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Dying Light 2: Reloaded Edition News

Booster Events Are HERE! Play now with Double XP for Combat and Parkour

There is more excitement to come to the game this week. Techland is launching 4 special booster events that will help players gather materials, experience points, and survive the night in The City!

Watch the trailer below:
[previewyoutube][/previewyoutube]


The first booster event is now available! Starting with the Double XP weekend (28.04–02.05), you will gain twice the XP for your Combat and Parkour! This means having the opportunity to earn the Combat Points and Parkour Points at a much faster rate in order to obtain new abilities from the skill tree.

Do not miss your shot to make the most out of the event while it lasts. Play Dying Light 2 Stay Human now and become the traceur the City needs you to be. Don't forget 3 more booster events will be dropping weekly as a part of our initiative. It's going to be a blast!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

New Game+ has come to Dying Light 2 Stay Human with update 1.3.0

Update 1.3.0 has just come to Dying Light 2 Stay Human, fixing a lot of co-op issues, and delivering completely new, endgame content awaited by the community. New Game+ has been added this week, on April 27th, along with the last update. It is be available for everyone who finishes the base game. New Game+ allows players to revisit The City, keep the progression from the first playthrough (skill, items and weapons with the exception of the Nightrunner tools), relive the story, and make different decisions this time around, with a new scaling, harder difficulty and great bonuses. Watch the trailer below:

[previewyoutube][/previewyoutube]

Let us also invite you to the new episode of Techland’s YouTube series At The Fish Eye and see what our devs want to say about the New Game+.   

[previewyoutube][/previewyoutube]


In the NG+, players can keep the progression of their initial adventure, but that’s not all, as many new things came with NG+ to Dying Light 2 Stay Human! In this new game mode, players are able to find 30 new inhibitors hidden in the not-so-obvious places to let people maximize their character’s health and stamina. The difficulty of the enemies is scaled up to Aiden's level. Those special encounters will be a real challenge for skilled Pilgrims out there, filled with special enemies and the diversity of their forms. 


New special encounters with more challenging enemies will grant you higher rewards. Completing them gives you a chance to obtain the new Legendary rarity weapon! But for those who prefer to collect titles over the prizes, Techland added a new platinum medal for parkour challenges based on the gamers' best results. 


Among the latest additions in update 1.3.0, Techland patched a slew of co-op-related bugs, namely the remaining death loops. As for console players (PS5 and Xbox Series X|S only), a FOV slider feature was added to the game, which allows for an improved perspective. 


The full list of all the additional bug fixes and quality improvements will be posted on Dying Light 2 Stay Human Steam page and social channels. Make sure to band together with fellow survivors on Discord, Facebook, Twitter, Instagram, and YouTube.


In the meantime, it serves to stay vigilant. With major updates already here and New Game+, which will breed numerous possibilities to relive the story with different choices, this makes for another good jumping-on point for the new players. 

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Update 1.3.0 is here!



Check the full list of improvements and fixes below.

1. New Game+
  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!

    - 30 new inhibitors
    - New platinum objectives for parkour challenges
    - Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    - A new legendary weapon tier added
    - Gold encounters added
    - Enemy difficulty scales with the player level 


2. Co-op Updates
  • Fixed connection and stability issues in co-op
    - Fixed connection issues with the players who are further advanced inthe story 
    - Improved game performance in co-op

  • Co-op story blocks
    - Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    - Fixed few remaining death loops in co-op
    - Fixed an issue with a missing NPC during the Missing People quest in a co-op session

  • Co-op quality
    - Improved weapon visualization in online menu and inventory
    - Improved handling of challenges requirements in co-op
    - Fixed random bandit respawns while players are still in the bandit camp
    - Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    - Fixed blocked story progression with "enemies nearby" notification
    - Fixed rare issue when a player can't move after a revive
    - Fixes for far away peer respawn from the host and respawning in geometry 
    - Fixed AI jitter in random cases
    - Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more
    - Fixed sound duplication in co-op
    - Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    - Fixed the display of incorrect icons on the map after a co-op party
    - Fixed “call for help” when the player is being summoned during a gather in co-op
    - Fixed black screens in certain situations that could cause progression blockers during co-op progression
    - Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    - Updated the time of tutorial windows to 30 seconds during the co-op sessions
    - Fixed a bug that allows player to have multiple story quests active


3. Content Update
  • Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants


4. Gameplay Updates
  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities 
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value


5. Quest Updates
  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest


6. UI/UX Updates
  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760x1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings


7. Technical Updates
  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches


…and numerous additional bug fixes and quality improvements.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light 2 NG+ arrives this week with new infected

It seems like Techland really was "seriously thinking about" New Game Plus mode for its new open-world game Dying Light 2 last month: NG+ mode rolls out this week, giving players the option of a second, more challenging run through Villedor. Techland says it's added a host of new challenges and rewards to NG+, and while you get to keep the gear and character boosts you unlocked in your first playthrough, you'll have to collect the nightrunner tools all over again.


Nightrunner tools include gadgets like Aiden's binoculars, paraglider, and UV flashlight. You'll need to collect these again during a NG+ run for the simple reason that the campaign is built around Aiden getting them at specific times. Apart from that, however, you'll keep the progress you've made and gear you've collected. That's good, because a NG+ run is going to be substantially tougher - and there's the option to take on even greater challenges.


Infected enemies will scale to Aiden's character level, but Techland says NG+ also offers special 'golden marked' encounters that offer an even greater challenge. You'll also need to deal with new infected that have unique attacks, and you'll find that special infected spawn a lot more frequently.


Read the rest of the story...


RELATED LINKS:

Dying Light 2 DLC will be big and "unexpected"

Dying Light 2's new patch makes nights even deadlier

Dying Light 2 dev is "seriously thinking about" New Game Plus