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Climbey News

Update 4/2/2020

Main game:
  • Fixed glasses showing up when server has scale set to 1.5x.
  • Fixed hitting zipline end colliders.
  • Fixed an issue that sometimes made snowballs not work for people.
  • Made Sleds a server option instead of a default feature.
  • Reverted to normal non-snow materials on all surfaces.

Update 3/8/2020

Sorry for the long time between updates folks!

Main game:
  • Slightly increased the speed of joystick locomotion and made it no longer additive to the other joystick.
  • Tweaked walking down and up slopes. (Used to go slightly inside the slope while walking up one)
  • You can now only grab the sled from your back if you’re standing on something, fixing “sled jumping” and “sled flying” glitches.
  • Fixed getting stuck inside trampolines.
  • Fixed “camera hands” bug.


The sled will become an optional opt-in item for servers after Winter is over, which will be March 20th.

I took a bit of a break in the middle of February, as I worked on a Receiver VR mod for fun as well as some other misc game prototypes...

More info on that Receiver VR mod here: https://github.com/ShadowBrian/7DFPS
As well as on my Youtube channel.

Update 01/10/2020

This update should give Quest users a lot better jump release timing and make it easier for them to play and compete.
May also impact Rift S users (positively).

Main game:
  • Prepared the code for making Sleds optional in servers when Winter is over.
  • Tweaked Touch bindings to account for trigger value latency in Oculus Link (Quest) users.
  • Made the Quest badge show up for Oculus Link users.
  • Updated SteamVR plugin.

Update 12/01/2019 - Winter 2019, Sleds!


https://youtu.be/Ui97w20KHL0

This is the 2019 winter update!

Main game:
  • Turned winter mode on! Snow!
  • Added a Sled you can spawn by grabbing your backpack behind your back.
  • Added snow particles on/off switch to performance panel.
  • Changed default render settings to turn off fancy lights and turn off render distance view cutting.
  • Changed default max player count from 8 to 10.
  • Expanded Multiplayer lobby.


Level editor:
  • Fixed bug that would sometimes show the Vive wand body model on other controllers.
  • Fixed rotating menu positioning on controllers without touchpads that aren’t Oculus controllers. (Vive Cosmos controllers for example)
  • Tweaked Vive Cosmos controller bindings for the level editor.

Demo Update 11/6/2019

Demo:
  • Fixed long-standing Demo Speech hang for the helper robot.
  • Added Vive Cosmos bindings.