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Survive the Nights News

Winter Sale - 40% Off

Survive the Nights is now 40% off during Steam's Winter Sale - now through January 5th. If you have any questions before purchasing, please join our friendly community on discord. Our latest update (v1.13) includes language localization, QoL improvements + more!

https://store.steampowered.com/app/541300

[previewyoutube][/previewyoutube]

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - Alpha 1.13

Hello everyone,

We'll be moving the experimental build onto the default branch today. v1.13 includes language localization (a massive community request) along with quite a few quality of life improvements. Below you'll find a small recap of what has gone into 1.13. We will have a preview blog of what to expect in the 1.14 in the new year. The team would like to wish you all a happy holiday and new year. We hope you have a great 2022 and thank you for the continued support!

[h3]Localization (Game Translation)[/h3]
The text based system has, of course, made it rather difficult for non-English speaking players to easily pick up and play STN. 1.13 will introduce our ‘first pass’ over translations. James has spent his time this update cycle implementing an auto-translate system. Translating a game of this size with a team of our size just isn’t possible without auto-translate and on top of that community help.

Most of you know, translations via apps or the web aren’t always the most reliable or fluid. There’s a lot of text in Survive the Nights and things might not automatically translate properly. In fact, we know they won't, the system creates a great base but will also allow us to improve over time.

If you'd like to help out with translations please head over to CROWDIN.COM. You'll need to create a free account but their service is super user friendly and used by a lot of game developers in the industry.

Language packages on Crowdin.com

Simply select your language and the edit window will open. Here you'll see all the translations in the game on the left hand side of the page. This list is long, you can skim through the pages with the tab on the bottom left hand side. You'll notice that all the translations that come up first are those that the auto-translate feature has missed or doesn't understand. Have a look through all the translations as auto translate can sometimes be literal. If you see something wrong (and you've already made a crowdin account) please simply make the change and save it. If you've found something in game, you can also 'Search in File' on the top left of the edit window.

Dutch translation needed for 'Machete' here as an example

This should make the process pretty simple and straight forward. If you have any questions jump on our Discord. If your language isn't here, let us know and we'll get the package added to the game and the crowdin website.

Video options in base languages

[h3]Improved Spawning[/h3]
Andre has spent some time this development cycle working on 'near death' spawn points. These are the world spawn points you would used when killed and choosing the spawn 'near death' option instead of spawning at home. He has added nearly 500 new spawn points. They have all been placed near places the player should recognize, structures, road signs etc. Minimum spawn distance from the players death now starts at 100 meters instead of 800m. Maximum spawn distance has also been adjusted now starting at 250m instead of 400m.

New spawn additions

[h3]Zombie Improvements[/h3]
We've listened to some community feedback and have made various zombie tweaks for 1.13.
Night zombies now have similar run speeds to day zombies however their threat now comes from having better vision. We've up zombie loot chances from 60 to 80% this makes for getting cloth and making bandages a bit easier. Along this these changes Andre has adjusted the vision colliders on our daytime zombies. This adjustment allows players to sneak up right behind and make the first move.

[h3]Fire Improvements [/h3]
Andre has made some small tweaks to fire lighting. You can now light fires including hearths, stoves, barrels and campfires by swiping at them with a lit torch. We found this small tweak to be handy and fun to boot. The ability to swipe and light has also been added to the fireworks along with the ability to shoot them to activate which was a lot of fun in testing.

Lighting fires with torch

A lot more has gone into 1.13. You can find the changelog below. If your language isn’t in the project, please reach out and let us know. Thank you once again for the support and we look forward to some community backup when it comes to translations. Remember, if you're having any issues at all with the translation files, pop onto the Discord server and we'll do our best to help out.

[h3]Patch Notes - Alpha 1.13 [/h3]

Quality of Life (QoL)
  • Increased healing speed of fires
  • Map now works without a map item. The player starts with the ability to view the map.
  • Removed map harvesting from message boards and bus stops.
  • Map locations key updated with new icons and locations.
  • Fireworks can now be activated by shooting.
  • Fireworks can now be activated by a wooden club on fire.
  • Fires can now be activated by a wooden club on fire (Fire barrels/campfires/hearth/stove).
  • Faster vehicle repairing
  • Respawning near death now improved and more accurate and will spawn the player closer than previously. Over 500 new spawn locations added.
  • Damage from sliding reduced.
  • Fixed small chance of player spawning under water on new life.
  • Fix for multiple fires healing the player faster


Pickups
  • Club no longer spawns in the world.
  • Added crafting recipe for jerry cans


UI
  • Fixed critical stat not showing when joining game
  • Removed phantom map pins off the coast of black rock.


Ai
  • Outside areas now stay clear of zombies for a while after clearing it.
  • Zombie chase distance slightly reduced.
  • Zombies now have a higher chance of dropping loot.
  • Players can now sneak up to the back of zombies during the day.


Tutorial
  • Removed the need to find a map for guide.
  • Bandages are now crafted as part of the guide.
  • Trash harvest piles now give metal and wood to fix confusion in the guide.
  • Filters are now hidden for health during the guide to save confusion.
  • Removed delay before next waypoint is enabled in guide


Audio
  • Fixed menu music playing in the game
  • Generators are now quieter.


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Experimental Patch Notes - Alpha 1.12.55

We've released 1.12.55 on our experimental branch via Steam. This build will be moved to the stable branch as v1.13 if no major issues are found by players. This has been another quick QoL based update but also includes something many of you have been asking for. Localization has been a huge want from many in the community and you’ll see that along with many other changes in the coming build. Please have a look over the blog below as we’ve included translation files and request for community help.

You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Localization (Game Translation)[/h3]
The text based system has of course made it rather difficult for non-english speaking players to easily pick up and play STN. 1.13 will introduce our ‘first pass’ over translations. James has spent his time this update cycle implementing an auto-translate system. Translating a game of this size with a team of our size just isn’t possible without auto-translate and on top of that community help. Most of you know, translations via apps or the web aren’t always the most reliable or fluid. As mentioned above, there’s a lot of text in Survive the Nights and things might not automatically translate properly. In fact, we know they won't. The system creates a great base but will also allow us to improve over time. Also keep in mind that not everything in game is translated or translatable just yet and we’ll expand on missing items in coming updates.

Below you’ll find the localization files. They’re in JSON format which James has done to make this process easier. Some of you may be familiar with this format but if you’re not, don't fret, it’s super user friendly and you’ll have no trouble understanding the format.

Here’s a quick example of JSON format and one of our translations:
 
{
"Translation": "Аптечка первой помощи",
"English_Ref": "First Aid Kit",
"_Identifier": "item/503_name"
},
{
"Translation": "Этот набор содержит различные средства первой помощи и обеспечивает немедленное выздоровление.",
"English_Ref": "This kit contains various first aid products and provides immediate health.",
"_Identifier": "item/503_description"
},


You can see the simple format here. In the first example, you’re translating the item name for the First Aid Kit (Аптечка первой помощи in Russian according to our auto translate). We know it’s the item name as that information is provided by the “_Identifier” the third “_Identifier” like isn’t of any real importance if you’re looking to just do a mass sweep and translate the entire project.

The second example above is for the same first aid kid but it is the translation of the items description. "This kit contains various first aid products and provides immediate health." is translated to "Этот набор содержит различные средства первой помощи и обеспечивает немедленное выздоровление.".

As you can see this has been a massive task for us to put together and we would greatly appreciate the community's assistance with translation. Translations should bring in a good deal of gamers interested and just put off by having to read and attempt to translate that much English. The better we can get these translations, the easier it’ll be for people to pick up and play STN.

This is just the initial introduction of the system and James will make translations as easy as possible in coming updates. There are great third party tools that we can use for peer review to make sure all is well before game implementation.

**Note: Notice the open and close brackets in the example above these things { } and the commas. If you break that format, everything will break and you’ll spend far too much time scratching your head. Keep that in mind - you should never need to change, move or remove commas or brackets but if you do the format is simple. Everything goes in these {} and there’s always a comma between closed and open brackets as well as between the translations, references and identifiers.

You can also use a JSON formatter to validate and ensure your JSON file is formatted correctly and nothing has gone wrong.

If you’re stumped or run into issues feel free to join our Discord and we can help out.

DOWNLOAD TRANSLATION ZIP FILE HERE IF YOU WANT TO HELP TRANSLATE

or

[h3]Where to find JSON files for translation:[/h3]
(After downloading the experimental branch on Steam)
  1. Right click on Survive the Nights in your Library
  2. Click on Properties
  3. Navigate to Local Files
  4. Click Browse
  5. Open the SurviveTheNights_Win_Data folder
  6. Open the StreamingAssets folder
  7. Open the Localization folder


Inside the Localization folder you’ll find the games current language packages. Arabic, Chinese, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Swedish, Turkish and Ukrainian.

If your language isn’t on the list above or in the project reach out and let us know, we’ll create a JSON and auto-translation for you.

There has been a lot more put into 1.13 and we’ll do a full blog post with the default patch. For the time being you’ll find the current and up to date changelog below. This should all be testable and live on our experimental branch as 1.12.55.

Video options in base languages

[h3]Experimental Patch Notes - Alpha 1.12.55 (Alpha 1.13 Experimental Build)[/h3]

Quality of Life (QoL)
  • Increased healing speed of fires
  • Map now works without a map item. The player starts with the ability to view the map.
  • Removed map harvesting from message boards and bus stops.
  • Map locations key updated with new icons and locations.
  • Fireworks can now be activated by shooting.
  • Fireworks can now be activated by a wooden club on fire.
  • Fires can now be activated by a wooden club on fire (Fire barrels/campfires/hearth/stove).
  • Faster vehicle repairing
  • Respawning near death now improved and more accurate and will spawn the player closer than previously. Over 500 new spawn locations added.
  • Damage from sliding reduced.
  • Fixed small chance of player spawning under water on new life.
  • Fix for multiple fires healing the player faster


Pickups
  • Club no longer spawns in the world.
  • Added crafting recipe for jerry cans


UI
  • Fixed critical stat not showing when joining game
  • Removed phantom map pins off the coast of black rock.


Ai
  • Outside areas now stay clear of zombies for a while after clearing it.
  • Zombie chase distance slightly reduced.
  • Zombies now have a higher chance of dropping loot.
  • Players can now sneak up to the back of zombies during the day.


Tutorial
  • Removed the need to find a map for guide.
  • Bandages are now crafted as part of the guide.
  • Trash harvest piles now give metal and wood to fix confusion in the guide.
  • Filters are now hidden for health during the guide to save confusion.
  • Removed delay before next waypoint is enabled in guide


Audio
  • Fixed menu music playing in the game
  • Generators are now quieter.


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Devblog 58 - Winter Event 2021

Hello everyone,

We're releasing our holiday loot event today. You'll notice lit trees in all the structures along with a massive tree in the center of towns. This tree can be powered and once so will start a small mini, wave based event. Some of you might remember the event from last year. We've upped the rewards and added a few new bits like Santa hat wearing zombies (which is way creepier than we thought it would be).

[h3]Town Tree Event[/h3]
Find big town trees in center of the islands towns. Below the tree you'll notice a breaker panel and an electric meter. If the you place a generator and provide power to the tree, you can hit the big red button to start the challenge. Keep in mind this challenge can only be done at night and it doesn't stop your nightly horde from arriving :) Once the challenge starts you'll need to survive 3 separate waves of zombies. Surviving the challenge will result in presents, duh! This year, as mentioned above, we've upped loot rates. You'll also no longer need a lighter for the firework presents, so go crazy!

Santa hat wearing zombies, so festive!

So creepy!

Santa's little helpers

Toys for all!

Event rules

[previewyoutube][/previewyoutube]

[h3]Weeklong Deal Reminder - 60% Off[/h3]
There are just a few days left to get 60% off Survive the Nights. The sale ends Monday, December 13th. If you have any questions before purchasing, please join our friendly community on discord.

Our latest update (v1.12) includes improvements for the map, zombies, AI, animations + more!

https://store.steampowered.com/app/541300

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive






Patch Notes - Alpha 1.12.54 (Hotfix)

Hello all,

We've released a hotfix (Alpha 1.12.54) to our default branch on Steam. You can find our patch notes below. Please report bugs and issues in game using the F1 menu. In case you missed it, the full v1.12 update can be viewed here.

[h3]Patch Notes - Alpha 1.12.54 (Hotfix)[/h3]
  • Breaker panels now spawn with breakers again.
  • Christmas event prep(Active on Friday 10th) - More rewards! Harder hordes! Same cheesy music.
  • Fireworks no longer require a lighter.
  • Santa zombies!
  • Mac builds!


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive