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Another Brick in The Mall News

Update 0.28.3 released

Patch Notes

0.28.0

  • Added: A notification when there are inaccessible work orders.
  • Added: A button to re-submit achievements that were obtained offline to Steam.
  • Added: In assign zone mode, zone limits are now displayed to avoid confusion when business zones are adjacent.
  • Added: The assign products menu now displays current availability for all tiers.
  • Added: French language is now integrated into the base game and supported officially. (Will serve as a test before integrating more languages).
  • Changed: Builders will now ignore inaccessible work orders to prevent excessive CPU usage and potential crashes.
  • Changed: Reduced the efficiency of low skill office workers to 0.33 man-hours from 0.5.
  • Changed: Reduced excessive demand variation in standard mode.
  • Changed: The dissatisfaction breakdown now only shows up if enough (10) customers left unsatisfied.
  • Changed: The stresstest map is no longer overwritten in local saves every time the game is launched.
  • Changed: Build orders for various counters now display the queue area in build mode.
  • Fixed: Ability to transfer staff as a waiter at a coffee shop.
  • Fixed: Fitness Center not displaying the required research project in the assign zone menu.
  • Fixed: Fitness appearing as an assignable physical product in the assign product menu.
  • Fixed: The zone info box (bottom-right) appearing unnecessarily.
  • Fixed: Various icons displaying the wrong image.
  • Fixed: Sorting issues with tall objects and dynamic objects. (There are still issues such as sorting between trees and sculptures).


0.28.1

  • Added: On the new game menu, the manage mods button now displays the number of enabled mods out of the number of total mods.
  • Added: On the manage staff menu, a warning icon and tooltip is displayed for guards without an assigned patrol.
  • Changed: Increased the size of the character panel to avoid text going out of frame.
  • Changed: Characters are now less afraid of walking in the grass, to avoid congestion alongside roads when there are no outdoor pathways.
  • Changed: In build objects mode, the combo box to automatically set products is now always displayed (was only displayed when shelves/tables/racks were selected).
  • Changed: Reversed the change to stock clerks where they would restock shelves early and stock crates were 'refunded'.
  • Fixed: Corrupted Arcade cabinets and Pinball tables no longer attracting customers.
  • Fixed: The rotated kitchen range for fine dining skins not being displayed properly.
  • Fixed: Inconsistent wall shading when manually building walls at foundations limits.


0.28.2

  • Added: A new 'Help and Tips' menu to explain mechanics not covered in the tutorial.
  • Added: A new music track by David Gonzalez.
  • Changed: Employees on the Manage Staff menu and the shift planning tool are now sorted by job by default.
  • Changed: Shift sliders on the shift planning tool now have a different color depending on the jobs.


0.28.3

  • Fixed: Trees and shrubs not disappearing when building outdoor floor tiles when zoomed out.
  • Fixed: Text errors.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2952595757891357714/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

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Update 0.27.4 released



At long last we have the first few pieces of music from the original soundtrack by the great David Gonzalez!

We also published an Official Objects Pack to demonstrate the new workshop possibilities with a bunch of decorative and functional objects:
https://steamcommunity.com/sharedfiles/filedetails/?id=1817022232
More details in the patch notes below:

Patch Notes

0.27.0

  • Added: Object Mods. You can now add custom objects to the game. Modded objects can replicate the functionality of any buildable vanilla object (checkout counters, shelves, vending machines, restaurant tables, etc...). Please read the Modding guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
  • Added: Logs to diagnose some rare malfunctions.
  • Fixed: Counters displaying a wrong tooltip when placed in an unassigned zone.


0.27.1

  • Added: Business skins. You can now create 'skins' for non-retail businesses (only restaurants atm). See the 'Business skins' section in the Modding guide for more info.
  • Fixed: The margins sandbox setting is now properly applied to non-retail businesses.
  • Fixed: When deleting a zone, employees who were in traffic at the time no longer stay there forever.


0.27.2

  • Changed: Improved customer AI in determining which shelves to buy from.
  • Fixed: Objects defaulting to a single door for old saves.
  • Fixed: South-facing self-checkouts placed left of a wall were considered inaccessible.


0.27.3

  • Added: Vanilla Products Patches. You can now patch settings for vanilla products via mods. See the 'Patch vanilla products' section in the Modding guide for more info.
  • Added: Roadwork orders now have a specific graphic to better keep track of what you ordered.
  • Fixed: A possible crash when using faulty/broken mods.
  • Fixed: Food courts being 'unlit' when loading a game.
  • Fixed: Extreme bad parking where cars would overlap each other. Realistic bad parking should still happen.


0.27.4

  • Added: Music! The first tracks of original music are finally here. More to come!
  • Changed: The 'Manage Mods' menu is now accessible from the in-game menu.
  • Changed: You can now order to build outdoor floor tiles over trees and shrubs without removing them first.
  • Fixed: Giant stores having the wrong category/specialty.
  • Fixed: Modded objects displaying the wrong name when rotated.
  • Fixed: Empty shelves expiring.
  • Fixed: Ability to place rotated trashcans outdoors.
  • Fixed: The tooltip displaying the wrong cost, or no cost at all, when ordering to build floor tiles.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1643170903487072632/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Patch 0.26.3 released

As happens every so often, a crash on startup that affects a significant portion of players went undetected during the unstable phase.
It is related to GLFW 3.3 so we're rolling back to the previous version, which means a rare bug with multiple monitors setups is reintroduced.
Please note that the save format has changed significantly, and while old saves should convert flawlessly, please report anything unusual such as missing objects.

Patch Notes

0.26.3

  • Changed: Rolled back to GLFW 3.2.1 (fixes a crash).
  • Changed: The save format in preparation for upcoming modding options.
  • Fixed: You can now move objects over themselves.
  • Fixed: When moving shelves/displays they will keep the assigned product (but not the stock).


If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.26.2 released



Patch Notes

0.26.0

  • Added: New business: Fitness Center. Customers at your mall want to get in shape: fulfill their demand by opening a gym!
  • Added: New research project: Fitness Center.
  • Added: New objects: Treadmill and Weight bench.
  • Added: Modded products can now be tied to a vanilla research project (look for the node in the modding guide).
  • Changed: Thieves no longer contribute to global dissatisfaction when caught.
  • Changed: Products now have an anti-theft tag by default.
  • Changed: Pre-multiplied alpha (sprites have a slightly thicker outline).
  • Fixed: Ability to dismiss/close notifications in ultrawide mode.
  • Fixed: Various machines no longer attracting customers if they were behind a staff-only door at one point.
  • Fixed: Glitchy grass tiles in the summer.


0.26.1

  • Changed: Fitness center patrons will now go for a prefered exercise (running or bench press) instead of going for whatever was built first.
  • Fixed: (attempt) fall back to other options when the primary monitor would fail to respond to resolution query.


0.26.2

  • Changed: Updated to GLFW 3.3.
  • Fixed: Janitors would stop collecting trash if at one point all the garbage pickup areas were full (typically after a strike).
  • Fixed: New pre-multiplied alpha would create a square 'shadow' when lots of sprites were stacked.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1646544348824510668/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/