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Dying Light 2: Reloaded Edition News

The Good, the Bad, and the Undead

Techland celebrates the 10th anniversary of Call of Juarez: Gunslinger with a bundle of exclusive, Old West-themed items and a week-long sharpshooting Undead or Alive event playable in Dying Light 2 Stay Human.



10 years have passed since the legendary Call of Juarez: Gunslinger, Techland’s flagship Wild West series of yore. This epic adventure of a ruthless bounty hunter on the trail of the West’s most notorious outlaws captured the attention of millions of gamers worldwide.

To celebrate, Techland is bringing the western style to Dying Light 2 Stay Human. During the Undead or Alive event starting 31st of May 16:00 CEST until 7th of June 16:00 CEST, players will need to keep their aim sharp and nerves cool to dispense legendary justice with the help of a Gunslinger-themed Boomstick AKA Mean-ass gun.

The aforementioned Boomstick can be discovered only during the event, when players will have a chance to come across it around Special Infected (except Virals), Postal Vans, Ambulances, and Military Trucks.

Players who channel their inner Billy the Kid can complete certain goals during the week-long event and get the opportunity to unlock exclusive items that hark back to Call of Juarez: Gunslinger, including the likes of Ray McCall’s charm, Dynamite, machete-like Bowie Knife (both weapon and blueprint), along with 25 Pilgrim Tokens to exchange for gear at the Pilgrim Outpost website.

Techland is also releasing more select items - such as Silas Greaves Outfit, the Gunslinger Paraglider, and Dynamite blueprint along with Bowie Knife weapon and blueprint mentioned above - in the Gunslinger Bundle ($6.99), the West’s finest addition to a notorious outlaw’s inventory.



Do right by Silas Greaves’ legacy when all is said and done… and head to the Pilgrim Outpost to find out more.

Hotfix for update 1.10!

We've just dropped a quick hotfix for update 1.10.0!

  • Fixed a rare issue with co-op players getting stuck on the “Please Wait” communication error if the dialogue is triggered by both players at the same time.
  • Fixed the Viral Rush bounty counter increasing by 2 after performing a single action.
  • Fixed rare cases where the number of enemies from the Viral Rush event blocks story progression.
  • Fixed the issue with mods and charms not appearing on the Skullcut weapon.
  • Now AIs will have a proper ragdoll reaction after using the Grapple Throw skill.
  • Fixed the lack of distinction between slot types for weapon mods in the Craftmaster menu.
  • Optimized medium and high presets of volumetric fog, which caused performance drops.
  • Fixed an issue with multiple video settings being reset to the previous state after loading a save file.
  • Fixed several console freezes and hangs related to wrongly uploaded data.
  • Fixed a crash that could happen every time the player tried to enter the main menu after launching the game.
  • Fixed camera smoothing in run animation
  • Fixed Far Jump skill to provide with smoother experience




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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Head to the Outpost

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The remaining human settlements are hundreds of kilometers apart. To travel between them, Pilgrims have created a network of hideouts where they can rest, refill on supplies, refine weaponry, and prepare for the next day. One of those Outposts is near Villedor — visit it at www.pilgrimoutpost.com

Create an account, connect it to the gaming platform of your choice, and take on weekly bounties!



Features:
An All-New Service: Pilgrim Outpost
— introducing the next dedicated online service for all fans, now a part of TechlandGG. It’s a place where you can experience the Dying Light world in a completely new way.

Spike Returns — the legendary Pilgrim is back to guide you through the murky waters you might encounter on the foray.

New Bounties — activate tasks in order to complete them in the game. Carry out all six of them in a week to receive additional rewards!

Rank System — Pilgrims have their very own reputation system. Complete bounties in order to receive Reputation Points and rank up to earn Pilgrim Tokens.

New Gear — Pilgrim Outpost has a special Armory where you can spend Pilgrim Tokens on new weapons, unique outfits, specialized tools and more.

Outpost Drop — one such item in the Armory can give you a chance to win exclusive weaponry, which are some of the rarest items any Pilgrim can have.

For new bounties, unique rewards, and more, visit pilgrimoutpost.com







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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Gut Feeling Update (1.10.0)

Combat Improvements, including Brutality and Physicality
  • As the name of the update suggests, in this patch, we focus on the physical combat and brutality that revolves around it. Top up your slay-game, and brutalize both Infected and Human type enemies.
  • Cut Demolishers – and everything else – in half.
  • More dismemberment!
  • Every limb can be cut in 3 places.
  • New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).
  • VFX adjustments for blood and guts.
  • Players can rip out a chunk of flesh and leave a hole in the enemy’s body.
  • “Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.
  • New hit detection code for improved enemy reactions to being hit with a weapon.
  • More smashed head variants.
  • “Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.
  • More ragdoll improvements for immersion and emergent gameplay.
  • Added an ability to dismember enemies through collisions with environment objects.
  • Support for Biters seamlessly falling from high ground, including rooftops.
  • Enemies can pass burning and electrocuted effects to each other.
  • Added new hit reactions and improved some of the existing ones.


Gear Transmog
We know how important it is to maintain the best stats in the game and look good while you do. That said, we have introduced a Gear Transmog feature that will help you slay enemies with style! You can now Modify the visuals of most of your gear pieces by using a new slot called “Appearance”.

Weapon Crafting
To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons. With Weapon Crafting, we offer you full control over your loadout.
Crafting will happen with… Craftmasters (hooray!).
You will need to obtain weapon blueprints by exploring The City or claiming them as a reward. Then, you can find your claimed blueprints at the Craftmaster’s shop.
IMPORTANT: Blueprints are upgradable – the higher the blueprint level, the better the weapon quality you’ll get. A blueprint’s level dictates damage, durability, modification slots, and the number of affixes.
Affixes (additional stats like “Increased damage against Humans +20%”) are randomized when a weapon is created – so good luck, Pilgrims!
Crafting, as always, requires resources.

Pilgrim Outpost Introduction
Pilgrim Outpost is here! A new Hub for all Dying Light fans is open with some new, long-demanded features. Visit pilgrimoutpost.com, where the one and only Spike is already waiting for you. Activate bounties and complete them in game to receive new Pilgrim Reputation Points.
These points advance you through Pilgrim Reputation Ranks, and with each rank, you get Pilgrim Tokens.
You can spend them in the Armory, where you can buy unique weapons and outfits from a Pilgrim Outpost merchant. We regularly update the items on offer. With Pilgrim Tokens, you can also buy an Outpost Drop, where you can get random crafting materials and weapons. If you’re lucky, you can get one of five completely new Pilgrim Weapons that are exclusive to the Pilgrim Outpost.
The more bounties you complete, the better gear you can get. Every week, you get six unique bounties to complete. If you finish them all, you’ll get additional Reputation points.

In-game Bounties
For those thirsty for new challenges, we have new Daily and Weekly bounties:
Bounties are introduced after the prologue.
Bounties are divided into the following categories:
Daily – one simple Bounty per day.
Weekly – one challenging Bounty to be completed within a week.
Finishing Daily and Weekly Bounties will grant you in-game rewards (like experience points – or Legend points if you’re already playing Legend Levels).
For every 5 either Daily or Weekly Bounties completed, you’ll receive an additional reward – Bounty Bonus Box that has the possibility to drop exceptional weapons and other equipment.

Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.

Teleporting to other players in co-op.
Players in a co-op session can gather teammates during common interactions (for example, to talk with an NPC or go to sleep).
Ability to dismantle weapons to receive crafting resources.
Two-handed weapons received some love with the ability to add mods to them.
Possibility to switch on/off in-game event participation.
Rebalance of the number of Howlers during the night.
Players can knock over enemies by sliding into them.
More special infected encounters during the day.

On top of that, we’ll be releasing a variety of skin bundles in the upcoming weeks. With those, you’ll look outstanding in The City

Game Update
Apart from all the big news from the Gut Feeling update above, we’ve also introduced the following changes to the game:

Co-op
Improved stability related to the host’s game crashing when another user attempts to connect.
Aiden’s head animation is now displayed properly when turning around while hanging from a pole or pipe.
Fixed a game crash for the host or peers upon finishing the Carriers 3 side quest.
Fixed an issue where the host could encounter a black screen during dialogues.
In-game music no longer stops playing when the player is downed in the Bloody Ties challenge.
Functionality of mines is fixed.
Adjusted the Respawn button prompt to be more intuitive for players.
Players are now able to see the distance to teammates when downed in co-op sessions.
Players will no longer see multiple icons when joining a co-op session.
Players in co-op are less likely to spawn in the model of an NPC after dialogue or a cutscene.
Notifications about inability to join co-op sessions have been improved to reflect more accurate information to players.

Gameplay
Huge groups of Tyrants and Volatiles will no longer be spotted in the open world.
Fixed an issue where players couldn’t complete Achievements.
Players can no longer perform a Knife Takedown and instantly kill infected with a higher level than Aiden.
Fixed a bug where Biters would grab Aiden one after another.
It’s easier to aim for the head with a baseball bat.
Adjusted stamina consumption for higher-tier weapons.
Players will be able to escape from a Volatile if QTE Hold Mode is enabled.
The attack animation on some weapons is now faster, making all the attacks have the exact timing.
A proper light is present in multiple places between 10 a.m. and 12 p.m. and during specific weather conditions.
Fixed an issue where Hakon would become unresponsive, show improper behavior, or not follow the correct path in various quests.
Fixed an issue with loot missing from the Sunken Airdrop.
Human enemies no longer die instantly after removing their masks.
Improved Spitter’s damaging actions.
Added missing textures on The City map.
Fixed an issue where craft plans were missing, resulting in blocking game progress.
There will be a proper time change when the player dies during the “Get to the Safe Zone” objective.
Fixed multiple issues related to Aiden being respawned incorrectly.
The correct animation is played when the “Ground Pound” skill is used.
Aiden’s model will no longer lose collision upon jumping through certain points of the Artist Workshop, Trading post, and Rooftop School.
Players will no longer be moved under the map when changing to any of Legendary Level outfits.
Instant Escape stabbing audio fixed.
Fixed an issue where Play from Chapter was not available under some circumstances.
Players can no longer see what’s under the map during the X13 quest.
Players can no longer obtain an unlimited amount of spears during the last fight in the Bloody Ties DLC.
Improved sound for the taunt animation done by Renegades.
Shadows related to players’ movement will be rendered correctly.
No more Waltz waltzing around after the game is completed – he will no longer spawn randomly.
Dynamic Competitions won’t trigger near Hubs as often.
Blocked revealing discoverables and detectable zones during dynamic competitions.

Technical
Improvements to memory usage and performance in longer play sessions.
Updated XeSS to 1.1. XeSS is now the default upscaler on ARC.
Improved foliage lighting.
Improved dissolve dithering to better simulate transparency.
Improved water reflections, turbidity, and refraction.
Improved shadows with ray tracing enabled.
Improved specular reflections on chemicals.
Improved volumetric shadows.
Memory usage optimization.
Fixed mesh flickering on some models.
Fixes an issue where the game crashed when Photo Mode was spammed during the Windmill or Antenna panel animations.
Fixed left-hand grip animation.

UI
Fixed missing text from the Stash, Respawn, Bounty, Fast Travel menu, Inventory, Crafting, and Collectibles menus.
Fixed text translations when starting parkour challenges before acquiring the paraglider.
The health bar is now visible during the grab animation.
The stamina bar depletes as usual upon Aiden’s death and respawning.
Fixed minor typos and translation errors.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Viral Rush


The horrors of the night became even more terrifying! Virals have mutated out of control and they are now stronger than ever. They will pursue you mercilessly and this time, not even safety of the day will allow you to survive. Eliminate them to keep the mutation under control. And do it brutally.

EARN MUST-HAVE REWARDS
Participate in the event to complete the Rahim Bundle

Participation Goal:
Cut off / destroy at least one Viral
Reward:
one Token
one Pilgrim Token
one Hunter’s Token
one Harper’s Token

Participation Goal:
Cut off / destroy at least 100 Virals
Reward:
Pickaxe Weapon + Blueprint

Personal Goal:
Cut off / destroy at least 1000 Virals
Reward:
Rahim's Outfit + Rahim's Paraglider

Global Goal:
Cut off / destroy at least 80 000 000 Virals
Reward:
Viral Rahim's Outfit

*Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the Pilgrim Outpost website and sign in to your account to claim the reward.

The event ends on 04.05 at 16:00 pm CET.





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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/