1. Solstice Chronicles: MIA
  2. News

Solstice Chronicles: MIA News

Solstice Chronicles: MIA is OUT!

The wait is over, marines! It's time to pick up your favorite instrument of destruction and kick some alien ass!

Solstice chronicles: MIA has just been released on Steam. We gave it all we had in us, and we got what we strongly believe a shooter game should be. Fun, fluid, with abundance of weapons and an excess of enemies to use them on, and never devoid of a tactical challenge.

We already got same nice reviews you can find at:
https://esportsedition.com/news/pax-east-2017-preview/
http://cogconnected.com/review/solstice-chronicles-mia-review/

Our launch trailer is available at:
https://www.youtube.com/watch?v=dWxMOvtXGSk

Now Available on Steam - Solstice Chronicles: MIA, 10% off!

Solstice Chronicles: MIA is Now Available on Steam and is 10% off!*

Battle for survival against waves of Martian mutants in this tactical twist on twin-stick shooters. Using the skills of your drone companion, make fight-or-flight decisions that drastically alter the threats you face. Will your choices lead you to freedom... or your doom?

*Offer ends August 2 at 10AM Pacific Time

July 26'th Solstice Chronicles MIA release date! See what's coming!



Solstice Chronicles MIA
release date is July 26. Just one week away from now!

We are still focusing all of our effort into polishing the game for release, but it already looks and feels very good, so we decided to compile some material to give you the taste of what’s coming.
























Our backers who get Fluffy weapons will also be able to use one of these beauties:





Solstice Chronicles: MIA release date announcement!



Infected Martian colony? Check! Chatty drone companion? Check! Unending hoards of mutants with a singular purpose of consuming human flesh? Check! An arsenal of tools to make them sorry for trying? Check! An arsenal of even more bad ass tools just to make it all a bit more fun? Check! It looks like we're almost done!

It is our pleasure to announce that our newest title, Solstice Chronicles: MIA will be launching on Steam on July 26th!

Powered by Unreal Engine 4 and our dedication to gaming, Solstice chronicles: MIA represents what we believe is a perfect blend of instant fun fast paced twin-stick action and a long term replayability potential provided by a variety of skills, drone abilities, class based skill tree system and our unique adaptive spawn system.

Take a look at our release date teaser trailer and if you like what you see help us spread the word by sharing the news on social media! https://www.youtube.com/watch?v=JBVftxrWW-M&feature=youtu.be

In the meantime you can satisfy your trigger-itch with our debut title, The Red Solstice, which will be on sale with 70% discount as part of Steam Summer Sale starting today.

Biggest update so far! Survival mode and FIRST stretch goal!

Almost funded! Let's make it great :)

We're presenting you what we personally call "TRS mode" in Solstice Chronicles: MIA.

You don't like singleplayer? Well this will be right up your alley..Enjoy :)
https://www.fig.co/campaigns/solstice-chronicles-mia

Survival Mode in details

In addition to the story mode we already talked about, Solstice Chronicles: MIA also features a survival mode. In this update we will be explaining what survival mode is and how it differs from the story mode. Also, since we are nearly funded, we will be introducing our first stretch goal, the improved survival mode.

Survival mode features:

  • Defend against endless waves for features
  • Overall difficulty increases over time
  • Explore open map and gather new equipment and skills
  • Upgrade character and equipment with each successful evac (EVAC appears every few min)
  • Manage your resources
  • Build your base(barricades, ammo stations, etc.)
  • Random supplies, enemy spawns, evacs - replayability


Just Survive

Basic principle behind survival mode is quite simple. Survive as long as you can against increasingly challenging odds. A survival game starts with players dropping to a randomly selected starting position, solo or in local coop with a friend. From there on, he is on his own to explore, scavenge for supplies, construct defenses or just hunker down and survive.



Manage your resources

Resources and exploration are a even more important in survival mode. Like in story mode, resources come either in easily visible crates that can be used by players, or as resources (ammo clips, medkits, pieces of weaponry etc.) that can be found scattered randomly throughout the map or be brought to the player by the drone. As only resources resources that actually exist and are accessible can be brought, finding and unlocking new areas will be of utmost importance.

Build your base

While exploring the map, constructible objects can also be found. Those special items represent packaged constructions like barricades, turrets etc. Drone is able to pick them up and construct at the location of player's choosing.

Upgrade character and equipment

Third important aspect of exploration are skill and weapon unlocks. First time player drops into survival mode, he comes armed with just a pistol and basic skills unlocked for his class. During game time he will find additional weapons and skill modules scattered at random locations throughout the map that will allow him to equip those elements at the start of subsequent games.

Survival Cycles

Survival mode is divided into cycles, lasting several minutes (may vary based upon difficulty and other factors). At the end of each cycle, player is given a choice: either try to survive longer for additional rewards or take what he earned so far and evacuate. If the player decides to evacuate, he will have to reach a randomly selected point on the map where his game ends.



Based upon his success, player is then awarded weapon and skill upgrade points and he gets to keep all the weapons and skills he has unlocked during the mission. If hedecides to stay, a number of additional supplies and upgrades get dropped, and a new cycle begins. With every cycle, monsters get tougher and more numerous,so a cycle 5 threat level 1 might be more difficult then cycle 1 threat level5. If at any point player dies, game ends and all the progress player made during that mission is lost.

As we are nearing our funding goal, it's time to start talking about stretch goals.

Improved Survival mode features:

  • Defend against endless waves for survival
  • Explore open map and gather new equipment and skills
  • Upgrade your character and equipment with each succesfull evac
  • Manage your resources
  • Build your base(barricades, ammo stations, etc.)
  • Random supplies, enemy spawns, evacs - replayability

  • NEW* select resource drop on each survival cycle
  • NEW* missions that appear randomly
  • NEW* unlock and fortify buildings
  • NEW* build special objects like „Reaper Turret“
  • NEW* more survival maps


Find out more about this at!
https://www.fig.co/campaigns/solstice-chronicles-mia



We really really really, want this stretch goal, help us and let's make it happen together :)

Spread the word, tell your friends, share on forums, imgur, reddit, twitter and let's do it!
Thank you all!