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8-Bit Invaders! News

8-Bit Invaders Update #18 - 11/10/17

Greetings once again!

We're making a balance tweak today to fix a problem found in our last update. Thanks for all the feedback and help in identifying this issue!

-8Bit

BALANCE UPDATES:
  • GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value.
  • LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15)
  • LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190)
  • MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same

8-Bit Invaders Update #17 - 10/27/17

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament!

-8Bit

GENERAL BALANCE CHANGES
  • MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
  • MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
  • MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
  • GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
  • DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
  • CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
  • RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)

8-Bit Invaders Update #17 - 10/27/17

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament!

-8Bit

GENERAL BALANCE CHANGES
  • MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
  • MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
  • MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
  • GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
  • DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
  • CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
  • RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)

8-Bit Invaders Update #16 - 09/22/17

Hey everyone! Happy Fall Update!

With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having.

Have fun!

BALANCE CHANGES:

  • SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
  • DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
  • FLOATING BRAIN: Attack range increased to 600 (was 500)
  • BLAST BUG: Base damage reduced to 16 (was 18)
  • OGRE: Movement speed increased to 190 (was 180)
  • GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
  • RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
  • TECH LAB (MARINES): Power drain reduced to 130 (was 150)
  • CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
  • POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
  • HEAVY DRONE: Build time increased to 20 seconds (was 18)

8-Bit Invaders Update #16 - 09/22/17

Hey everyone! Happy Fall Update!

With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having.

Have fun!

BALANCE CHANGES:

  • SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
  • DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
  • FLOATING BRAIN: Attack range increased to 600 (was 500)
  • BLAST BUG: Base damage reduced to 16 (was 18)
  • OGRE: Movement speed increased to 190 (was 180)
  • GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
  • RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
  • TECH LAB (MARINES): Power drain reduced to 130 (was 150)
  • CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
  • POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
  • HEAVY DRONE: Build time increased to 20 seconds (was 18)