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Update 1297 + Steam Workshop Support!


Hey guys, Ryguytheguy here again with a look at an exciting new update 1297 that has been in the works for quite some time now, Steam Workshop support! With this new version of Intruder, players can upload, download, discuss, and rate maps made by the community. A few bugs were also patched including the microphone boost bug. Now the microphone boost will not reset between rounds and you can leave it at the preferred setting.

The old system of adding your own maps meant that you had to go on discord or the steam forums to tell people about your map. Feedback was scattered across different platforms and was easily buried by other conversations. This also meant that it was difficult to find good maps. Even though many amazing maps were being uploaded by talented mapmakers, they went unplayed due to the fact that people did not even know they existed.

With the Steam Workshop you can quickly browse maps based off of popularity, users, or tags to find the exact map that you'd like to play. If you want to play a custom map, just head over to the workshop and subscribe to the map and you'll be able to play. There is even a button to open the workshop and add maps right in the 'create server' menu.

For many of you, this is all you need to know about the update; however, if you want to help improve the community and see your creations in-game then keep reading as I break down how to upload your very own map to Intruder using Intruder Map Maker!


Introduction to Intruder Map Maker

The Intruder Map Maker (or IntruderMM) can be used to create custom maps for Intruder using Unity. The IntruderMM package allows you to create, test, and upload maps to Intruder and has plenty of prefabs to help you get started. For the most simple maps you can simply drag and drop prefabs and models into the Unity scene and have a functional map that is ready to play. This does not limit your creative genius, however, and with a bit of dedication you can create a map that has custom features, rules, and game modes! If you want to see some of the amazing maps I previously mentioned, check out the Community Map Showcase that was posted a while back. There has never been a better time to make your own map for Intruder, so let's get started!

How to Get Started
Step 1 - Installation
Install Unity version 5.6.5p4 (linked at the bottom of this article), and install both Mac and Windows build platforms. Make sure that the correct Unity version is listed in the top left of the Unity window, and that the project is also using the same version. Next you need to install the IntruderMM package (also at the bottom of this article) to get started.

Step 2 - Setup
Open Unity. Start a new project and import the IntruderMM unity package. This will set you up with everything you need to start making your level. Just double click the package when you have your project open or use Assets->Import Package->Custom Package and select the IntruderMM package. You should see something similar to what is shown below. Make sure everything is selected and then press "import" to get the package.



Step 3 - Making a Map
You can now begin making your level. Be sure to grab a SpawnA (guards) and SpawnB (intruders) from the Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full of great things to get your levels started such as doors, windows, goal points, briefcases, and much more. While it is a bit outdated, this tutorial should get you started. You no longer need Unity Pro to upload maps! Please feel free to ask questions and learn with the community by following the link to our Discord server in the 'Help and Feedback' section at the bottom of this post.

Step 4 - Testing
Test your level. Navigate to the Intruder menu at the top of your window to start testing your map. Selecting Intruder->Play Scene in Intruder will allow you to hop in game and experience your map from a player's perspective. If this is your first time, you will be prompted to find your copy of Intruder.exe or Intruder.App, and they will most likely be in the locations shown below. If you are unsure where Intruder is installed, right click on the Intruder in your Steam library, choose ‘properties’. Go to the ‘Local Files’ tab and choose ‘Browse Local Files’ to find the directory you need.

Where to find Intruder:
Mac: Library/Application Support/Steam/steamapps/common/Intruder/Intruder.app
Windows: \\SteamLibrary\\steamapps\\common\\Intruder\\Intruder.exe


Step 5 - Uploading
Intruder->Map Upload will allow you to upload your map and set tags. If it's the first time uploading the map, leave the Workshop ID blank. If you are editing a map that you previously uploaded, enter the ID of the map in the Workshop ID field. If you do not know what the ID of the map is you can find it by browsing to the Workshop page for the map. The ID is at the end of the URL for your map on the workshop. Set the visibility to public when you want other people to see and be able to play your map, or keep it private if you are not ready to share it yet.



Step 6 - Steam Workshop
Now that you have a map uploaded you can start to add features from the workshop. If you navigate back to the Intruder->Map Upload option in Unity you will see that you can now add tags. these tags include:
  • Hack - Maps that feature hacking as part of the objective. e.g. Cliffside
  • Raid - Maps that feature a raid to secure a package as part of the objective. e.g. Riverside
  • In-Dev - Maps that are still being developed.
  • Training - Maps that teach players or let them practice skills. e.g. Sniper Range
  • Silly - Maps that are meant for silly or otherwise non-serious gameplay. e.g ohnoscoobs
  • Custom Tuning - Maps where gameplay tuning has been changed. e.g. King Of The Hill
  • Custom Mission - Maps where the objective has been custom created by the mapmaker e.g. ArkhangelSK

You can also add contributors if you worked on a map with someone else. You can also edit the title, description, images, and links that you have on the workshop page. Finally, you can check out what people have to say about your map in the comments tab or start a discussion in the discussions tab on your workshop page.

Now your map is a part of Intruder, congratulations and thank you for your contribution to the Intruder community!

Downloads/Resources
Unity 5.6.5p4 Downloads: Windows Download
OSX Download Tools, Props, Materials, etc.

Intruder MM unity package 2.00 2.01
NEEDED for Steam Workshop version
Download Here

Help and Feedback
Intruder Map Maker Tutorial - Unity Pro is no longer needed to upload maps!
Join us on Discord and check out #mapmaker to ask questions and get feedback from experienced mapmakers.

Enjoy this clip as thanks for reading this entire post!


EDIT on 10/10/2019 by Ryguytheguy - updated mapmaker version from 2.00 to 2.01

Community Map Showcase



Howdy, and welcome to the Community Map Showcase! I'm Ryguytheguy. If Intruder news is what you crave, I'm the guy for you. Today we will be looking at maps made by the community! With over 100 maps to choose from, it can be hard to choose what maps fit in your custom lobby. Here are a few maps that show off some serious skill from the creators.

New Maps to Check Out


With the White Box Mapping competition's end date being extended we can expect a few more maps in the near future, but for now let's look at some of the maps we already have.


  • Factory - Cyex (antshin)
    While some maps have countless rooms, Factory has a large main room with miscellaneous objects and machines cluttering it up. Use the unique level geometry and high vantage points to make sure no Intruder gets by unnoticed!



  • Manifold - MadmanEpic
    In the map Manifold you have to navigate through the maze-like structure in order to extract the package. With laser alarms blocking your path you have to be sneaky or bold to successfully steal the briefcase.



    Watch out, you never know who's lurking in the shadows!



  • Snow Complex - Tsawodi
    Even though complex is just a fancy name for a building, this building really is complex! Only in spectator view can you truly grasp the complexity of this map. With many vents, glass walls, cubicles, and catwalks, Guards have to be on their A-Game if they think they can stop a sneaky Intruder from sneaking by.



    Intruders beware, the complexity of the map makes it easy to sneak, but it also means Guards can be anywhere. Watch those walkways and check those cubicles!



  • Ocean Facility - Polybius
    If you don't want Intruders to steal your secrets, what better place to go than the middle of the ocean! This map has many ledges and windows so Intruders can sneak around without being seen by the many cameras on the map.



    Not a fan of having your photo taken? No worries, just disable the cameras by interacting with the use key!



  • zeroside - Polybius & lightslayer5
    A large map with a high altitude zip-line means Intruders have to watch their energy as they head into the main building. With large areas and long sight-lines communication is key in guaranteeing victory.



    Check out the custom outfits specifically made for this map!



Maps With Unique Features


While some of these maps may not be new, they push the boundaries on what can be created in the IntruderMM. While these maps aren't always the best for competitive play, they are definitely a lot of fun!


  • ohnoscoobs - madmanepic
    Reminiscent of the classic Scooby-Doo hallway chase, this map recreates the Freleng door gag in Intruder! You can see through the doorways and follow your target through an endless loop of doors or switch up your route and quickly collide with your target.



  • glassdeathmatch - viotech3
    A fun party game where shooting your enemies is useless. Instead, shoot out the floor from beneath them and watch them tumble to their death.



  • Longsniperduel - madmanepic
    Snipers only, 500 meter shots, wind, and ziplines. Try and take out the enemy team before they take out yours! If someone is hiding, sneak over on a zipline and take them out up close and personal. Don't get shot on your way over or it's instant death!



  • wiretap - actionman
    Guards can run but they can't hide... wait, on this maps Guards can hide but they can't run if they don't want to be exposed to the Intruder's state-of-the-art motion tracker! All motion is tracked so grenades or glass breaking can give away your position or distract the Intruders as you sneak to the next room.



  • shotgunmadness - viotech3
    This map showcases the newest weapon in Intruder, the beanbag shotgun! Knock enemies over to send them sliding off the map, or dunk on them by shooting the glass floors and dropping them into the pit of death.



  • metro- Cyex (antshin)
    Intruders start with the package in this close quarters map that takes place on a moving train during a snowy night. Protect the package carriers as they make their way to the other end of the train. Be careful on the edges though, if a package drops off it cannot be recovered.



Hopefully you have some fun playing these maps and create your own in the future! Hop in the Discord server to chat with some of these talented mapmakers and check out the #mapmaker channel to learn more about creating custom community maps for Intruder. Unfortunately, with all the amazing maps made by the community I am sure to have left some out. If there are any maps that you guys love to play please post them in the comments. Feel free to plug your own map in there too, the more the merrier! We should be more frequent in posting updates, announcements, and community showcases soon, but in the meantime Guards keep guarding and Intruders keep intruding!



See you soon! >:D

Update 1225 + Dev Updates



Hey all and welcome to Intruder version 1225! Patch notes are abridged this update as the bulk of the work was completely in the New Additions category.

That said, with version 1225 we bring you the completely new and redone main menu:

Headquarters


Play


Options


The new menu has some immersive sound effects and a new music track built in to really let you feel like you're planning your next spy mission. You can preview the music track here: https://soundcloud.com/rstorm000/mission

The new options menu has also be put into the in-game UI. We are still working on the new HUD for in-game, so there will be a strange sense of 3 different styles in the in-game UI for the time being. But the new HUD is one of the next things on our list. And luckily we have more of it to preview here today!

HUD Updates


Here are some screenshots of latest and greatest in the progress of the new HUD:



The new HUD will also come with a much awaited update to the Inventory system and the ability to drop items.

New Website


We're working diligently on creating the new version of the website which will allow us a lot of new features both in-game and out. Having player stats and ranks in-game has been a longtime goal of ours and the new website is necessary for that. Unfortunately some of the issues getting these systems up and running have been crazy complex, but we are making steady progress.

What would you want to see with player stats and player progression in Intruder? Let us know in comments below.

Map Maker


The white box mapping competition has been extended to allow for some mappers to polish their maps some more, but we thought it was a good idea to show off some their progress here. Here are works by mappers Tsawodi, MadmanEpic, Cyex, and Polybius:


Snow Complex - Tsawodi


Factory - Cyex


Manifold - MadmanEpic


Snow Complex - Tsawodi


Ocean Facility - Polybius

Workshop Support


We're also pleased to announce that we've gotten quite far with Steam Workshop support for Intruder and Intruder Map Maker! This is another great thing to check off our roadmap list so we will update you on that soon. If you are an Intruder Map Maker, you will need to re-upload your maps once this is released.

If you are interested in trying the beta versions of this, make sure to join the Discord #mapmaker channel: https://discord.gg/superbossgames

Social Media Managers


We are still on the lookout for people who are great at writing articles (like this one) or who can edit videos like those on our YouTube channel:
https://www.youtube.com/watch?v=l8sJMQC-RMI

If you or anyone you know think you are capable, please hit us up on the Discord with some examples of your work and we'd love to have you on.

As usual we'll always being hanging out on the community Discord at https://discord.gg/superbossgames

Until next time agents, watch out for Bloon...

Update 1212 + HUD Preview, RU/SA Servers, Cliffside updates and more


Hello all agents, Intruder version 1212 is out now! It features some quality of life upgrades, a little bit of lore, and some significant changes to the Cliffside level design. We'll also go over some of what we've been working on behind the scenes for future updates at the bottom of the article.

Oh and we've also added Russian and South American servers for you all in those regions looking for some better ping.

The full change log is below:

New Additions
  • Russian and South American region servers!
  • Cliffside level design changes
  • Added multiple new vent sections to allow more sneaking possibilities for Intruders
  • Ledge moved back so it's not visible from balcony
  • Some chairs removed from guard spawn
  • Slip zone added to cheeky window at guard spawn
  • New Security Camera models on Riverside and Mountainside
  • New boat model for Riverside Escape point
  • Added MapModeSettings to IntruderMM which allows you to set default round length for custom maps
  • New loading screen features a map of the island!
  • Will highlight the geographical locations of the maps you are headed to


Changes
  • Added keybinding for all weapons/inventory slots so you can assign them to whatever keys you like
  • Added keybinding for hand signals


Fixes
  • Attempt to fix crazy Cliffside bug where you would have weird UI on screen and be able to walk through the desert like Laurence of Arabia or something



UI and HUD update progress

Alright so we know that the HUD and UI in Intruder right now looks a bit dated so we decided to consult a UI graphic designer to spiff things up a little. This is just a preview and not in-game yet, but here's a quick look for you guys. Let us know what you think and we'll be working on getting it in ASAP!



We've also been working on getting the new version of the website running as well as the White Box Mapping Contest. Oh and a bot has been added to the Discord channel that allows you to start Pick-Up Games (PUGs) and will even track your wins and losses in your competitive matches. This is all too much to write in one post so we will try to get you another update post on all that good stuff soon!

As usual we'll always being hanging out on the community Discord at https://discord.gg/superbossgames

Until next time agents, over and out.

Update 1192 + Mapping Contest


Hello agents and welcome to update version 1192!

We received a lot of feedback stating people wanted some more hardcore server settings to make competitive play more viable. Our first step along that way is introducing limited spectating mode in this update. This server room option will only allow you to spectate your own teammates once you've died to deter ghosting and other such nonsense.

The full change log is below:

New Additions


  • Limited spectator mode for more hardcore gameplay and ghosting deterrent!
  • Limits spectating to only your teammates and turns off player cards
  • This will be turned on by default in all SeriousPlay rooms
  • To use it in your own rooms just check the "Limit Spectating" box when creating a room
  • Server room filters!
  • Filter rooms by name, mode, map, empty, full, locked, etc.
  • Filter by name, mode, or map just needs to contain the input. So filtering by "side" for instance would give you all rooms playing Riverside, Cliffside, Mountainside, because those map names contain "side".


Changes
  • Votekick changed to need more than half the room to vote to kick a person
  • Optimized some network traffic code
  • Can no longer hear full volume voices when joining a room and before picking a team
  • Added timer to Riverside B1 Raid rooms


Fixes
  • Fixed Riverside B1 raid rooms not loading B1 raid mode correctly when joining
  • Fixed issue where Guards would have 6+ CS grenades on certain maps
  • Fixed faulty server room filtering for Japan rooms
  • Attempted fix for incorrect reflective damage message
  • Multiple small bug fixes and optimizations



White Box Mapping Contest

Starting now and ending May 1st is the White Box Mapping Contest!

The goal of this mapping contest is to have map makers focus on gameplay and map design over graphics, materials, etc. In the official maps, the design process involved fast prototypes, playtested until the gameplay felt just right before any graphical additions. The original versions of our beloved Riverside consisted of only Unity cubes in fact. Buildings in Intruder are designed to be realistic and functional, while also good for the guarding and infiltration gameplay. We want mappers to go through this same process. To accomplish this we've established the following rules:

  • 80m x 80m x 20m size limit for the playable area
  • Focus on the gameplay over the graphics and details
  • For main building geometry, you can only use 2 materials we provide: grey for floors and white for walls/ceiling
  • Props may have textures, bushes and trees should be textured for visual concealment
  • Avoid using Unity terrain if possible (lumpy terrain will probably be disqualified)
  • Ensure optimization and bake most lighting, marks will be off for poor performance
  • Map submissions end May 1st


Maps will be judged on the following:

  • Obeys the rules and fits in the size limit
  • Promotes Intruder-y plan and pick your infiltration route gameplay (Not too open and not too linear)
  • Buildings have realistic, functional layouts, but does not hamper gameplay
  • Performance
  • Map maker playtests and gives progress pics of their map design
  • It's fun!


We will have a Developer's pick winner as well as a Player's Choice winner.

Again, for more information and how to start mapping, join the Discord (https://discord.gg/superbossgames) and respond to this post: https://steamcommunity.com/app/518150/discussions/0/1846946102858525072/

Anyway, hope these updates are welcome additions. Let us know what you want to see in the next one!

p.s. we might be looking for video editors if that's your thing.