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Dying Light 2: Reloaded Edition News

Dying Light 2 introduces a paraglider, with some Tony Hawk Pro Skater-like tricks

Techland's 2015 zombie game Dying Light is well known for its exhilarating parkour, and its upcoming follow-up Dying Light 2 will likewise offer a veritable playground for freerunning aficionados. Alongside an expanded and improved parkour system, the sequel also introduces a way to not only survive falling off a skyscraper, but to swoop your way across the city, well out of reach of the hordes of hungry Infected below.


The paraglider is a simple piece of equipment: once it's strapped to your back, you simply open it mid-fall to release the canopy, and carefully steer and stabilise it until you reach the ground. You can't glide forever, but air vents and gusts of wind reset your stamina and carry you further.


It may seem like a natural fit for Dying Light 2, but Tymon Smektała, lead game designer, tells us that the idea came from left-field. The paraglider, he explains, is the brainchild of lead gameplay programmer Bartosz 'Głowa' Kulon - głowa being the Polish word for 'head', so nicknamed because he has a "head full of crazy ideas" - some pretty brilliant ones, from the sounds of it.


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RELATED LINKS:

Dying Light 2 starts easier than Dying Light, but there's a hardcore mode for zombie game pros

Dying Light 2: Stay Human makes running away cool

For Dying Light 2's devs, adding wall-running was the easy part

The Jonah - Dying Light 2 Stay Human Urban Legend

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Dying Light 2 Stay Human — Dying 2 Know: Episode 4

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Dying 2 Know: Episode 4 will be live tomorrow

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The survivors of The City know the name.
Do you?


[h3]Find out tomorrow in the 4th Episode of our Dying 2 Know show who is joining the City![/h3]
[h3]See you on https://twitch.tv/techland![/h3]

For Dying Light 2's devs, adding wall-running was the easy part

When the original Dying Light launched at the beginning of 2015, the world was not in need of another zombie game. But at what was perhaps the peak of Walking Dead hype and the start of zombie burnout, Dying Light's parkour system made players sit up and take notice. Dying Light 2 aims to do that again by expanding and improving on the original game's fluid and physical movement system.


Techland's lead gameplay designer Bartosz 'Glova' Kulon tells us that some of the most dramatic additions to the original game's moveset haven't actually been all that hard to implement. It's getting moves - such as wall-running - to work with the rest of the motion system that's the real challenge.


"The wall-running itself is not that difficult," he explains. "You detect a wall-run surface, make the player stick to it, and play a good animation. The problem is that the surface could be a wall that also has ledges for climbing. So we have to avoid those ledges, because preventing wall-running on surfaces that aren't even would actually limit the move a lot."


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RELATED LINKS:

Dying Light 2 release date and all the latest details

Dying Light 2: Stay Human delayed into early 2022

Dying Light 3 is looking more likely than Call of Juarez 5