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8-Bit Invaders! News

8-Bit Invaders Game Update #15 - 07/25/17 @ 13:30 (PST)

Hi everyone!

We continue to monitor our multiplayer statics and read through the forums to determine if there are any corrections that need to be made to balance or the game in general. Thanks to you, we've identified a number of small tweaks that needed to be made - especially to Regent mode in multiplayer.

Have fun!

-8Bit

PATCH NOTES:

GENERAL:
  • Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks.
  • The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor.
  • Shortened a variety of non-english texts to fit properly within the UI


UNIT/STRUCTURE BALANCE:
  • Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15), Shot speed slowed to 1.5 (was 1.0), Can now target aircraft
  • Wraith (Deathsworn): The heal effect was not stacking to 3 as intended (like all other healers) - this has been fixed, Heal aura increased to 300 radius (was 250) to match skeleton conversion effect radius, Build cost reduced to 140 (was 160).
  • Ballista (Lightbringers): Line of attack widened slightly; damage remains the same, but it should be easier to hit with it.
  • Phoenix (Lightbringers): Base damage reduced to 14 (was 16), AoE radius of shots reduced to 30 (was 50).

Quick Hotfix / Patch for Localization Issue

Hey gang!

We patched the game this afternoon to handle a weird text issue on a few of the translated languages. Nothing serious.

Have fun and enjoy the holiday Americans! For the rest of ya, have fun anyway! ːsteamhappyː

-8Bit

Quick Hotfix / Patch for Localization Issue

Hey gang!

We patched the game this afternoon to handle a weird text issue on a few of the translated languages. Nothing serious.

Have fun and enjoy the holiday Americans! For the rest of ya, have fun anyway! ːsteamhappyː

-8Bit

8-Bit Invaders Game Update #14 - 06/15/17 @ 14:30 (PST)

Greetings once again!

As always. we review the forums and emails that come in to our support team on a regular basis. Today, we're releasing a patch to fix some smaller but still potentially annoying issues that you've reported to us.

We think you'll be happy with some of these updates and just wanted to say thank you for letting us know what needed to get fixed. Once again we're very appreciative for all your help in continuing to make the game better.

Let us know how you feel about the update and please send us an email if there's still something that needs to be looked at.

-8-Bit


PATCH NOTES:

  • Added server functionality to clean up old replays after 4 months if they have not been downloaded

  • Updated Master Text Mod file to match all latest new features

  • Superweapon countdown timers will sometimes get stuck in a ready state, or not appear at all

  • The skull and crossbones icon for defeated players doesn't always appear when a player disconnects

  • Occasionally a player may untick ready just as the host has hit start which caused the game to go into an unresponsive state.

  • Fixed a variety of Turkish text length problems

8-Bit Invaders Game Update #14 - 06/15/17 @ 14:30 (PST)

Greetings once again!

As always. we review the forums and emails that come in to our support team on a regular basis. Today, we're releasing a patch to fix some smaller but still potentially annoying issues that you've reported to us.

We think you'll be happy with some of these updates and just wanted to say thank you for letting us know what needed to get fixed. Once again we're very appreciative for all your help in continuing to make the game better.

Let us know how you feel about the update and please send us an email if there's still something that needs to be looked at.

-8-Bit


PATCH NOTES:

  • Added server functionality to clean up old replays after 4 months if they have not been downloaded

  • Updated Master Text Mod file to match all latest new features

  • Superweapon countdown timers will sometimes get stuck in a ready state, or not appear at all

  • The skull and crossbones icon for defeated players doesn't always appear when a player disconnects

  • Occasionally a player may untick ready just as the host has hit start which caused the game to go into an unresponsive state.

  • Fixed a variety of Turkish text length problems