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  3. Intruder AUTUMN 2025: Update & Sale

Intruder AUTUMN 2025: Update & Sale

[p][/p][p]Greetings Agents! [/p][p]Intruder is now 50% OFF for the Steam Autumn Sale. On top of that there is a 200% XP boost until the end of the sale, so jump on and check out the new update:[/p][p][/p][p]The Intruder dev team has been working hard on some major upgrades including a totally new 3rd person animation system as well as the next official map, Checkpoint and new gadgets to go along with it. Those larger projects take some time but we've also been working on QOL, improvements, and code optimizations for you all in the mean time. Those are live in Intruder version 3355, out now:[/p][p][/p][h3]New Features[/h3]
  • [p]Totally redone door code that feels more like the old Intruder doors but still with fast swings and door sounds [/p]
  • [p]New Amnesia style door control method (in addition to scroll wheel function), press the Use key (V by default) and move the mouse up or down to open and close [/p]
  • [p]Sliding doors now make sounds now when slid open or closed too fast[/p]
[p][/p][h3]Improvements & Fixes[/h3]
  • [p]Ragdoll syncing optimization for network performance[/p]
  • [p]Other network performance improvements[/p]
  • [p]Fix attempt for player join freeze spike [/p]
  • [p]Rehaul of input system to eliminate garbage collection and improve performance[/p]
  • [p]Fix for Hack hub syncing on player join [/p]
  • [p]Removed other graphics APIs for faster build updates[/p]
[h3]Looking Ahead[/h3][p]Checkpoint is still a work-in-progress, but it's really coming along. We're currently running internal playtests, and we're really enjoying playing and improving this new map. This means it's closer than ever to being in your hands as well. [/p][p]We'll have more on Checkpoint when it's ready -- we can't wait to see what teamwork and tactics form around the new design...and how you'll use the new gadgets included in Checkpoint. [/p][p]Look forward to updates on third-person animations, Checkpoint, and more in the future.[/p][p]Until then, Agents. [/p][p][/p][h2]Another Update Sep 30 - Hotfix 3356[/h2][p]Finally figured out a reason for the occasional player join freezes and it had to do with smoke grenades physics simulations. That is fixed now! So: [/p]
  1. [p] Player join freeze fix, for real this time[/p]
  2. [p] Banana's not affecting players inconsistency fixed[/p]
  3. [p] CS gas syncing on player join fixed
    [/p]