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Climbey News

Update 5/23/2021

Maingame:
  • Fixed Quest 2 showing Quest 1 badge. (I think)


This came up because Oculus had the Quest 2 named as "Miramar" in PCVR connection mode for a long time, which was its codename, and I was still checking for that.
They finally updated this recently, outlining how little oculus cares about PCVR yet again.

Small issue, quickly fixed. :)

Update 5/21/2021

Main game:
  • Fixed not being able to see friends in the in-game friends list.
  • Fixed small issue with invalid Steam IDs in multiplayer player list.
  • Fixed issues with the platform agnostic profile popup.
  • Fixed backpack not changing color while setting your color.
  • Fixed other players not having their custom color set in multiplayer.

Update 5/19/2021

Main game:
  • Laid initial groundwork for platform agnostic friends list. The idea is that you can add people to your ingame friends list even if they’re not on the same platform as you, this means support for making friends with people playing on standalone headsets for instance.
  • Added support for Steam’s “Join game” feature without being in VR.
  • Added support for Steam's game info feature, showing what server you're playing in when you're playing online to your Steam friends.

Update 5/7/2021

Main game:
  • Redesigned shoes for foot tracking, added shoe flex based on toe ground dip amount.




Small update- figured I'd post about it anyway because it looks neat :D

Update 4/27/2021

Main game:
  • Fixed long-standing “warp town” glitch where your view would get scaled weirdly on platforms sometimes. This required a full rework of how moving platforms work for the player so things might feel different and levels might be broken. Some more testing is required, might not cover all edge-cases. Does make it so you can have 45 degree snap turns on moving platforms now instead of being restricted to 90 degree snaps, which are more disorienting.
  • Fixed sleds scaling up/down if you stood on a moving platform.
  • Fixed respawn position being slightly off if you’re playing at 0.5x scale mode or 1.5x scale mode.
  • Fixed CTF gamemode. Was a long-standing glitch that caused the announcer to spam voice messages whenever a CTF map was loaded, making it borderline unplayable.


Level Editor:
  • Added Relative snapping checkbox, useful for objects that don’t have their centers on the grid, as is often the case with grouped blocks.
  • Tweaked distance it displays blocks at when “Distance check performance” is ticked.
  • Tweaked gradual rotation to be slightly faster and more usable.
  • Fixed group loading menu not showing the thumbnails of the groups.