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Intruder News

Small Fixes - Update 2470

Hello Agents, just a small hotfix update:

  • Fix for crazy grenade shooting sound bug
  • Fix for fog bug with mirror cam on maps that don't have fog
  • Reordered room sorting by lock status and player count

Update 2457: More Mountainside and Other Requested Updates



Greeting Agents, and welcome to update 2457! We've got some new changes along with a sale, so stick around to find out more!

[previewyoutube][/previewyoutube]

[h3]Steam Autumn Sale[/h3]
We've got a lot to be thankful for this autumn, so as a token of our gratitude, grab a copy of Intruder for 50% off from now until November 29! You'll also be able to once again unlock some seasonal items including hats and sprays for the duration of the sale along with a 200% XP Boost, so gather your friends around for some sneaky stealthy fun!



[h3]New Additions[/h3]
This update is focused on player feedback! You spoke up so we listened and put in some of the most requested changes.

  • "Why can't the Bloon Cam look up or down?" - Our engineers have added auxiliary motion capabilities allowing the Bloon Cam to tilt down in order to read notes or take pictures of prone enemies.



  • "I don't like red, can I have a blue dot or a green dot instead?" - Sure thing, use the new color picker in the menu to select any color you want for your red rainbow dot sight!



  • "I don't find mortars very useful, can they get a buff?" - Our Explosive Technicians have devised a new mortar shell that leaves a trail, and explodes with deadly power in order to make the mortar feel like a more useful weapon.



  • "My computer has trouble running the game, how can I make it run smoother?" - The post effects setting has been split into multiple categories allowing you to customize performance and presentation to your liking!
  • "Is there any way for an activator to start some sort of countown on my custom map?" - Activator delays have been addedto the mapmaker so you can add a delay before activating whatever activity your activator activates.
  • "Can you add more items for the Item Cache?" - New Manta skins and red dot sights have been added to the regular loot pool on level up! You'll have to play in game (or watch the video above) to find out what's new!




[h3]Mountainside[/h3]
If new mortars didn't get you excited to play Mountainside, these changes will!

  • Visual Upgrades - Mountainside looks better than ever with new booths, cubicles, doors, and shadows!
  • Time of Day - We have added a sunset option to the existing day and night variants of Mountainside, and each variant has a 33% chance of being selected at the start of each round!





[h3]Bugfixes[/h3]
No need to call the exterminator as these bugs have already been squashed!

  • Tricky Terminals - Should now behave correctly and have a proper model with collision.
  • Airborne Agents - Players should no longer be flung into space when colliding with another player at the start of a match.
  • Shield Strats - You can no longer duplicate the shield in your inventory, and couches have been fixed to prevent dropped shields from falling through.
  • Inventory Improvement - Optimizations have been made to the inventory so now a certain someone can enjoy looking at their hundreds of Santa Hats...
  • Super Swap - Package swaps can once again be done through the window of Oceanside's basement package room!
  • Lame Ladder - An unintended jump from ground level to the roof ladder on Mountainside has been patched out.
  • Pots & Pans Party - Pots and pans on Oceanside now make noise when shot.


[h3]DiD yOu KnOw ThAt!?[/h3]
You can stick an explosive charge AND a laser sensor to the same Bloon Cam to create a rig in an otherwise un-riggable location!


Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!

Autumn 2022 Sale and Updates



Greeting Agents, and welcome to update 2457! We've got some new changes along with a sale, so stick around to find out more!

[previewyoutube][/previewyoutube]

[h3]Steam Autumn Sale[/h3]
We've got a lot to be thankful for this autumn, so as a token of our gratitude, grab a copy of Intruder for 50% off from now until November 29! You'll also be able to once again unlock some seasonal items including hats and sprays for the duration of the sale along with a 200% XP Boost, so gather your friends around for some sneaky stealthy fun!



[h2]Click here to learn about the new changes in the most recent Intruder update![/h2]

Black Mesa X Intruder: Final Announcement

Greetings Agents,

At long last, we are doing a final update on the Black Mesa X Intruder mapmaking competition now that the judging process is complete. Due to unforeseen scheduling issues, we have prepared a wrap up video showcasing the winning maps and honorable mentions instead of the planned developer livestream.

[h2]Developer Wrap up Showcase Video[/h2]

To celebrate the hard work of our competition winners, we are releasing a showcase video to wrap up the map creation contest. Tune in to get the teams’ thoughts on what they enjoyed about each map!

[previewyoutube][/previewyoutube]


[h2]The Winners[/h2]

First off, we wanted to thank all the participants of the mapmaking collaboration between Black Mesa and Intruder for all their excellent submissions. We were very impressed with the amount of work that our community members put in, and thoroughly enjoyed getting to try them all out. While it was very difficult to pick from all the entries we received, the following 3 were our favorites:

[h3]Third Place: Black Mesa South[/h3]

In third place, we have BlackMesa South submitted by Xixo. A map that is true to form, we could clearly see inspiration drawn from both games with an authentic atmosphere and sneaky routes to steal the package. We very much enjoyed getting the opportunity to play this map, and want to congratulate Xixo on making the top-3.

[h3]Second Place: Foreseen Sequences[/h3]

In the runner-up position, we have Foreseen Sequences submitted by DoubleOSpanky. With interactive environment features like keycards, deadly lasers, and collectible tapes this entry spices up gameplay with a well designed and extremely detailed experience. This was an excellent map, and we were very impressed with what we saw! Thank you for creating such an interesting and creative map for us to play.

[h3]First Place: Potential Energy[/h3]

Finally, the winner of the Black Mesa X Intruder mapmaking competition is Potential Energy submitted by ActionMan! This entry truly pushed the limit of Intruder Map Maker with a campaign style mission that has custom objectives, multi-round objectives, and moving vehicles it almost seems like this could be its own game! While there were many strong candidates for top prize, ActionMan’s was a cut above the rest. This was a fantastic map, and we want to thoroughly congratulate them for getting 1st place!

That’s everything that we have for you today. We enjoyed the opportunity to bring our two communities together, and are extremely impressed by all the maps that were entered. Thank you all for making this an amazing event. See you all later, scientists!


- The Crowbar Collective & SuberbossGames Teams

Hotfix - Build 2414

  • Should fix issue where players were occasionally moved or launched upon respawning, let us know on the Discord if there are any issues! https://superbossgames.com/chat