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Climbey News

Update 11/1/2019

Maingame:
  • Reverted Halloween lighting, back to brightness! :)

Update 10/17/2019 - Halloween update!


Spooky Halloween time!

Play all your favorite levels in near-darkness for the next 2 weeks!

Main game:
  • Turned on Halloween lighting.
  • Added headlamps to players.
  • Changed skybox to Halloween skybox.
  • Added 2 new Halloween costumes.
  • Changed Beachballs to Pumpkins.
  • Shifted default line-up up costumes to Halloween ones.


Enjoy!

PS: I opened a "No Halloween" beta branch which you can find in the properties of Climbey on Steam for those of you who prefer keeping the light up, you won't be able to see the new halloween skins on players however.

Update 9/29/2019

This update mainly prepares Climbey for the upcoming release of the Vive Cosmos headset.
A bigger update is coming soon.

Main game:
  • Added Vive Cosmos badge to backpack for Vive Cosmos users.
  • Added Vive Cosmos controller bindings.
  • Added font switching to multiplayer for names with characters Climbey’s default font doesn’t support. (Think: Foreign characters like Russian or Chinese/Japanese, or “fancy” names with emojis and whatnot in them.)


The next update will most likely be the Halloween update, which means it’ll be a week or two of darkness with headlamps, perhaps more!

Update 9/6/2019

Main game:
  • Fixed long-standing intermittent stuttering issue. The game should feel like it plays a lot more smoothly now.

Update 8/22/2019

Main game:
  • Fixed stray beach balls showing up in levels for real this time!
  • Added 8 achievements and corresponding badges that show up on your backpack strap in multiplayer. (Correction: They won't show up online yet. That part is broken at the moment... fix soon!)
  • Limited the multiplayer map selection list to 24 entries so the list doesn’t go through the floor from kids spamming the buttons.
  • Added LIV Mixed Reality support, with added options in the wrist menu to hide the helmet, backpack or hands in the mixed reality view.