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Warhammer 40,000: Inquisitor - Martyr News

Content Update for Inquisitor - 2.2.2 - April 2

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features


[h3]Amber Void Crusade[/h3]
Gather 5 Amber Shards to open the brand new Amber Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Khorne forces, the Black Legion, and the Rebel Guard to collect your righteous bounty.

[h3]Hardcore Void Crusades[/h3]
Players can now create Hardcore Void Crusades. Hardcore Crusades require 7 shards, but the overall loot bonus and quality is increased by 50%.


[h2]Fixed Bugs[/h2]
  • Various localization fixes
  • Fixed character loading errors in some cases
  • Fixed an issue where relic enchants did not appear on newly crafted relic Inoculators
  • Fixed an issue where an enchant giving damage bonus could roll onto more items than it meant to
  • Fixed an issue where sometimes Priority Assignments could terminate after only one mission
  • Fixed an issue where sometimes the Constructs of the Tech-Adept could attack the target in Hot Pursuit missions
  • Fixed an issue where sometimes upon rerolling all enchants on a relic item one or two enchant slots could drop off
  • Fixed an issue where once rerolling all enchants new enchants could no longer be rolled onto the item from the primary enchant pool
  • The drop rate of Tarot cards, Empyrean Seals and Blueprints have been lower while playing with the Tech Adept. This has been corrected
  • A Tarot hazard could improperly duplicate unmoving Champion units in missions. These units will no longer duplicate
  • Fixed an issue where supplies and inoculator charges could not be picked up from Supply and Medical chests in certain cases
  • There was an Inoculator blueprint duplicate which got removed
  • Corrected some psalm-code doctrines' descriptions to be more accurate. The changes have been indicated in the Compendium as well
  • The high suppression of the Full Auto skill of the Autogun was fixed
  • Fixed an effect on the Lasgun
  • Fixed the sound of the Chainsword
  • Fixed a covert mission unlock property within the Ivory Void Crusade
  • From now on rescued Imperial Guardsmen will no longer fail to teleport out in Rescue missions
  • Fixed the Brother in Arms achievement which did not unlock if players were offline when their application to a Cabal was accepted
  • Lowered the sound of the footsteps of some NPCs as they were too loud compared to the characters

[h3]Controller[/h3]
  • The Tech-Adept Constructs can now be aimed to a specific location when casted

[h2]Misc[/h2]
  • Updated icons for special weapon skills
  • Boosted drop rate for Blueprints and Crafting Materials within Void Chests
  • Updated the Heroic Deed values and descriptions
  • Revamped the layout of the Ivory Void Crusade
  • Added the missing subtitles on every language for the Prophecy intro and outro video

[h2]Balance Changes[/h2]
[h3]Ranged Weapons[/h3]

Boltgun
  • Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
  • Frag Burst (Archeotech): removed spread, added Knockback tag
  • Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds
Plasma Cannon
  • Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
  • Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
  • Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Compressed Shot (Archeotech): Charges up to 500% damage over the same time
  • Single Shot: Damage increased from 1.4 to 1.9
Plasma Gun
  • Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
  • Focused Bolt (Archeotech): Deals 25% more damage
Autogun
  • Full Auto: added High Suppression tag
  • Full Auto (Archeotech): removed spread
  • Aimed Shot: added Critical Strike tag
  • Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag
Shotgun
  • Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag
Multi-Melta
  • Rad Charge: AoE damage increased from 0.5 to 1.0
  • Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
  • Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
  • Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
  • Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Overcharged Shot: Cooldown reduced from 5 seconds to 3
Grav Gun
  • Grav Implosion (Archeotech): AoE effect deals 36% more damage
  • Single Shot (Archeotech): Deals 20% more damage
Grenade Launcher
  • Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5
Heavy Bolter
  • Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
  • Disengage (Archeotech): Removed spread
Heavy Flamer
  • Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
  • Schorched Earth (Archeotech): added Fleshbane tag
Lasgun
  • Short Burst: Heat cost/shot reduced from 2 to 1
  • Aimed Shot (Archeotech): Deals 25% more damage
  • Hot Shot (Archeotech): added Fleshbane and Critical Strike tags
Melta Gun
  • Inferno beam (Archeotech): added Armor Piercing tag, deals 25% more damage
  • Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5
Plasma pistol
  • Overheat capacity increased from 10 to 16
  • Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
  • Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
  • Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
  • Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
  • Focused Bolt (Archeotech): Deals 20% more damage
Grav Pistol
  • Overheat capacity increased from 14 to 16
  • Gravity Well (Archeotech): Deals 44% more damage
  • Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
  • Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2
Inferno Pistol
  • The Melta Blast and Melting Ray skills has been switched
  • Overheat capacity increased from 12 to 16
  • Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
  • Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
  • Melta Blast (Archeotech): Deals 12% more damage
Bolt Pistol
  • Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
  • Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
  • Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
  • Single Shot: Damage increased from 0.71 to 1.3
  • Full Auto: Damage increased from 0.41 to 0.8
  • Full Auto (Archeotech): removed spread
Laspistol
  • Duals Beams (Archeotech): added Critical Strike tag, deals 20% more damage
  • Single Shot (Archeotech): added Armor Piercing tag
Autopistol
  • Crippling Salvo: Damage reduced to 0.25 from 0.35
  • Crippling Salvo (Archeotech): removed spread, deals 20% more damage
  • Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
  • Short Burst: Damage increased from 0.29 to 0.45
  • Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Full Auto: Damage increased from 0.2 to 0.28


[h3]Melee Weapons[/h3]

Chainsword
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
  • Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags
Eviscerator
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
  • Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
  • Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
  • Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
  • Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag
Power Axe
  • Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
  • Strike: added High Suppression tag, damage increased from 0.94 to 1.395
  • Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag
Power Hammer
  • Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
  • Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
  • Strike: Damage Increased from 1.0 to 1.1
Power Sword
  • Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
  • Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
  • Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag
Thunder Hammer
  • Thundering Leap: changed from Large area to Area damage (now has smaller radius)
  • Greatsword
  • Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
  • Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
  • Wide Strike: added Fleshbane, Bleed and Knockdown tags
  • Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
  • Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty


[h3]Other[/h3]

Suppression Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Storm Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
  • Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8
Sentinel Armor
  • Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds


Hotfix for Inquisitor - February 25

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

[h2]Fixed Bugs[/h2]
  • Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
  • From now on it will be properly indicated that the relic enchants' values of the Archeotech items cannot be rerolled
  • Fixed the Ancient relic Heavy Flamers' model
  • Fixed the sound of the Autopistol

[h3]Controller[/h3]
  • Fixed the Arc Blade's Whirlwind skill. Players could not move while using this skill

Hotfix for Inquisitor - v2.2.1 - February 5

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

[h2]Fixed Bugs[/h2]
  • Fixed the fire rate of the Autogun's Full Auto skill
  • Fixed an issue where chests sometimes did not drop items in Hidden rooms
  • Fixed an issue where some players could not obtain the maximum number of Cortex Fragments
  • The description of the Puritan Perk has been corrected to be in line with its current mechanic
  • Fixed an issue where if someone was in a party and had a footprint activated but switched to another one both footprints were shown at the same time on the Command Bridge
  • Fixed an issue where the small chests in campaign maps did not drop the correct loot


[h2]Balance[/h2]
  • The cooldown of the Disengage skill of the Heavy Bolter was reduced to 6 sec from 14 sec
  • The cooldown of the Hellstorm skill of the Heavy Bolter was reduced to 5 sec from 10 sec
  • The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
  • The requirement of the Demolisher Heroic Deed has been lowered to 50
  • The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
  • The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced


[h2]Misc[/h2]
  • The Hungarian localization has been updated
  • Added a minor GUI feature to the Construct Panel: when a module will be equipped by a construct, its stats will display the value changes the module brought about

Content Update for Inquisitor - 2.2.1 - Jan 30

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New features


New event: Hidden Foes

Enemies of the Imperium have established many hideouts across the subsector in an attempt to avoid righteous prosecution. A special purpose intelligence unit has gathered significant data on these cowardly scum.They shall not avoid their just punishment much longer.
The relevant information shall now be disseminated through secure channels to all Throne Agents. The Conclave expects every opportunity to eradicate the hiding vermin be taken.

Hidden rooms on interior maps will appear far more often than usual. Find as many as you can and eliminate enemies found in them. Event rewards at the end are based on the number of hidden rooms cleared.

Ecru Void Crusade

Gather 5 Ecru Shards to open the brand new Ecru Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, and the Aeldari to collect your righteous bounty.
  • 25 new missions available
  • Enemy factions in the Ecru Void Crusade: Alpha Legion, Aeldari, Tyranid, Nurgle


Cortex Fragments

From now on Cortex Fragments can be looted from Villains, Elites, and Commanders. After collecting 100 of them you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200 per week. Favour then can be exchanged for valuable items at Custodian Rebus’s store.

Added a new Aura and Footprint effect to Custodian Rebus's store.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System


[h2]Fixed Bugs[/h2]
  • Several crash fixes and stability improvements
  • Fixed the Ordo stores' reset time. They will reset on a daily basis from now on
  • Fixed the 'Consume resource' enchant unlock requirement which could prevent players from getting into a coop mission and from now on it will count the Warp Heat reduce in case the item will be equipped by a Psyker
  • Fixed the Only War achievement which could be unlocked even below Level 50
  • Fixed an issue in an Ebony Void Crusade mission where if the Survivor died on the way to the terminal, the panel could not be interacted with
  • Corrected the displayed number of Intels in Void Crusade
  • Reduced the size of the Kill Streak, Massacre etc. buffs
  • An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
  • Reduced the speed of the Wandering Servoskull in Void Crusade


[h2]Balance[/h2]
  • Drastically increased the damage of Shock Traps
  • Tweaked monster settings for Void Crusade map to better suit indoors type missions
  • All DoT base duration values reduced from 5 seconds to 3 seconds
  • All DoT base damage values increased roughly by 200%
  • Demolition armor’s “Cyclone missile launcher” cooldown decreased from 60 seconds to 5 seconds
  • The Unbreakable Effect now restores 3% HP/sec from 10 HP/sec as well as instead of 10 Suppression/sec it restores 3% Suppression/sec now
  • The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag as well
  • The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds


[h3]Ranged weapons[/h3]
Heavy Bolter
  • The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
  • The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
  • The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 14 seconds now
  • The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 10 seconds now


Multi-Melta
  • The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)


Shotgun
  • The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
  • The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
  • The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
  • The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds


Lasgun
  • The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
  • The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
  • The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
  • The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing


Plasma Gun
  • The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
  • The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
  • The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
  • The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66


Grav-gun
  • The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
  • The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
  • The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
  • The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475


Plasma Cannon
  • The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
  • The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
  • The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
  • The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired


Grenade Launcher
  • The weapon’s reload time was increased from 1.5 sec to 2.5 sec
  • The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
  • The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
  • Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters


Heavy Flamer
  • The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
  • The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
  • The Scorched Earth received a High Suppression tag


Boltgun
  • The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
  • The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
  • The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
  • The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36


Melta Gun
  • The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec


Autogun
  • The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
  • The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously


Autopistol
  • While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
  • The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds


Grav Pistol
  • The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
  • The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
  • The Single Shot's overheat cost was reduced from 2/shot to 1/shot


Laspistol
  • The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
  • The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot


Plasma Pistol
  • The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot


Inferno Pistol
  • The Melting Ray's overheat cost was halved

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