Update 0.28.3 released
Patch Notes
0.28.0
0.28.1
0.28.2
0.28.3
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2952595757891357714/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
0.28.0
- Added: A notification when there are inaccessible work orders.
- Added: A button to re-submit achievements that were obtained offline to Steam.
- Added: In assign zone mode, zone limits are now displayed to avoid confusion when business zones are adjacent.
- Added: The assign products menu now displays current availability for all tiers.
- Added: French language is now integrated into the base game and supported officially. (Will serve as a test before integrating more languages).
- Changed: Builders will now ignore inaccessible work orders to prevent excessive CPU usage and potential crashes.
- Changed: Reduced the efficiency of low skill office workers to 0.33 man-hours from 0.5.
- Changed: Reduced excessive demand variation in standard mode.
- Changed: The dissatisfaction breakdown now only shows up if enough (10) customers left unsatisfied.
- Changed: The stresstest map is no longer overwritten in local saves every time the game is launched.
- Changed: Build orders for various counters now display the queue area in build mode.
- Fixed: Ability to transfer staff as a waiter at a coffee shop.
- Fixed: Fitness Center not displaying the required research project in the assign zone menu.
- Fixed: Fitness appearing as an assignable physical product in the assign product menu.
- Fixed: The zone info box (bottom-right) appearing unnecessarily.
- Fixed: Various icons displaying the wrong image.
- Fixed: Sorting issues with tall objects and dynamic objects. (There are still issues such as sorting between trees and sculptures).
0.28.1
- Added: On the new game menu, the manage mods button now displays the number of enabled mods out of the number of total mods.
- Added: On the manage staff menu, a warning icon and tooltip is displayed for guards without an assigned patrol.
- Changed: Increased the size of the character panel to avoid text going out of frame.
- Changed: Characters are now less afraid of walking in the grass, to avoid congestion alongside roads when there are no outdoor pathways.
- Changed: In build objects mode, the combo box to automatically set products is now always displayed (was only displayed when shelves/tables/racks were selected).
- Changed: Reversed the change to stock clerks where they would restock shelves early and stock crates were 'refunded'.
- Fixed: Corrupted Arcade cabinets and Pinball tables no longer attracting customers.
- Fixed: The rotated kitchen range for fine dining skins not being displayed properly.
- Fixed: Inconsistent wall shading when manually building walls at foundations limits.
0.28.2
- Added: A new 'Help and Tips' menu to explain mechanics not covered in the tutorial.
- Added: A new music track by David Gonzalez.
- Changed: Employees on the Manage Staff menu and the shift planning tool are now sorted by job by default.
- Changed: Shift sliders on the shift planning tool now have a different color depending on the jobs.
0.28.3
- Fixed: Trees and shrubs not disappearing when building outdoor floor tiles when zoomed out.
- Fixed: Text errors.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2952595757891357714/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/