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8-Bit Invaders! News

8-Bit Invaders Update #21 - 10/06/20

We're back with a new update for the game!

Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot!
The full list of changes include...
  • Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are:
  • Click Move Attack (8-Bit Armies)
  • Bonded Allies (8-Bit Hordes)
  • Raygun Scatter (8-Bit Invaders)
  • Reduced crashes seen at main menu when framerate is set abnormally high in software.
  • Fixed occasional issue of radar map expanding and obscuring half the screen.
  • Fixed errant call to offline resource which would delay launch of game.
  • Modifications to numbering system visuals that affected players using emulators (Wine) in Linux. Numbers will now display normally.
  • Improved framerate on some systems by disabling memory state cache.
  • Added support to allow ESC'ing out of the end of match debrief screen.
  • Input Method Editor (IME) support for Chinese language added.
  • Fixed script so the replay delete actually works now.
  • Numerous Crash fixes and library updates that were discovered and implemented for other Petroglyph titles which have been ported over to the 8-Bit Series to improve general stability and compatibility.


We hope you like it. Thanks for your continued support!

-8Bit

Thanks for Participating in the 8-Bit Armies 2nd Year Celebration!

Hey all!

We just wanted to say thank you to everyone that played, created, and competed over the last month to celebrate our 2nd year anniversary for 8-Bit Armies.

Congratulations to all our winners of the various Steam Gift Packs and Game bundles we handed out. We hope you had as much fun as we did. Everyone should have received their goodies by now, but if you didn't please feel free to let us know and we will look into it.

As you can see, we continue to support the game, so this is by no means the end. While not as frequent, more updates are coming down the road so check back often to see what else is in store for the series.

-8Bit ːsteamhappyː

8-Bit Invaders Update #20 - 05/09/18

Welcome to all our new players and all our die-hard fans!

We've just released a patch to re-enable harvester crushing for the original 8-Bit Armies title, something many of you remember from our launch and have asked for. Harvester crushing now works in the following way...

  • Multiplayer Quickmatch / Ranked games preserve the no-crushing rule for Guardian and Renegades Harvesters
  • Skirmish and Custom Multiplayer Games now provide a checkbox option for turning harvester crushing on/off.
  • Single & Multiplayer Co-Op campaigns have Harvester Crushing Turned on by default.


Please let us know your thoughts!

-8Bit

8-Bit Armies Birthday - Prizes, Tournaments, and More!

We’ve just hit the second anniversary of the 8-Bit Armies launch and it’s time to celebrate!

Beginning today we’re starting weekly contests with prize packages consisting of Steam gift cards and free games for players at the top of our leaderboards! Each week, the leaderboards will be reset at 5pm PST (00:00 UDT) giving everyone a fresh chance to make it into the top spots. We’ll also be drawing names randomly and giving away prizes just for participating in the weekly tournaments.

And if PvP isn’t your thing – we’ll have a some Co-Op events to participate in for those of you trying to finish up the Co-Op campaign and earn those last few stars. Specific times will be arranged to get online with other players (and us!) to finally beat those missions on hard mode and get those last few Steam Achievements.

A full calendar of events is below for the month of May. Tournaments begin immediately after the previous one ends and all winners are subject to Petroglyph review before prizes are awarded. All times are listed as PST. We will create posts and announcements specific to these events to explain further and announce winners. All winners are excluded from winning multiple prizes and cannot use more than one account in the tournament.

To participate, make sure you play a RANKED, QUICK-MATCH game. These are the only games accounted for in the tournament standings.

The calendar of events is...


May 2..................Now.......................Tournament Begins!
May 3..................5pm – 7pm............8-Bit Armies Co-Op Mission night.
May 6..................5pm.......................Week 1 Tournament Ends

May 10................5pm – 7pm............8-Bit Armies Co-Op Mission night.
May 13................5pm.......................Week 2 Tournament Ends

May 17................5pm – 7pm............8-Bit Armies Co-Op Mission night.
May 20................5pm.......................Week 3 Tournament Ends

May 24................5pm.......................Screenshot contest submission deadline -- Top 3
May 25................5pm.......................Map Creator Submission Deadline – Top 3 (updated!)
May 27................5pm.......................Week 4 Tournament Ends


Prizes are as follows for all categories and contests…

First Place - $25 Steam Gift Card, 8-Bit Series Bundle (all games, all DLC)
Second Place - $15 Steam Gift Card, 8-Bit Series Bundle (all games, all DLC)
Third Place – 8 Bit Series Bundle (all games, all DLC)

Random Prize Draws for Participation:

A free game from the Petroglyph Steam library of launched titles.

-8Bit

Custom Map HotFix Released Today

Hey everyone!

Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today. ːsteamfacepalmː

-8Bit.