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Black Forest News

Black Forest is part of the Steam Winter Sale!

Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!

From December 21st until January 4th, the game will be on sale for 50% off!

Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/523070/Black_Forest/

Black Forest is part of Turn-Based Carnival!

Hi everyone!

We're excited to announce that Black Forest is part of the Turn-Based Carnival event on Steam and is available for 20% off until the event ends!

Turn-Based Carnival will be live from November 14th to the 21st to bring together a bunch of exciting games for a delightful experience. Check out the event page here to discover some other amazing games!

Don't forget to join our Discord community! 😀



https://store.steampowered.com/app/523070/Black_Forest/

Patchnotes Oct. 16

  • Fixed: Animal pens' collect icons should now disappear when they are destroyed
  • Fixed: Orc animations now correctly return to running after attacks
  • Balance: In "Founding Kroburg":
  • wood and stone are now gathered faster
  • slightly more starting food
  • corrected infrastructure building to smelter (instead of smithy)
  • Balance: Small changes to monster frequencies and selection in several levels.
  • Improved forest click detection
  • Improved pathfinding around gates
  • Added a few more UI sound effects
  • Construction sounds now stop when in pause mode
  • updated achievement images for monster achievements
  • added another (hidden) achievement
  • fixed the walking tree achievement (you should properly get it the next time you encounter one)

Patchnotes - Oct 2023

  • Fixed: Goblins flaming shots sometimes exploding at their feet
  • Fixed: Banner context menu now correct
  • Fixed: Steam no longer thinks under certain (rare) circumstances that you are running the demo when you are running the full version.
  • Fixed: The maypole in the tutorial now actually gets taken down when the dialog says so.
  • Small code change to make sure the "Demo" info in the main menu is always visible when you launch the demo, even if you have the full game
  • Finetuning some difficulties in some levels
  • Slightly improved a few texts and translations

Patch Notes

Bugfixes:
  • Fixed: Monsters should now always turn around from walls/palisades, etc. again - sorry for that, a previous update messed up some physics calculations
  • Fixed: Onion field does not show up as a carrot field in the context menu anymore.
  • Fixed: Mill can be built again (it self-intersected, so it was already red)
  • Fixed: A few small text issues
  • Fixed: Hard difficulty levels should now unlock if you won a medium game (it unlocked only on easy)
  • Fixed: Banner construction now working properly
  • Fixed: Banner default image should now be correct (a shield, not a flower)
Other Changes:
  • Small change: Banner no longer requires metal to build
  • Added: Quick Start / Reference for impatient players