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Nelo News

Patch 0.1.2.2 is up.

Hello, a small patch is now available. Here are the patch notes.

Patch 0.1.2.2

-Fixed enemies' rotation update bug when they are lunging.
-Disabled aerial knock-back to enemies from bullets (This was an experiment and It's just disabled, not removed.)
-Disabled aerial knock-back to enemies from melee attacks. (Again this is experimental and might bring back when further refined)

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

Patch 0.1.2.1 is up.

Hello, a new patch is now available. Here are the patch notes.

Patch 0.1.2.1


-Enemies AI will learn to predict repetitive attacks from players and will increase defensiveness when players don't mix up attacks.
-Improved Zenith Thrash to bring nearby enemies to player altitude.
-Air Melee Attacks will have knockback effect on enemies that are flying or falling.
-Shooting falling enemies will also have a knockback effect. This will be further tweaked and refined in future builds.
-Bullet impacts on enemies are now a contrasted blue color and are much brighter.
-Refined impact frames to be more consistent among all melee attacks including cqc. A camera shake effect has also been added with impact frames.
-Access to the other help menus such as melee combo list, hud layout, and control layout has been added to the training mode menu.
-Equipped Swords attach to character's arms and tail when performing CQC melee attacks.
-Added temporary fix for players spawning inside of level geometry on some checkpoints.


We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

Update Build 0.1.2.0 is up!



Hello! The second major update for Nelo’s Alpha is here! We’ve got lots of new things so let’s dig in!

https://youtu.be/8EOAJz83ytY

Build 0.1.2.0


Major Features


Training Mode






-Training Mode is a Consequence free environment where players can learn Nelo's various gameplay mechanics in any order or fashion they choose.
-Each Mechanic can be selected in a menu and can be previewed via video and description.
-Training Mode also has a 'Free-roam' option where the player can freely move in an arena and spawn enemies whenever they want.
-Training Mode Menu is also accessible in the Help Menu in the form of 'Advanced Help' or a tip menu.


Steam Achievements




-Steam Achievements are now available to unlock.
-Since Nelo's campaign isn't finished, some achievements cannot be unlocked until the remaining content is added.

CQC Melee and other Melee Attacks




-Nelo can now engage Closed-Quarters Melee Combat using punches, kicks, and tail attacks.
-Added Gimbal Thrash, another upward thrash move similar to Zenith Thrash but with stun effects.
-Character can no longer step over destructible meshes when hitting them with Melee Attacks.
-Updated Melee Help Menu with new abilities and example video clips.
-Added more exaggerated impact effects for Melee attacks. This included brighter, light-emitting particles and 'Hit Frames' for larger attacks.
-New particle effects for Gimbal Thrash and Zenith Thrash.



New Endurance Maps



-Cloaked Patron


-Pale Nova

https://youtu.be/HjmdojbYCBQ

Nightsithe Enemy Animations




-Nightsithe Enemies from the campaign mode all have sets of animations for idle, dodge, attack, block, hit reaction, grabbed, and stunned.
-Nightsithe Charge attacks are now telegraphed with anticipating animations and flash effect cues.
-Some Nightsithe have a 'Phase' Ability where they glow blue and temporarily become invulnerable, can still move around but they cannot attack in this state.



Mission Logs




-20 Collectable Mission Logs can be found in Chapters 3 through 6
-Mission Logs contain extended lore following the attempted survivors of the Aurora Dwarf, as well as info about Tono Gian History, Nightsithe History, Redevelopment on Solace, and more.

Improvements to Aurora's Sacrifice




https://youtu.be/B5RlNXxjXpU

-further enhanced mood and lighting with varied color pallets for each corner of the level, more emphasized rain effects, and illuminated fog.
-Fixed bug where Fusion Key locks won't retrigger when player creates a fusion key standing inside a trigger.
-Added unlimited Stamina in Nova/Quasar Blast tutorial on Aurora's Sacrifice.

Other Fixes


-Added Option to toggle Omni-Fire instead of holding down the Omni-Fire Button.
-Fixed Endurance Bug where timer ticks when game is paused.
-Fixed Endurance Bug where near expired timer lights when territory is held.
-Added smoother character rotation update when wallrunning.
-Added teleport triggers in platforming sections on Chapter 4 and Chapter 6.
-Fixed issues with destructible boulders spawning on top of each other on Chapter 6.
-Fixed Bug where Loadout selection loses input focus in Main Menu.
-Hud elements including Crosshairs have been brightened.
-Hud bob effect has been added and can be adjusted in Settings Menu.
-Chromatic Aberration Effect has been reduced.
-Added Longer Iframes and unique animation and effects when dodging, airdashing, and divedashing.
-Hyper class Nightsithes have increased aggressiveness.
-Nightsithe Gunner Class reduced favoring Melee attacks.
-Flyer Class Nightsithe no longer favor Melee attacks at all.
-Added North Pin on Minimap.
-Fixed Texture filtering issues on some assets and effects.
-Made Nightsithe rocket effect more visible from the front and back view.
-spawn point for crafting materials from destructible meshes are slighter higher.
-improved collision on some of the building meshes
-Fixed level streaming bug on The Checkpoint on Aurora's Sacrifice at the gate requiring 3 fusion nodes.
-Vertical Camera Control with mouse when using Melee Attacks
-Emphasized Screen Effect taking damage.
-Fixed issue with inability to execute downed enemies while performing Melee attacks.

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

- Kevin & Michelle

Patch 0.1.1.3 is up

Hello, a new patch is now available. Here are the patch notes.

Patch 0.1.1.3



'The Pie-like selection menu for items. The visuals are placeholder until further development'

-Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing)
-Fixed Shock Mine not working.
-Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards.
-Special Items now utilize a Pie Menu-like UI where Items can be quickly selected using the Left Thumb stick based on direction. Mouse functionality simply involves clicking. The visuals are still very placeholder, we will make it prettier after further testing and refining.
-Fixed Tutorial descriptions for Aiming on Solace, and Aurora's Sacrifice having outdated information about 'Aim' Text.
-Realigned the 'Buff' text above the Combo Counter on the HUD when using a Combo Buff Item.
-Added Blur effect over background of the Special Item Menu.


We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

Patch 0.1.1.3 is up

Hello, a new patch is now available. Here are the patch notes.

Patch 0.1.1.3



'The Pie-like selection menu for items. The visuals are placeholder until further development'

-Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing)
-Fixed Shock Mine not working.
-Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards.
-Special Items now utilize a Pie Menu-like UI where Items can be quickly selected using the Left Thumb stick based on direction. Mouse functionality simply involves clicking. The visuals are still very placeholder, we will make it prettier after further testing and refining.
-Fixed Tutorial descriptions for Aiming on Solace, and Aurora's Sacrifice having outdated information about 'Aim' Text.
-Realigned the 'Buff' text above the Combo Counter on the HUD when using a Combo Buff Item.
-Added Blur effect over background of the Special Item Menu.


We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,