v1.1 Pre-DLC update
General
Increased base game speed
Optimized the game to allow for better overall performance
Engineering
Rebuilt map generation tech to allow for future flexibility
Faster adventure loading due to rebuilt map generation tech.
Rebuilt and organized adventure files into a simpler data structure
Rebuilt encounter logic to allow for new Multi-Encounters
Added new state logic to quests
Optimised town market generation
Fixed front end issues causing some crashes
Fixed fx asset management issues
Fixed an issue causing online game values to get out of sync
Added new correction logic for an Air Balloon issue
Visuals
Improved readability on overworld icons
Improved Crag Hulk death physics
Fixed rock color and FX on Crag Hulk pieces
Improved Jelly Cube FX
Improved FX for bite and claw attacks
Small visual tweaks for plant enemies
Improved Character Ability FX, Audio, and Animations
Fixed Rain icon on Status Bar
Fixed Roc model
Small improvements to physics and ragdolls
Amped up high level magic attack FX
Small tweaks to XP and Gold Drops
Hangman now has custom minions
Improved Treasure Chest art
Various small improvements to localizations
Small improvements to Parched Waste Diorama
Ragdoll Bees
Improved diorama kickup FX
Gameplay
Added chance for treasure chest after an enemy camp via Multi-Encounter
Hang-Man minions now ambush via Multi-Encounter
Frost Adventure town siege quests are now Multi-Encounter
Cannon Pirates speed increased to balance reload
Reduce absolute minimum stat values
Micro Balancing of Items and Enemies
Bow Bandits no longer Steal
Rogue Wave no longer spawns on land
Removed blocking overworld hex from Parched Waste
Called Shot now works with the ranged attacks of firearms
Justice now works with the melee attacks of 2-handed firearms
Audio
Fixed doubled up audio on Plants
Fixed persistent audio from Adventure Map being played in combats
Some POIs now play audio on reveal
Improved audio for various encounters
Notes
Due to substantial restructuring there are some minor anomalies with old save files
Shore line water may appear different when loading an old save game due to incompatibility with the new map generation
The optional quest in the Guardian Forest of the For the King adventure may produce 2 quest rewards
If you notice anything else please let us know
Increased base game speed
Optimized the game to allow for better overall performance
Engineering
Rebuilt map generation tech to allow for future flexibility
Faster adventure loading due to rebuilt map generation tech.
Rebuilt and organized adventure files into a simpler data structure
Rebuilt encounter logic to allow for new Multi-Encounters
Added new state logic to quests
Optimised town market generation
Fixed front end issues causing some crashes
Fixed fx asset management issues
Fixed an issue causing online game values to get out of sync
Added new correction logic for an Air Balloon issue
Visuals
Improved readability on overworld icons
Improved Crag Hulk death physics
Fixed rock color and FX on Crag Hulk pieces
Improved Jelly Cube FX
Improved FX for bite and claw attacks
Small visual tweaks for plant enemies
Improved Character Ability FX, Audio, and Animations
Fixed Rain icon on Status Bar
Fixed Roc model
Small improvements to physics and ragdolls
Amped up high level magic attack FX
Small tweaks to XP and Gold Drops
Hangman now has custom minions
Improved Treasure Chest art
Various small improvements to localizations
Small improvements to Parched Waste Diorama
Ragdoll Bees
Improved diorama kickup FX
Gameplay
Added chance for treasure chest after an enemy camp via Multi-Encounter
Hang-Man minions now ambush via Multi-Encounter
Frost Adventure town siege quests are now Multi-Encounter
Cannon Pirates speed increased to balance reload
Reduce absolute minimum stat values
Micro Balancing of Items and Enemies
Bow Bandits no longer Steal
Rogue Wave no longer spawns on land
Removed blocking overworld hex from Parched Waste
Called Shot now works with the ranged attacks of firearms
Justice now works with the melee attacks of 2-handed firearms
Audio
Fixed doubled up audio on Plants
Fixed persistent audio from Adventure Map being played in combats
Some POIs now play audio on reveal
Improved audio for various encounters
Notes
Due to substantial restructuring there are some minor anomalies with old save files
Shore line water may appear different when loading an old save game due to incompatibility with the new map generation
The optional quest in the Guardian Forest of the For the King adventure may produce 2 quest rewards
If you notice anything else please let us know



120 full color pages with a gorgeous matte black cover and gold foil logo make this the perfect coffee table book. Inside there’s tons of images from early development onwards explaining our processes and showing off some never before seen concept art and fully rendered spreads.