1. Vampire: The Masquerade - Bloodlines 2
  2. News

Vampire: The Masquerade - Bloodlines 2 News

Ex Dragon Age writer hopes Bloodlines 2 is "the VTM game that's meant to exist"

I don't ask for very much in life. I like good coffee, competitive esports, and, sometimes, getting caught in the rain (given I'm from Scotland, that part happens a lot). But all I want from 2025 is for Vampire: The Masquerade - Bloodlines 2 to be my game of the year. A slot currently occupied by Clair Obscur: Expedition 33, I'd love to see the World of Darkness shine yet again. Bloodhunt was great, but it didn't last. Swansong, which in theory sounded great, quickly became monotonous. Aside from visual novels like Shadows of New York and its recent sister title, Reckoning of New York, VTM's virtual universe hasn't wowed anyone lately - in short, Bloodlines 2 has to deliver.


Read the rest of the story...


RELATED LINKS:

Vampire The Masquerade Bloodlines 2 release date window and latest news

All Vampire the Masquerade Bloodlines 2 clans

Vampire The Masquerade Bloodlines 2 is "done," but gets delayed again

Paradox delay Vampire: The Masquerade - Bloodlines 2 yet again because technical quality is "more important" than sticking to a date

"Vampire: The Masquerade - Bloodlines 2 has been delayed again, this time until the first half of 2025," Graham wrote in August last year. Today I write: Vampire: The Masquerade - Bloodlines 2 has been delayed again, this time until the second half of 2025.


Going by Bloodlines 2's career to date, I strongly suspect that in the second half of 2025, I or some other lost soul will be writing: "Vampire: The Masquerade - Bloodlines 2 has been delayed again, this time until the first half of 2026." Let this news piece stand as a Meeting of the Ways, the profane axle running through past, present and future as the Nine-Eyed Wheel of History bears us down into the mulch.

Read more

Vampire The Masquerade Bloodlines 2 is "done," but gets delayed again

The last couple of years have seen me finally get the long-awaited sequels to videogames I love. Diablo 4, Space Marine 2, even Dragon Age: The Veilguard - I've been eating well recently. Perhaps at the top of my 'most-anticipated' list, however, is Vampire: The Masquerade - Bloodlines 2 which, while I remain hopeful, has been met with a somewhat lukewarm response. Having already been delayed once, the sequel to one of the best PC games ever made has been hit with yet another pushback, but at least we now have a release window.


Read the rest of the story...


RELATED LINKS:

Vampire The Masquerade Bloodlines 2 release date window and latest news

Vampire The Masquerade Bloodlines 2 and Silent Hill f could both be coming soon

Paradox won't make Bloodlines 3, will hand to another publisher

Game Update

Hello Kindred,

We would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2.

[previewyoutube]https://youtu.be/Rzc1Ow18qhY[/previewyoutube]

As Marco explained in the video, Bloodlines 2 will not be ready for release in the first half of 2025.

Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience.

Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game’s exact launch date.

We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game. However, we will still be available online for questions and comments, and we welcome everyone to join the Bloodlines 2 Discord.

Join the vamily
Official Site – https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2
Discord – http://discord.gg/bloodlines2
Paradox Forum – https://forum.paradoxplaza.com/forum/forums/vampire-the-masquerade-bloodlines-2.1039/
Facebook – https://www.facebook.com/VampireBloodlines
X – https://x.com/VtM_Bloodlines
Instagram – https://www.instagram.com/vtmbloodlines/

Hunters

In Dev Diary 17 we introduced you to the Anarchs, one of the enemy factions you will face. Tonight, we want to introduce another: the I.A.O.

The Information and Awareness Office spearheads the U.S. government's response to the Blankbody threat. While officially defunded, it operates on a large black budget that allows its hunters to face the undead under the guise of "training missions" and "counter-terrorist strikes”.

[h2]Agent Baker[/h2]
"Does your kind still feel protective over the young? Do you still feel at all?" 

Agent Baker is pragmatic and methodical. She leads the I.A.O. in its mission to investigate the Blankbody presence in Seattle. She doggedly follows up on any suspicious deaths or disappearances and re-examines historical events to achieve her goal: to understand the monsters that she hunts so their elimination can be absolute.

The agents under her command respect her and have given her a nickname, which she bears proudly: “Mother Hen.”



First and foremost the I.A.O. needed to represent a different type of enemy to those that the player would have already encountered in the game. As opposed to the rough and ready Anarch, I.A.O. are a highly trained paramilitary force hunting a very specific type of prey.

From their hard leather padded extremities or the glaring haze of the thermal weapons, we really wanted the I.A.O. to both look and feel like an adversarial force an elder vampire would think twice about before attacking.

I.A.O. are human and thus use technology and tactics to fight their foe, so it was important that we convey the range of enemies and the threat they pose to Phyre as visually and distinctly as possible. Ranged enemies have large, hooded ponchos framing their piercing eyes from range. The more up-front melee enemies have wide dynamic stances as they swing their thermal batons at you. The weapons are military grade so overall feel harder, heavier and built for a specific purpose. The I.A.O. may not have the perks of ghouls or vampires but they’re a formidable force, using technology to their advantage.
- Project Art Director Ben Matthews



In one of my favourite quests to work on, Phyre explores an I.A.O. stronghold on Harbor Island which is heavily guarded both inside and out by I.A.O. agents.

It’s one of the game’s largest and most expansive combat areas, providing multiple ways to navigate the environment, as well as allowing you to tackle objectives in whichever order you choose. The I.A.O. have set up thermal shielding to block certain routes - touching or going near the shields will damage you. You will need to search Harbor Island to find a way of shutting them down, opening up more areas to explore.

I.A.O. agents are more organized than the other enemies you would have faced by this stage of the game. They patrol the facility in groups making it harder to pick them off one-by-one, and their use of night-vision goggles, searchlights, and personal radios requires you to be more strategic if you want to take them out without being spotted.

If you engage the I.A.O. in combat head-on they will use more militaristic tactics with better accuracy and knowledge of their weapons, knowing where to shoot you for the most damage. They wear combat armor, allowing them to take more damage than other humans, but are still weak compared to ghouls and vampires. They make up for their mortal frailty with an arsenal of anti-vampire weapons, which are the strongest you will face in the game: Thermal Batons for close combat, which unlike other enemies will cause damage if you hit them when they are blocking your attacks; Phosphor Grenades which create pools of burning damage to flush you out of hiding spots; and Sniper Crossbows which fire explosive bolts causing lots of damage if you don’t remove them in time.

A favourite tactic of mine is to catch the phosphor grenades or explosive bolts mid-air and throw them back for maximum carnage. It's also a great quest for using a Ventrue’s Possession ability, getting an agent to attack one of their own and hearing the panicked screams of friendly fire!
- Senior Game Designer Martin Akehurst

[previewyoutube][/previewyoutube]

[h2]Santiago[/h2]
The I.A.O. aren’t the only hunters to feature in Bloodlines 2. There is evidence that an ancient hunter is active on the streets of Seattle.

In the early years of the 20th Century, many Kindred met their Final Deaths at the hands of a hunter known only as Santiago. Multiple coteries were wiped out in San Francisco and New Orleans, their destruction attributed to this same relentless pursuer. At the site of each incident, an ornate metal memento in the shape of a sharpened cross was left behind. Crucifixes of this form are called the Cross of St. James - hence the name given to this hunter.

Speculation persists that Santiago, whoever they truly were, was a member of the Society of Leopold, one of the most ancient and feared factions of hunters of the supernatural. If that were true, Santiago would have seen themselves as a soldier of Christ, waging a holy war against the Damned.
- Project Narrative Director Ian Thomas