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Black Forest News

Version 2.3 is here !

This is a major behind-the-scenes update, it includes:

  • New Spanish and Russian translations (incomplete, head to https://weblate.lemuria.org/engage/black-forest/ to contribute!)
  • Visual refresh, giving the 3D scene more clarity and a hint of a stylized look
  • Added ivy to a number of buildings for more visual variance and interest.
  • Added sound effects to bear, orc, tree
  • Gave the stone gate collision detection more tolerance so it's easier to find a spot across the path where it's possible to build it.
  • Fixed the "hire mercenaries" part in the Children's Tales story.
  • Fixed: Maypole should now be properly removed when loading a game in the tutorial story.
  • Started to add Spanish and Russian translation - still incomplete. Head to https://weblate.lemuria.org/projects/black-forest/ if you want to help with translations.
  • Added some debug output to trace an elusive bug that apparently only occurs on some platforms.
  • Updated a few libraries.
  • Updated building shader (slightly improved visual clarity and less memory consumption)
  • Added "dissolve-in" effect when selecting a building to construct
  • and finally: Big engine update, to the latest Unity 6. This should solve some issues while also bringing better performance

Update on Beta Branch

I've uploaded a new build to the testing/beta branch.

This is a major behind-the-scenes update, with a new engine major version and considerable code updates. It fixes a small number of bugs as well.

Please test and let me know if you run into any problems. The sooner I get some feedback, the sooner I can send it live for everyone.

Community Translations Available

From time to time, players have asked if the game is available in their language.

Until now, I always had to say sorry no. I speak English and German good enough. Other languages need a native or good speaker. I found one person to translate parts of the game to French, very happy about that.

Now, you can all help translating the game into your language. Maybe just a few words, maybe a whole story block - as you wish. I've set up an online translation system here:

https://weblate.lemuria.org/engage/black-forest/

Go there, select your language and start translating. The system has good documentation for all needs, and if you need another language, tell me and I'll add it.

The game's texts are split up into a number of chunks, due to the way the export and import work, but the actual translation work is basically: It shows you the English original and you enter your translation. You can also make suggestions if you're not sure and other players can vote on them.

I'll be happy to offer the game in as many languages as possible.

Small Bugfix Update

  • Completed the "Darkest Nights" story (though it is now a bit shorter than I had hoped)
  • Doubled the number of monster lairs that rangers will seek out before giving up for the day
  • Night summary now shows temperature (to better understand when peasants need heating or die of frostbite)
  • Made a number of changes to handle monster collision issues better
  • A small number of additional translations
  • Fixed a small pathfinding error
  • Fixed a small error in construction assignment for walls
  • Removed outdated code related to the map editor (code that might have caused false positive exception messages)
  • Updated Unity engine
  • Fixed a small library error in the build process

Small Bugfix Update

  • Fixed: Storage display now updates correctly again
  • Fixed: Eliminated peasant "follow ghosts" (by switching anti-aliasing from temporal to FXAA)
  • Fixed two small script errors
  • Added 3 ultra-wide (21:9) resolutions in the options menu