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Another Brick in The Mall News

Upcoming Version 1.0 Release



The time has finally come: Another Brick in The Mall version 1.0 will release on Thursday, April 30th!

Although our focus will shift towards a new project after release, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated.

Needless to say the game would be very different without the feedback, suggestions and help you guys provided during early access, and we still could use your help in this 'final stretch':

This latest cycle is focused on making sure the build is stable and as bug-free as possible and you can help by testing it on the unstable branch, and report any bug, typo, minor annoyance you can find:
https://steamcommunity.com/app/521150/discussions/0/4300317773574066862/

You can also help finish and improve the translation of the game to your language on Localizor:

https://www.localizor.com/game/18/translations

More info on Another Brick in The Mall's future coming on release day, along with a new trailer!

Hope to see you here and then to celebrate!

Update 0.32.3 released

Patch Notes

0.32.0

  • Added: Standard mode now offers 3 difficulty settings: Normal, Challenge and Expert.
  • Added: You can now filter products by categories on the Assign Product tool.
  • Changed: Balanced price and demand for some products, mainly to make specialty stores more viable and nerf some overperforming products.
  • Changed: Objectives' rewards now scale with difficulty.
  • Added: Warnings on the manage mods menu if mods exceed the maximum supported number (products and floor tiles).
  • Added: Warnings on the manage mods menu if mods alter gameplay and would prevent some achievements from being granted.
  • Changed: Changing floor tiles now costs $5 instead of $50.
  • Changed: Characters are now less reluctant of crossing roads.
  • Fixed: Stock clerks endlessly running around stores without restocking anything.
  • Fixed: A rounding error when deducting foundations building costs.
  • Added: Polish translation.
  • Changed: Updated translations with the latest Localizor data.


0.32.1

  • Added: 4 new achievements.
  • Added: New event: Viral outbreak. Some employees stay at home sick and customers stock up on supplies. Unlike other events, this pops at the last moment on the timeline and can't happen more than once a year.
  • Added: Art for the difficulty modes.
  • Added: Jingles when objectives and research projects are completed.
  • Changed: You can now order builders to prioritize any area.
  • Fixed: Some text going out of bounds.
  • Added: Simplified Chinese translation.
  • Changed: Updated translations with the latest Localizor data.


0.32.2

  • Added: Final master of the original soundtrack from David Gonzalez.
  • Added: A detailed breakdown of daily income and expenses is now accessible from the finance menu.
  • Fixed: Incorrect maintenance cost displayed for individual businesses when the maintenance sandbox setting was not default.
  • Changed: Some tweaks to the Viral outbreak event.
  • Changed: Updated translations with the latest Localizor data.


0.32.3

  • Added: Enabled Steam cloud (Syncs saves, achievements, mod config and workshop items).
  • Added: Final 'final' master of the original soundtrack.
  • Added: New achievements are now active on Steam.
  • Changed: Improved customers' parking AI.
  • Changed: Removed misleading 'Requires access' in list of zone requirements.
  • Fixed: A bug where staff who were parking when loading a game would permanently be considered as stuck in traffic.
  • Fixed: Deliveries stopping if the customer parking was considered full.
  • Fixed: A rare text glitch in the 'Word of mouth' notification.
  • Changed: Updated translations with the latest Localizor data.


You can help improve the translation in your language: check the game's Localizor page https://www.localizor.com/game/18/translations

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.31.3 released

Patch Notes

0.31.0

  • Changed: Rewrote the customer algorithm to have a more accurate estimation of distances and travel time. This change puts a much greater emphasis on the efficiency of your mall's layout.
  • Added: Marketing campaigns can now target a specific product or business.
  • Added: You can now filter between local and workshop saves on the load game menu.
  • Changed: Products on the assign products tool are now sorted alphabetically.
  • Fixed: 'Manage staff' not highlighting the correct employee.
  • Changed: Updated translations with the latest Localizor data.


0.31.1

  • Added: Minimum salary raises. Congress will periodically attempt to pass a law to raise the minimum salary: you can either let the law pass or lobby lawmakers to vote against the raise. If you choose to lobby against the law, the next vote will happen sooner and the cost of lobbying will increase significantly.
  • Added: Sandbox settings for minimum salary raises.
  • Added: The last 2 tracks of music by David Gonzalez.
  • Fixed: A text formatting problem with the $ character.
  • Changed: Updated translations with the latest Localizor data.


0.31.2

  • Changed: Minimum salary raises are now in the context of a workers' union instead of congress.
  • Added: A notification when your workers unionize (currently when you reach $10,000 daily profit for the first time).
  • Added: Notifications 30, 20, 10, 5 and 1 day(s) before a vote.
  • Added: You can now see the job applicants' desired salary on the hire menu.


0.31.3

  • Changed: Lowered the union triggering profit threshold to $5,000.
  • Changed: The first vote now happens 20 days after unionization instead of 10.
  • Fixed: The research menu scrollbar sometimes not working properly.
  • Changed: Updated translations with the latest Localizor data.
  • Added: Early (incomplete) Ukrainian and Portuguese (Brazilian) translations.


You can help translate the latest text on Localizor.io

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.30.0 released

This update might be a bit underwhelming if you are playing the game in English, but it is a necessary step towards full release and it made sense to implement it early rather than having to resolve the implied technical issues (and there were a few) at the last minute.
Now that this is 'out of the way', regular content updates will resume soon!

Official translations will be handled on Localizor.io

The Localizor tool lets you submit suggestions for new and existing game text, and vote for the best suggestions.
Doing so earns you coins that you can redeem in the coin shop which features a bunch of great Steam games.

Workshop translations are still supported but you are strongly encouraged to submit any new language or updates to existing languages to Localizor.

Finally, if your language is not yet available on Localizor (and you are willing to contribute) please let me know in the comments.

Patch Notes

0.30.0

  • Added: Official language support for the following:.

    • German
    • Spanish
    • Russian
    • Japanese
    • Korean
    • Turkish



If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.29.2 released

Patch Notes

0.29.0

  • Added: Information overlays. In SELECT mode, hover to the right side of the screen to enable overlays. Current available overlays are:

    • Road traffic
    • Pedestrian traffic
    • Parking usage
    • Squalor
    • Profit

  • Changed: Some minor graphical tweaks to the UI to make it less 'flat'.
  • Changed: Drivers now prefer surface parking over underground within a certain distance.
  • Fixed: Wall shading when building walls over areas without foundations but surrounded by foundations.


0.29.1

  • Added: You can now customize and rename characters (click on their portrait on the character panel).
  • Added: A menu to mass transfer all staff from one business to another (Manage > Staff > Transfer all staff).
  • Added: You can now ban one job candidate per day. They won't show up as a job candidate ever again.
  • Changed: You can now disable cosmetic mods in-game.
  • Changed: The squalor overlay now displays the area of efficiency of your maintenance centers.
  • Changed: Litter now properly contributes to the squalor overlay.
  • Changed: Removed the Bus driver strike event as it was excessively punitive.
  • Changed: The 'Link storage' button now always blinks when there is no storage linked (previously only blinked during the tutorial).
  • Changed: Twitch integration now works differently to better accommodate chats with thousands of users.
  • Changed: Customers now do a head wobble whenever they're finishing checkout.
  • Changed: The gaps in the top-right UI no longer register as map interaction.
  • Fixed: The thief 'bubble' sometimes not showing up.
  • Fixed: The outdoors sound (birds and crickets) playing excessively.
  • Fixed: Fine dining patrons losing their legs while going to their table.
  • Fixed: Faulty UI text priorities.
  • Fixed: Various minor graphical glitches.


0.29.2

  • Added: 2 new music tracks by David Gonzalez.
  • Changed: When loading/starting a new game, the music will start at a random track (unless the tutorial is active).
  • Fixed: Some passengers never being picked up in a specific bus stop configuration.
  • Fixed: Faulty movie projector highlight on very large theaters.
  • Fixed: The squalor overlay omitting dirty cells when under a maintenance center's efficiency area.
  • Fixed: Some typos in english and french languages.
  • Fixed: Minor graphical glitches.


Special shoutout to wooby6797 who's been making amazing fast food restaurant skins!
Get them on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1901441105
https://steamcommunity.com/sharedfiles/filedetails/?id=1891054164
https://steamcommunity.com/sharedfiles/filedetails/?id=1896782515
https://steamcommunity.com/sharedfiles/filedetails/?id=1901023548

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/3175526477752200394/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/