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Alchemist Adventure News

Patch 1.210630

Fixes to the UI
- Potion Menu - Flask selection with mouse
- Subtitle Colors with Keyboard

Patch 1.210628

- Biolab Pitrak fight: fixed the issue which the cutscene could start again after battle
- Biolab: framerate improved during the battle against the Rhinoplants
- Volcano: Crystalis info book was not showing properly - fixed
- Pepe Store: At the highest level, some items were not being correctly given to players - fixed
- Maze: Fire traps were disabled - fixed
- Maze: Air puzzle block save fixed

Sandy Update!



[h2]Bug fixes[/h2]

- Desert, Air Tower: Mya keeps getting stuck on an obstacle - fixed
- Main Menu: The cursor doesn't appear the first time you load the game - fixed
- Quick Menu: Memorized potions can't be selected with the mouse - fixed
- Astronomy Dungeon: You can't interact with the lightning hammer after reloading a save - fixed
- Giant Boar: The boar gets yanked back to its previous position after charging - fixed
- Papi: Skill reset doesn't work or crashes the game - fixed

[h2]Improvements[/h2]

- Enemies drop Sulfur and Mercury more frequently
- Enemies drop ingredients more frequently
- Information about the bosses Crystalis and Pitrak is now provided before the battle
- Aiming has been improved in the Pitrak battle (Mya can aim further)
- Improved HUD elements performance
- Jar-Breaking Minigame: The penalty for breaking the wrong jar has been reduced to -1 point
- Jar-Breaking Minigame: The score required to beat the minigame has been reduced
- Baboo Race Minigame: The time limit for the first race has been increased by 5 seconds
- Quick Menu/Book: Numbers have been added to help identify the potions you've memorized

Change Log - Patch 1.210612

Hi guys, a small patch with some of the fixes you requested. For consoles players, the patch takes a little long to arrive because of the approving process.

- Logo fade at the start of the game fixed
- Quick Menu - Bug: It was not possible to select memorized potions using mouse - fixed
- Main Menu - Bug: Mouse not appearing on first load - fixed
- Astronomy Dungeon: Bug: If save was reloaded, it was not possible to interact with the lightning - hammer - fixed
- Sulfur/Mercury drop rate increased (from enemies)
- Enemy Ingredient drop rate increased
- Bosses info (Crystalis and Pitrak) - place changed (to have access before the battle)

Welcome to the Oasis!




Greetings, fellow alchemists!

Today, we came to you with pleasant news that you are probably gonna love!

[h3]Sandy patch notes:[/h3]

- Key bindings (but not gamepad buttons or mouse controls) can now be remapped in the PC version. Keymapping can be accessed from the book in the main menu.

- New tutorials in the Unknown Region (first ten minutes of gameplay)
A new potion-making tutorial has been added after the player gets a new flask + fire.

- New dungeon: Biolab
Explore an old alchemy laboratory, solve puzzles, and fight a new boss: Pitrak. The dungeon has more than 20 rooms filled with puzzles, memories, and texts that reveal more of the game’s lore.

- New area: Desert
The Desert is a whole new area packed with new challenges, as well as tons of original quests, minigames, and items. Baboo and Jojo Rosin have more levels of previous minigames for Mya, including a new jar-breaking game and a new race. Pepe will also ask Mya for help one last time. The Desert contains six towers with elemental puzzles (Fire, Air, Water, and Earth) that will reveal the final dungeon: the Tower.

- New enemy: Worm
Challenge the deadliest creature in the Desert, a massive worm that hides in the sand and spits venom.

- New dungeon: Tower
This dungeon contains six levels of puzzles and battles (sometimes both) and ends with a stunning revelation about the identity of the final boss. The climactic encounter is a two-stage battle against an evolving foe. If she is victorious, Mya’s journey will come to an end, and she will finally have a chance to choose her own destiny.

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