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SPRING 2025: Item Cache Upgrades + 50% Off Sale


Attention, Agents!

The Spring 2025 Update is available now, and Intruder is 50% off until March 20, 2025 . Until then, you'll also earn 200% XP in all Ranked matches. We hope this accelerates your ability to unlock the many new cosmetics we've just added to Intruder.

With so many new skins available, it felt right to upgrade the Item Cache so earning rewards is even more satisfying, and to enhance some of your existing gameplay gadgets.

[h2]Item Cache & Unlockables[/h2]

You asked for it: You can now unlock several new weapon skins for the Dragon AR. As you level up, keep an eye out for new Dragon colors, patterns, and other cosmetic unlocks in your rewards window.



Tier 3 - Rare
  • Dragon - Field Tested
Tier 5 - Ultra Rare
  • Dragon - Caustic
  • Dragon - SilverSpecter
  • Dragon - OWL

We've also re-coded how weapon skins are loaded when joining a match. Our old system and implementation could occasionally lag/hitch the game when a player joined/left your match. This new system should mitigate that.

Alongside the addition of several new skins for all weapons, we're also improving Intruder's Item Cache in this update. To better balance all unlockable cosmetics, we're shifting around the rarity of certain items. As an example, we previously had multiple Bronze skins spread across multiple rarities -- now they're all in a single rarity tier.

Some of our older unlocks were inconsistent between other weapons, specifically simple colors not matching between all available weapons. Panther Blue was darker than Shrike Blue as an example. As of this update -- everything should be matching.

Speaking of those simpler colored skins -- they're available to unlock on every weapon! In the past you could never find an Orange Falcon or an Aqua Shrike, but that's no longer the case. Here's a list of the colors you can unlock after finishing a match:

Tier 1 - Common
  • Blue
  • Brown
  • Gray
  • Green
  • Orange
  • Pink
  • Purple
  • Red
  • Yellow
Tier 2 - Uncommon
  • Aqua
  • Cherry
  • Light Pink
  • Lime
  • Magenta
  • Stealth Blue
  • Stealth Green
  • Stealth Red
  • Tan
Tier 3 - Rare
  • White

Ever notice how the Falcon and HammerHead had some exclusive camos? That's been fixed too. The following skins are now available on every weapon!

Tier 3 - Rare
  • Desert UCP*
  • Southern*
  • Southern UCP*
  • Urban*
  • Urban UCP*
  • Woodland
  • Woodland UCP*

(*Not available on the Panther)

Some fan favorite skins like Blue Jack, Red Ace, Mach Pastel (Tier 4) and our beloved Jet Lucre (Tier 5) are available on every weapon!.. except for the Panther. That weapon has too many skins at the moment, so it'll get some love again in a future update.



[h2]Gadget Updates[/h2]
Some in-game gadgets have received some small updates as well.

Both the Binoculars (specifically sending photos) and Mirror Camera gadgets also now support post-processing. This feature can be very taxing on your framerate so it's off by default, but can be toggled back on for the Mirror Camera in the game options.

We've also removed some very subtle aim-punch/recoil that happened after throwing things like Grenades and Remote Charges. It's original intention was to give your actions visual feedback and some weight, but it ended up hindering gameplay like throwing multiple Sensors or Grenades back-to-back.

[h2]Improvements & Fixes[/h2]
  • You should no longer experience lag when other players (with many skins) join/leave your match.
  • Existing skins now match similar skins.
  • Binocular photos show Post Processing.
  • Mirror Camera has optional Post Processing.
  • Removed recoil on throwables.
[h3]DiD yOu KnOw ThAt!?[/h3] The custom banana icon on the Steam Timeline shows when you've slipped, making it very easy to find your mistakes.


Special thanks as always to the community members of Secret Base Alpha, whose early testing always helps Intruder updates become the best they can be. If you'd like to participate, or join the community in general, you can infiltrate the official Superboss Games Discord. You can also follow Superboss Games on TikTok for more news, gameplay clips, and more!

Good luck out there, Agents. Stay on objective.

Small Update - Build 3132

Hello agents, just putting out some fixes for the most recent update:

  • Fix for Mac to Windows map mismatch on some official maps
  • Another fix for chairs with physics affecting FPS when joining a room for some players
  • Fix for ziplines allowing prone or crouch inputs
  • Fix for some odd terrain geometry on Oceanside
  • Fix for joining rooms from Steam invites


Come join the community at the Discord and if you have any questions.

Intruder: Timeline, Map & Gadget Update


Greetings, Agents. We have an assortment of Intruder improvements going live today, which should not only improve your gameplay experience with specific weaponry, but on particular maps as well. Check out the full details below:
[h2]Steam Timeline[/h2]
Intruder now has Steam Timeline support! Record you mission gameplay with markers for key events.

You can press Shift + Tab to bring up Steam Timeline settings. There is even some potassium tracking added in.


[h2]Map & Gadget Updates[/h2]

Shotgun slugs now deal a maximum of 65 damage up close, but still drops to a minimum 35 damage at range, which is an increase from the Hammerhead's previous 50 damage. You should notice the two-shot-to-kill drop-off starts at a greater range, as well, making the Hammerhead more lethal than ever in close-quarters battles.


Smoke grenades now emit smoke faster, so they'll be more immediately useful as a tactical gadget. We've also updated the VFX for CS Gas, which now features a more visible colored haze indicating the affected area. Smoke and CS gadgets are also better synced, so you should no longer see their effect at the start of a round when joining a server.

We made some changes with distributing items, so take note that rooms with shortened round timers or fewer rounds/sets than default will no longer grant players XP.

We've also made several updates to improve the gameplay experience on both Cliffside and Mountainside. You'll find changes to loadouts, fixes for known and new issues, and more. Additionally, the performance optimization introduced in Mountainside's launch now comes to Cliffside, so you should see an increased frame rate as a result of stronger occlusion culling processes.

For the full breakdown of each map's updates, check out the details below.

[h3]New Mountainside Changes[/h3]
  • Guards no longer spawn with Dragon ARs. Loadouts have been reverted to Mantas.
  • The door that leads from Classroom Hallway to Roof is locked and requires a keypad code to open. The codes are located in the Armory and inside the Roof Security Room.
  • 3 Dragon ARs can be found inside the Main Building: Executive Office, Roof Security Room and Roof Storage
  • The main zipline end point has been moved from the West Guard Booth Antenna to a tree right next to that booth
  • Added extra bushes and cover along the end of the zipline near the West Guard Booth
  • Added ladders onto the East and West Guard Booth
  • Added glowsticks on the main bridge marking the zipline starting points
  • Added an orange piece of cloth onto the Long Cliff Zipline to indicate you can grab it from jumping off the bridge.
  • Added text on the sides of the East/West Booths.
  • Slightly adjusted the position of the pickups in the Armory (pickups aren't as spread out)
  • Fixed the Satellite Control Server Room server racks not having proper collision
  • Fixed some ammo boxes slightly clipping into surfaces
  • Fixed round reset Elevator desync
  • Fixed round reset Attack Helicopter desync


[h3]New Cliffside Changes[/h3]
  • Slightly adjusted Intruder spawn
  • Added and adjusted cover near the Garage entrances to assist Intruders with defending Guard pushes and attacks
  • Moved the Garage Shotgun closer to Intruder spawn
  • Fixed the Cliff not slipping players
  • Fixed a method to climb back into the Project Room ceiling vent
  • Fixed multiple culling issues
  • Fixed lighting on small props

Lastly, maps are split into two uploads: Windows and Mac. This was done for Mountainside on release. Now, rather than a single map requiring 1gb for each operating system, it's split 500mb/500mb for Windows/Mac to lighten the load.

[h3]DiD yOu KnOw ThAt!?[/h3]The Falcon inside the Mountainside Armory has 5 extra bullets to compensate for the extra work required to unlock it (compared to grabbing the Dragon AR) for a total of 15 bullets.

Thank you to the members of Secret Base Alpha for their help testing updates like these. We appreciate you all. To share your own feedback, or apply to join Secret Base Alpha for future tests, join us on the Intruder Discord server. Be sure to check out the all-new Dragon AR weapon and let us know what you think.

Get Intruder on Steam to check out the new update, and be sure to follow Superboss Games on TikTok and BlueSky for more content updates, community highlights, and more videos!

Post Holiday Update 3109

Fixes and Changes
  1. Small changes to Dragon AR sounds
  2. No longer rank matches if rounds or sets are less than default
  3. Turned off Mountainside Holiday, thank you for joining Agents!

WINTER 2024: Dragon AR + Mountainside Holiday


Happy Holidays, Agents! Intruder is 50% off during the Steam Winter Sale, which runs until January 2, 2025. To celebrate the season, the Superboss Games team got you a present: The Winter 2024 Update is available now.

This free seasonal release is secretly several gifts -- including a 200% XP boost, a festive update to Mountainside, upgrades for Cliffside, and...well, we got you something you've been wanting for a while now. We think you're going to love it.

Let's start unwrapping.


[h2]NEW WEAPON: Dragon AR[/h2]
We're introducing a permanent new addition to the Intruder arsenal: Dragon AR.

This three-round burst assault rifle comes equipped with a built-in, low-powered optic sight, as well as a single-fire firing mode. With a 45-round magazine dealing 25 damage per shot, the Dragon is incredibly deadly. Because the Dragon AR uses lighter, caseless ammunition, you'll want to keep an eye out for the distinct new caseless ammo pickup item.

Two Dragon ARs can be found on Riverside -- one in each building.
The Guard's main starting weapon on Mountainside, the Manta, has been replaced by the Dragon.

Good hunting.

[h3]Dragon Gallery[/h3]


[h3]New Ammo Box Models[/h3]


[h2]Mountainside Holiday[/h2]
We're closing out the year with the release of Mountainside Holiday. This seasonal map brings not only festive decorations and a healthy dusting of snow to the Mountainside facility -- but a new game mode as well.

The Guard and Intruder teams will spawn on the East and West Bridges in search of the Christmas Tree. Like all good Christmas Trees, this one comes loaded with gifts -- 90 seconds into the match, each team can loot a present. Use your unique new loadout to reach the extraction, get the gift out, and save the holidays. Hallelujah.


Mountainside Holiday also features a few map modifications. Keep an eye out for new ziplines, and note that the rooftop windows have been removed. Unfortunately, as frostbite-level temperatures settle in over the course of a match, this leaves everyone exposed to the elements -- and their health is at risk the longer the match goes on.

You'll also find the Dragon AR on Mountainside Holiday.

MSide Holiday is only available until the Steam Winter Sale ends on January 2, 2025.



[h3]Festive Favorites[/h3]
While earning double XP in Intruder over the holiday, you're also able to unlock a few classic cosmetics. The Bulb, Snowman, and Candle hats are unlockable alongside the Reindeer Falcon giftwrap skin. These annual seasonal items are only available for a limited time, so be sure to earn them before the Steam Winter Sale ends on January 2, 2025. Good luck, Agents!



[h3]Cliffside Optimization[/h3]
We've upgraded Cliffside's performance with the help of our custom occlusion culling system. We introduced this in the Autumn 2024 update. Now, like Mountainside before it, Cliffside will enjoy improved frame rates and overall optimization.

If you experience any issues or have any feedback, join us in the official Superboss Games Discord community.

[h3]Improvements & Fixes[/h3]

Fixes
  • New debug commands: /rculling 0, 1, or 2
  • [Map Maker] Pickups under disabled parents now spawn correctly
  • [Map Maker] Disabled Damage Zones don't damage you every 1/60th of a second when enabled.



[h3]DiD yOu KnOw ThAt!?[/h3]Because the Dragon AR uses caseless ammunition, it doesn't eject brass bullet casings like other weapons.


Get Intruder on Steam to check out the new update, and follow Superboss Games on TikTok for more content updates, community highlights, and videos!

Happy holidays, everyone.