5.
⦁ Exclusive Metal Case featuring special artwork.
⦁ Hardcover Collector’s Artbook, showcasing an exclusive collection of artworks from the game.
⦁ ‘The White Lady’ book - recount the haunting tale of ‘La Leggenda de La Dama Bianca’, as told in the game.
⦁ Graphic Novel - discover events that precede this dark psychological thriller.
⦁ Tarot Cards - A full set of 22 exclusive Tarot Cards with unique artwork, as seen in-game.
⦁ Limited Edition Collector’s Coin Pack.
⦁ Double-sided poster featuring iconic artwork from the game.
⦁ Game Map, showing key game locations.
⦁ An exclusive sticker sheet.
⦁ Stunning Presentation Box.
⦁ Individually numbered Certificate of Authenticity.
⦁ A bonus digital copy of Martha Is Dead for the Steam Store.

Additionally, for those music collectors out there - the previously announced Triple Vinyl release of the soundtrack is also available to pre-order with a unique coloured variant of the triple Vinyl Soundtrack included in the collectors edition.

Available in strictly limited quantities, with only 500 copies produced, pre-order is now available via the Wired Productions Store, with an SRP of £50.00, for the UK and European markets. For North American customers, pre-orders will go live from 8th February (once again via Limited Run) with an SRP of $65.00

[previewyoutube][/previewyoutube]

You can find the collectors edition link right here on the Wired Store : Martha Collectors Edition
As well as all Martha physical releases available right here : Martha Physicals

Pre-order links for North America will be announced and available in the coming days!

For more information on Martha Is Dead, be sure to wishlist the game on Steam, join our Discord and follow our socials!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

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Dev Blog: Martha And The Town Of Light

The release of Martha Is Dead is getting closer and closer, and with it also coincides the 6th anniversary of the release of ‘The Town of Light’! (TTOL).

Yes... it's been 6 years, and the amazing thing is, TTOL continues to reap its small success. The game continues to do well on Steam, player reviews keep coming and I keep getting excited, I admit it. This was our dream.

But Martha Is Dead and TTOL have much more in common than just both releasing at a similar time, (24th and 26th Feb, respectively), they differ by two days.

Many aspects of Martha Is Dead are also present in TTOL, so we thought we'd take a quick run down of their links and similarities for fans of The Town Of Light, and maybe introduce it to some people who have never played it before!

[h2]The Setting [/h2]

The Tuscan countryside is the setting for both of these games. In TTOL we were in Volterra, in the Maremma (an area of Tuscany), with MID we are in the northern area of Chianti Classico, near Florence. We like to work with a territory that we can touch with our hands.
There is no better, more detailed a reference document! And then you also need to close your eyes and breathe the air of a place to fully understand it. Once an environment has become part of you, then you have the right sensibility to describe it without fear of being wrong or inconsistent.

I thought about setting the next game in a nice warm seaside place, at least we’d have to stay there for a couple of years to immerse the team at the right level. I will discuss that with Wired Productions (our publisher) ;-) Cape Verde? Sao Miguel? you choose, we go!



[h2]The period[/h2]

A precise historical context is the second great reference manual. Again, you can move with more confidence in a real historical context and then there are many stories that enrich your awareness of the context and sometimes even end up in the game. This happens in both TTOL and MID, by the way the period chosen is very close, it was 1938 in TTOL and 1944 in MID. 6 years difference, what a coincidence! I just discovered this myself while I'm writing, 6 years is also the distance between the two game releases!



[h2]The Narrative Approach [/h2]

Is very different. TTOL was a story being told, in MID we live the events while they happen. Nevertheless, the methodology used to create the protagonist remains the same: a real character. I have to have the feeling that I really know them, and to achieve this, the number of details studied, pinned down, written or just thought about are enormous, many of which are not present in the game, of course, but essential to give Giulia and Renée the credibility they absolutely need to enable the player to develop empathy with them.

Sometimes I hear music that relaxes me, tracks from the soundtrack of MID, Ludovico Einaudi, but also some singer that I particularly love, like “Coco Rosie”, “Michelle Gurevich” or... K.òla to mention a not famous talented one I would love to work with ("Finna Fyrir Þér" is super).

But back to us, with music and eyes closed, I imagine clips of the protagonist's life, moments of an ordinary day. How she behaves in everyday life is the essential starting point.
If you don't know how a person behaves in routine, you can't say you know her/him!
This was a great teaching of my father who was a history buff and suffered from seeing his son (me) getting poor results at school (to be kind) in the very subject that represented his passion. He told me: "If you want to understand history you have to understand how people lived in everyday life" and he gave me a collection of books entitled: "Everyday life in the Middle Ages", "Everyday life at the court of Luigi XIV" etc.etc. I have loved history ever since.

I kept getting bad grades because I would forget dates and names, but I knew what was going on at the time. I knew that peasants in the Middle Ages were completely illiterate and it was clear how this ignorance could be used by those who were more educated. And that was one of the main basis of how the feudal system worked. Little matter what was the name of that lord and on what date he died. But I'm going bit off-topic, excuse me.

Returning to Giulia and Renée, I can say that I have a very different relationship with them.
I like more Giulia, I love more Renée! Giulia is a very open-minded girl compared to the years in which she lives, thanks to a family that is half Italian and half German, she speaks two languages, she lives in a very culturally evolved environment. Renée was born in misery, she didn't have any opportunities, sadness always dominated her. Giulia is one who acts, maybe in a paradoxical way, but she acts (I can’t add more), Renée huddled in a corner and closed the doors with the rest of the world. You can talk with Giulia about everything in front of a good beer (she doesn’t love wine), she likes also to argue, Renée needs only your caresses and your reassurances. Two fragile girls, two completely different ways of defending themselves.



[h2]In Game[/h2]

The ties between TTOL and MID go beyond that. There is something tangible just inside the two games that connect them. I'd like to tell you what, but I think it's much more interesting for you to find out by yourself. In TTOL there are traces of MID and in MID there are traces of TTOL. And in the next title in all likelihood, while changing times and places, there will be traces of both! It's something I want in every way because for us, our games are not disconnected products, they are our journey.



[h2]Mental Illness [/h2]

Lastly, but the most important thing, is the interest in investigating the human mind, in digging into those folds that we try to hide, but that, in some way, are part of all of us as human beings. It's a theme that, although in a different way, deeply characterizes both titles and, more generally, our path. No one should think they are immune to psychological issues.
I believe that everything is in us, potentially, and this is the real reason why "madness" (a very bad and misleading term) has this very strong appeal on all of us. We just have to be strong enough and also lucky enough to let many of those "folds" remain closed. There are those who are not lucky enough or strong enough, unfortunately.

These are our protagonists!



So there you have it, a super quick list of some of the links - literal or otherwise between Martha Is Dead and The Town Of Light!

For more information on Martha Is Dead, be sure to wishlist the game on Steam, join our Discord and follow our socials!

You can discover some of these links for yourself on Feb 24th!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

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Dev Blog : Major Arcana

Hello again! In this weeks dev blog we're sharing some of the information surrounding the dark mystery of the tarot and the representation of tarot cards in the game!

There are many elements in play with Martha's story, from the tragic murder and following investigation and the oppressive presence of war, to the mysticism around dark arts and age old folklore, with the shattering impact this all has on the family and those around them.

Before we dive into the cards themselves, let's have a little history lesson on the origin of tarot, and why it fits with Marthas authentic Italian themes.

[h2]The History of Tarot[/h2]

Tarot decks were invented in Italy in the 1430s by adding to the existing four-suited pack a fifth suit of 21 specially illustrated cards called trionfi (“triumphs”) and an odd card called il matto (“the fool”).
these early tarot cards—tarocchi cards, in Italian—had suits, trump cards, and even pips.

The widespread use of tarot cards for divination only took off in the late 1700s, when Frenchman Jean-Baptise Alliette published the first definitive guide to tarot card reading.
Pseudonymed Etteilla, he wrote a guide to using the cards and released his own deck alongside it. He gave meaning to each of the cards, incorporating beliefs about astronomy and the four elements. He claimed to have borrowed heavily from the Book of Thoth, an Egyptian text supposedly written by Thoth, the Egyptian god of wisdom.

[h2]The Tarot Cards In Martha[/h2]

Fancy your hand at being a Tarot reader? As you progress through the game the player will come across the Tarot cards and be able to use them once per in game day.
The player will choose 3 of them at random each day and then a set reading based on the results is given, hinting to things that have happened in the past, that may happen in the future, or potentially even evoking spirits and communicating with them.

Each card has two different meanings, depending on how the image appears when the card is turned over: upright or reversed.

In the first case the card normally has a positive meaning, in the second case a negative one (in some cases, which will be specified, the opposite is true).

The meaning of each card is also profoundly influenced by the other cards that accompany it. For this reason the interpretation of the tarot is neither easy, immediate nor unambiguous.
Let us analyse each card with its possible and contrasting meanings.



[h2]The Fool[/h2]
It represents an individual who is about to face something new.

[h3]Positive[/h3]
It encourages one to face life lightly, without fearing what will come and without giving weight to the judgement of others.

[h3]Negative[/h3]
Indicates insecurity and depression, a preamble to bad results.

[h2]The Magician[/h2]
Represents energy.

[h3]Positive[/h3]
Indicates an important encounter in love or friendship and the ability to get what you want.

[h3]Negative[/h3]
The end of a relationship, difficulties in friendships or work.
Indicates deception, seduction leading to mistakes.

[h2]The High Priestess[/h2]
Represents feminine knowledge, endowed with great spiritual power.

[h3]Positive[/h3]
Indicates a female person who will help with the wisdom of her advice.

[h3]Negative[/h3]
Announces clashes with the males.
May indicate a period when one faces life passively, suffering problems rather than facing them.

[h2]The Empress[/h2]
It represents love and prosperity.

[h3]Positive[/h3]
Successful completion of an undertaking, happiness and stability.
Could indicate a close engagement or marriage.
Represents a practical, strong, successful person.

[h3]Negative[/h3]
Betrayal and gossip. Could represent the approaching end of a relationship.
Represents a superficial and unreliable person as they lack feelings.



[h2]The Emperor[/h2]
Represents a man of power, material power as opposed to the The High Priestess.

[h3]Positive[/h3]
Great experience, ability to control oneself and influence others.

[h3]Negative[/h3]
Powerful, selfishness.

[h2]The Hierophant[/h2]
Represents spiritual strength.

[h3]Positive[/h3]
Ability to teach others, may indicate that the person is protected by a higher good.

[h3]Negative[/h3]
Inability to take responsibility.

[h2]The Lovers[/h2]
Represent a contrast between good and evil, between vices and virtues.
It normally concerns the emotional and love sphere.

[h3]Positive[/h3]
Heralds an active and satisfying social life as well as a positive love life.

[h3]Negative[/h3]
Dangerous temptations lead to negative consequences in the emotional and sentimental sphere. Consequences that can only be resolved through suffering.

[h2]The Chariot[/h2]
Represents the victory that can be achieved through self-discipline and commitment.

[h3]Positive[/h3]
Success is on the way, you can overcome some difficult moments.

[h3]Negative[/h3]
Difficulty in getting what you want, failure.
Difficulty in making decisions and loss of control



[h2]Strength[/h2]
Represents two opposing forces.

[h3]Positive[/h3]
Ability to master one's instincts, self-control.
Problems will be solved with determination.

[h3]Negative[/h3]
Dominance of insecurity and brutal force.
Aggression and violence undermine relationships with others.

[h2]The Hermit[/h2]
Represents wisdom and thoughtfulness

[h3]Positive[/h3]
Invites reflection, patience and making decisions on one's own.
Indicates capacity for reflection and prudence.

[h3]Negative[/h3]
Indicates regression or loss.
It may represent an inability to make decisions for oneself, but also a situation of excessive isolation.

[h2]Wheels of Fortune[/h2]
Represents destiny

[h3]Positive[/h3]
Luck is on us side. There will be positive changes.

[h3]Negative[/h3]
Fate is adverse and will put us to the test.
There may be negative changes.

[h2]Justice[/h2]
Represents balance and the consequences of actions.

[h3]Positive[/h3]
We can get what we deserve, be successful.
Indicates an impartial, honest and moral person.

[h3]Negative[/h3]
Our actions will not take us where we want to go.
Major quarrels and possible relationship breakdowns.



[h2]The Hanged Man[/h2]
It represents sacrifice and its acceptance. Very ambiguous card.

[h3]Positive[/h3]
There are important changes in sight. It indicates rebirth to a new life.

[h3]Negative[/h3]
Many doubts are the preamble to difficult times.
May represent unrequited love.

[h2]Death[/h2]
It represents the inevitable end, destruction and subsequent regeneration.

[h3]Positive[/h3]
We end something that will bring something better. We overcome something that was not right. It is necessary to destroy something in order to build something better.

[h3]Negative[/h3]
Something ends that leaves a great void and brings suffering, despair. You go through a difficult period to overcome.

[h2]Temperance[/h2]
Represents harmony.

[h3]Positive[/h3]
Harmony and balance help to avoid mistakes and accompany us towards serenity.

[h3]Negative[/h3]
We lack the right balance and harmony to face life's challenges.

[h2]The Devil[/h2]
Represents the vices that imprison the human being.

[h3]Positive (if drawn upside down)[/h3]
Negative values are mitigated. May represent the ability to be master of one's own destiny and to influence others. Magnetic force.

[h3]Negative (if drawn upright)[/h3]
Laziness, fear of responsibility, weakness.
Announces external, but also internal obstacles that are the incarnations of our fears.



[h2]The Tower[/h2]
Represents a sudden and shocking change.

[h3]Positive[/h3]
For the strong ones, there is an opportunity to overturn the destiny, to be able to pursue great goals.

[h3]Negative[/h3]
A mental breakdown or physical accident from which it is very difficult to recover.
Psychological distress and physical suffering.

[h2]The Star[/h2]
It represents the ideals to which we must aspire.

[h3]Positive[/h3]
Favourable events and possibilities that must be grasped and that will bring us happiness.

[h3]Negative[/h3]
Bad luck, contrary fate and difficulty in pursuing our goals.

[h2]The Moon[/h2]
It represents illusion and night. A light that does not make you see things clearly.

[h3]Positive (if drawn backwards)[/h3]
One needs to see things beyond their outward appearance.
Represents a naive, dreamy and creative person.

[h3]Negative (if drawn upright)[/h3]
Reality is only apparently serene, but hides much negativity.
It indicates a materialistic and false person who moves in the shadows without ever showing his true nature.

[h2]The Sun[/h2]
It represents victory, success and, in general, joyful events in life.

[h3]Positive[/h3]
The undertakings we are carrying out and our projects will be successful.
May indicate deep regeneration and happiness.

[h3]Negative[/h3]
The rays of the sun are dazzling reality and creating illusions.
We are also in the dark in our relationships with others. Deep misunderstandings will not have positive consequences.



[h2]Judgement[/h2]
It represents consciousness and the possibility of a new beginning.

[h3]Positive[/h3]
Positive and unexpected surprises.
Indicates a patient and eccentric person.

[h3]Negative[/h3]
The impossibility of changing what we don't like makes us suffer and leads to great disappointment.

[h2]The World[/h2]
It represents joy, beauty and prosperity.

[h3]Positive[/h3]
Success, positive conclusion of a project or path.

[h3]Negative[/h3]
Failure to complete a project or path that we thought was within our reach.

---------------------------------------

For more information on Martha Is Dead, be sure to wishlist the game on Steam, join our Discord and follow our socials!

We can't wait to see what the cards hold for you on Feb 24th...

https://store.steampowered.com/app/515960/Martha_Is_Dead/

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We've got Steam Decks!

 WIN A STEAM DECK! 



If you've seen the Wired Productions socials this week, you'll know that we've been playing with some Steam Decks sent to us directly from Valve!

Naturally Gary (CM at Wired) decided that he HAD to spend some time playing with it and recorded a nifty little video showing it off - if you've been looking for a super quick TL;DR hands on - we've got you covered - as well as little sneak peak of Martha running on the device (pre-optimisation of course!)

[previewyoutube][/previewyoutube]

Okay that looks pretty good right? And now you've seen it, you want one!

Well we are feeling pretty generous - and to celebrate the launch of 'Martha Is Dead' next week - we're going to take one of our shiny new decks and GIVE IT AWAY to one lucky winner!

We know, too kind.

To enter, simply hit the link below and you'll be whisked away to our Gleam competition where you can enter between now and launch for a chance to win a Steam Deck of your very own - It's that easy.

[h2]WIN A STEAM DECK[/h2]

We are SO excited to be speeding towards launch on Feb 24th - and can't wait to share lots more exciting blog and video content before then to keep you up to speed with what to expect!

Once again thank you for all your support until now! And please be sure to wishlist the game! If you already have, then show a friend and get them to as well! It means more than you know!

Get your entries in, and good luck!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

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