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Warhammer 40,000: Inquisitor - Martyr News

Backend Improvements - v2.6.1 | September 8

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch 2.6.1

[h2]Backend improvements[/h2]
  • Fixed a Co-Op progression loss problem where players lost both the collected loot and the acquired XP when teleporting out of a mission
  • Developer comment: this bug appeared mostly at the end of Supreme missions in Void Crusades
  • Better handling of backend disconnects and reconnecting
  • Performance optimization of shop interactions (loading the shop, selling, buying items)
  • Fixed an issue where some players could not team up with their fellows on the Command Bridge and hence could not participate in the mission
  • Other, various optimizations for backend requests

[h2]QoL[/h2]
  • Players can now skip the lines of story-related conversations during gameplay by clicking on the X button on the top-right corner of the NPC video message

Hotfix & a message from the Team

[h2]Inquisitors,[/h2]

as some of you have reported, the recent backend transfer didn't go flawlessly. The server state we worked with during the transfer did not include the progress made on Sunday which unfortunately could not be recovered, despite our best efforts.

We would like to apologize for this experience and to make up for the losses, upon the next login you will be offered a gift as a token of our apology. Moreover, we are introducing a new Weekly Bonus that will last for two weeks and will grant the following effects:

+ 100% XP Bonus
+ 25% Influence Bonus
+ 25% Fate Bonus
+ 25% Loot Quality & Quantity Bonus


Our team will keep working on the reported problems and will also deal with the remaining performance issues in the upcoming period.

Patch v2.6.0b

Fixed bugs
  • Fixed the Warp Energy Redirection mastery for all psyker spells
  • Fixed various sound issues

[h3]The Emperor Protects.[/h3]

New Backend Up and Running - Servers are back

Inquisitors,


we're delighted to announce that the backend migration is now complete! Servers are now back up and you can continue where you left off. We double-checked the saved states during the process and everything should be in place, but in the rare case you find something went missing, let us know! Performance tweaks are in process so you might encounter some issues here in there but we will keep working on the emerging issue

If you took part in the Public Stress Test, don't forget to switch back to the Live version on Steam by right clicking the game and deselecting the Public Stress Test beta branch! We would like to express our gratitude to everyone who helped us testing the new backend. You all were of great help to the team!

Beside restoring the connection to the servers, we also released a patch, containing numerous bug fixes and some other changes. Check out the whole list below!

Patch v2.6.0

[h3]Fixed Bugs[/h3]
  • Fixed numerous sound issues regarding the music and other sound effects randomly cutting off mid-mission
  • Fixed an issue where the music would cut off after an in-game video cutscene
  • Fixed an issue where the Astral Blessing warp anomaly did not work correctly. It now applies the bonus damage only when the player is standing in the blessed area
  • Fixed an issue where the Maelstrom spell did not have any sound
  • Fixed an issue where the Warp Energy Redirection mastery for the Extermination spell did not work correctly
  • Fixed an issue where the Vulnerability mastery for the Maelstrom spell applied Warp vulnerability with an incorrect rate
  • Fixed an issue where the Enlarged area mastery for the Shockwave spell did not work
  • Fixed an issue where the Psychic Sequence perk did not stack the cooldown reduction values properly
  • Fixed an issue where the Psychic Sequence perk did not unlock immediately after completing the criteria for it
  • Updated spell durations or area values from masteries now correctly reflected on the GUI
  • Updated the Inferno spell's description
  • Fixed an issue where the player would lose a random active Psyker blessing when applying blessings at a certain order
  • Fixed an issue where the "Thunder Hammer of Blindness" and the "Grenade Launcher of Disrespect" had multiple relic enchants on them
  • Fixed an issue where the Daemonic enchant "Damage from Bleed dot" did not work correctly
  • Fixed an issue where the Plasma Pistol's Piercing Strike skill could not hit horde enemies
  • Fixed an issue where the Omnissian Axe Beta's Cleave skill sometimes played an incorrect animation
  • Fixed an issue where the Radical perk did not give the correct amount of resource regeneration
  • Fixed an issue where the "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength against Slowed, Shocked, Stunned enemies" enchant did not work
  • Fixed an issue where the "+10% Damage Bonus for the next attack for every Hit Taken" morality enchant did not work
  • Fixed an issue where the System Influence column in the Mission Deployment was sorted by system name, not the Influence value
  • Fixed an issue where the Kastelan Robot(s) did not despawn after the Tech-Adept left the co-op session mid-mission
  • Fixed an issue where the "Crippling Blows" passive did not work with Psyker spells equipped with "Phase Through" or "Matter Displacement" masteries. You can no longer apply these two masteries at the same time for the same spell
  • Fixed an issue where the "Sort by Rarity" and "Sort by Level" buttons in the inventory could only sort one way
  • Added a buff & tooltip for the "Godlike_Minion_Damage_on_kill" enchant
  • Fixed an issue where the GUI did not show the correct number of maximum Psiloi Vivisectors/Combustors after applying the Mechasapient perk
  • Fixed an issue where the "Champion of the God Emperor" Crusader Heroic Deed was listed for other classes too
  • Numerous typo and string fixes in perks, heroic deeds and skilltrees

[h3]QoL[/h3]
  • Heroic Deeds and Perks now exactly state the amounts needed to unlock them
  • Constructs are now teleported near the Tech-Adept if their distance gets too high or a cutscene is triggered
  • Suppression Damage Reduction's maximum value is now stated on the character page
  • The numbers are now colored everywhere in perk descriptions and passive skill descriptions
  • Added a "Reset to defaults" option to every tab in the Options menu, which resets only that specific tab's settings to the defaults

[h3]Balance[/h3]
  • The Omnissian Axe Beta's Single Strike skill now has a Giant Killer tag
  • From now on all warp anomalies have an effect to all Psykers in the party (malevolent and benevolent too)


[h3]The Emperor protects.[/h3]

Extended Maintenance just started

[h2]Inquisitors,[/h2]

You might have read our previous announcement that our team is going to transfer our backend to a new backend service starting from today. As a side effect, the servers have been taken offline this morning as any further action/progress would be lost after the successful transfer.

According to our plans the maintenance will end within 72 hours with the new service up and running but in case of any emerging technical issue this period might be prolonged to ensure a stable connection.

Any news about the restored connection will be announced on all channels!

[h3]The Emperor Protects![/h3]

Inquisitor - Public Beta Stress Test

Fellow Inquisitors,


the time has come - we have opened our Public Test Realm for the new backend service that we will transfer to on August 1. (More info can be found here)

For this phase, we need your help to stress-test the new backend for PC. You can access it in the following way:
  1. Restart Steam
  2. Right-click the game in your Steam Library
  3. Go to Properties
  4. Select the Betas tab
  5. Select the public_test branch
  6. No additional launch parameters required.
  7. If the game has finished updating, you can play!

A few things to know:
  • For now, everyone will start with a clean slate, fresh accounts. This will of course NOT be the case on the live transfer, everyone will retain their old characters, etc.
  • The backend functionality should be the same as the live version of the game. However, it is running on a temporary location, so it will be speedier in the future. But for now, expect some delay when shopping or opening lootboxes.
  • We are monitoring player activity constantly, and we will work on backend services on the run. This will require no client updates.
  • We encourage everyone to play co-op.
  • This test backend will be available until August 1, when the real deal (the live transfer) takes place.

If you find something noteworthy or want to share it with us:
  • Use our Discord, and within it, the #backendtesting channel ONLY.
  • Invite for our Discord
  • Only post required and important information in this channel. Spamming, and off-topic will not be tolerated.
  • Always post your ingame account name when reporting issues, this is a must.
  • If necessary, post image links or attach any additional material that helps us in tackling the issue.

This marks an important step in the development of Inquisitor, as we want to ensure a stable future for the game. Of course, your deeds will be remembered - and rewarded in the game.